FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Boss fights
Hey gueys, just need a little heads up.
I just recently got FFVII and after years of hearing stories wanted to check it out myself.

However, I just got into my first boss fight, that scorpion like thing.....and lost any motivation for the game. The boss is not overly hard, but I just could not bring myself to end this fight. After minutes of the always same evade and attack I got so bored out I just lost any motivation.

Are all bosses in this game these kinda sponges where you have to spend minutes to get them down? Because if yes, that kind of chore is really not what I am looking for. Would be nice to know if I can expect something more fun or if damage sponges are the norm for bosses here.
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Showing 1-15 of 75 comments
Zagreus Feb 12, 2024 @ 5:48am 
Note that they are only damage sponges as long as they are not staggered. If you are not beyond being spoilered, I would suggest looking at some Youtube videos to make up your own mind. What might be a samage spong for you, might be a challenge to others and vice versa.
Krypto Feb 12, 2024 @ 11:30am 
You have to focus on staggering enemies, then you'll do heaps of damage indicated by the bold orange damage numbers. It's very similar to how it worked in FF13, now that I think about it.
Viper Feb 12, 2024 @ 12:32pm 
The fight is quite fast if you know how to fight him.
Heimdall313 Feb 12, 2024 @ 4:11pm 
Wait till you fight Rude and find out nearly all his attacks are unblockable and undodgable. I'll take sponges over stagger/flinch spam 8 days a week.
EF_Neo1st Feb 12, 2024 @ 4:50pm 
Originally posted by Gammelpreusse:
Hey gueys, just need a little heads up.
I just recently got FFVII and after years of hearing stories wanted to check it out myself.

However, I just got into my first boss fight, that scorpion like thing.....and lost any motivation for the game. The boss is not overly hard, but I just could not bring myself to end this fight. After minutes of the always same evade and attack I got so bored out I just lost any motivation.

Are all bosses in this game these kinda sponges where you have to spend minutes to get them down? Because if yes, that kind of chore is really not what I am looking for. Would be nice to know if I can expect something more fun or if damage sponges are the norm for bosses here.
Play on easy classic mode, it solves the problem of difficulty and "sponginess" too to a certain point.
But yes bosses are more spongy and dodge and attack is all you need for that first boss.
*You have no idea of what "spongy" means with just that bossfight.
Better weapons and better leveled weapons (also with more leveled char) help to deal with spongyness too (also the right materias too).
EF_Neo1st Feb 12, 2024 @ 4:51pm 
Originally posted by Heimdall313:
Wait till you fight Rude and find out nearly all his attacks are unblockable and undodgable. I'll take sponges over stagger/flinch spam 8 days a week.
He was quite fast to deal with at Normal mode, not that hard to catch him up to deal damage.
Dragoonus Feb 12, 2024 @ 4:59pm 
I'm only at chapter 10, but I equally thought the first boss just went on a bit long.

However, once I got further into the combat, things got a bit better. The biggest thing I suggest is to always have assess equipped, keep all the elements in your party, and switch characters when someone is better suited against a specific weakness than your chosen leader.

Once you're properly using weaknesses and tactical info the sponge stuff goes away. You might be caught off guard here and there unless you know what's coming, but it's not been anything too bad yet. Hell House was super spongey for me, but I think that's just because of how bad I am at the manual combat rather than the boss itself.

Basically, what I've found up until now is if something feels like a sponge, you don't have the right materia or haven't read their info properly.
Xengre Feb 12, 2024 @ 5:06pm 
Originally posted by Heimdall313:
Wait till you fight Rude and find out nearly all his attacks are unblockable and undodgable. I'll take sponges over stagger/flinch spam 8 days a week.
You can counter most of his attacks with Cloud's Punisher and roll out of the rest. Alternatively, you can just do something like this and beat him in seconds (most of that fight was the cutscene lol)
https://www.youtube.com/watch?v=jXZLiCvMcfY
Observer Feb 13, 2024 @ 5:06am 
There are a lot of threads about bad combat and only fanboys defend this bad implementation
Krypto Feb 13, 2024 @ 5:13am 
Originally posted by Observer:
There are a lot of threads about bad combat and only fanboys defend this bad implementation

I'd love to hear reasons why you think the combat is bad. Legit reasons, no stupid ♥♥♥♥ like the camera, cause it isn't.

But I doubt you can come up with any.
Observer Feb 13, 2024 @ 7:08am 
Originally posted by Krypto:
Originally posted by Observer:
There are a lot of threads about bad combat and only fanboys defend this bad implementation

I'd love to hear reasons why you think the combat is bad. Legit reasons, no stupid ♥♥♥♥ like the camera, cause it isn't.

But I doubt you can come up with any.
You dont understand how fanboys think. You tell them "that's bad because...."
What their answer is "NO that's good because...."
They dont see any problems or issues; the statement "But I doubt you can come up with any" says it all.
You would rather die than agree what I would tell
But for a starter, I finished the game by 95% button mashing without a thought and felt nothing but boredom
Krypto Feb 13, 2024 @ 7:21am 
Originally posted by Observer:
Originally posted by Krypto:

I'd love to hear reasons why you think the combat is bad. Legit reasons, no stupid ♥♥♥♥ like the camera, cause it isn't.

But I doubt you can come up with any.
You dont understand how fanboys think. You tell them "that's bad because...."
What their answer is "NO that's good because...."
They dont see any problems or issues; the statement "But I doubt you can come up with any" says it all.
You would rather die than agree what I would tell
But for a starter, I finished the game by 95% button mashing without a thought and felt nothing but boredom

Okay, let me unpack the "boredom" part for you.

You played it like a button masher and that has got to be the worst way to approach the combat in this game. It's kind of like playing the original God of War and only using square square triangle as your only combo. That's extremely boring because it lessens the depth of the combat system for the sake of simplicity.

You should have experimented with materia combinations, switched characters often, made use of abilities and equipment. Instead, you ruined your experience because of how you chose to play it. I mean, you have a three person team for a reason. This isn't intended to be a character action game. Use everyone to their fullest instead of just Cloud. I'd get incredibly bored of the combat playing it like that.

If you say something I actually agree with, I will agree. I'm not unreasonable.
Last edited by Krypto; Feb 13, 2024 @ 7:26am
Weltall8000 Feb 13, 2024 @ 7:28am 
Maybe on Easy, but you did not button mash and beat Normal or Hard that way.

You whine about fanboys, but you are acting exactly like a textbook example of a hater.

The majority of the combat complaints are exaggeration, misunderstanding, and/or outright lies about the systems.
Ashenran Feb 13, 2024 @ 7:42am 
https://www.nexusmods.com/finalfantasy7remake/mods/563

Now hop on the real players roll. You will see if you will still button mash. The is the mod everyone need to use. The base game is way extremely too easy.
Last edited by Ashenran; Feb 13, 2024 @ 7:43am
Krypto Feb 13, 2024 @ 7:51am 
Originally posted by Ashenran:
https://www.nexusmods.com/finalfantasy7remake/mods/563

Now hop on the real players roll. You will see if you will still button mash. The is the mod everyone need to use. The base game is way extremely too easy.

Giving enemies more health, more stats, and taking longer to stagger, does not, in fact, make a game better. It makes it more tedious. Time to kill is an important aspect of game design.

Also, most games are easy on the normal difficulty. That's why it's called "normal."
Last edited by Krypto; Feb 13, 2024 @ 7:57am
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Date Posted: Feb 12, 2024 @ 3:54am
Posts: 75