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Does the game change much as you get further in? As Krypto said, not significantly. As you get new weapons each weapon comes with a new skill to master. You will also get more materia and summons, but ultimately summons are pretty underpowered in this version just like the original while magic does not really consist of much more than Cure/Life/Fire/Ice/Thunder/Aero.
Using skills and magic will become more relevant in the final boss fight of chapter 7 and then you get Aerith in chapter 8. From that point on the game is a bit more robust, but you can still beat normal by spamming attack + healing if you really are persistent though it will be terribly inefficient and drawn out fights for no reason. In fact, you can do this in most games that don't have extremely limited healing (or no healing) so it is by no means unique here and just spamming attack will absolutely make fights take way longer than fighting properly. Around this time you can also start making Cloud focus on physical, magic, or hybrid as he has several weapons (and associated skill trees) as well as materia you've collected. Still, it isn't going to move significantly beyond what you've already seen.
Rebirth (which is episode 2) does add more to the combat system like joint attack combos, more fleshed out magic and materia systems, etc. It will not require you to play episode 1 to play it as it has a small 15 minute recap at the start of the game.
Remake runs up until the end of the Midgar escape section and will remain fairly story driven as most JRPGs are. Unlike the original which has small brief dialog boxes you can quickly read or skim through at a fast pace and minor basic animations you have full blown voice acting and extended proper dialogue in spoken form as well as advanced animated scenes so they're naturally a lot longer which impacts the pacing. It will continue to be this way throughout episode 1, though Rebirth is open world and thus features a larger chunk of gameplay spurts to balance out any story elements it will have (in fact it has 60 hours of bonus content in addition to the 40 hour story). If that helps at all.
Overall, this is actually a ton like the original but the pacing is the big difference because... well, as you can see from the original game just a little example of its "dialogue" and thus shorter scenes. There might have been some shoulder shrugging in there and taking 3 steps to cross the room.
If this just isn't working for you then you probably aren't the type to want to play most JRPGs and just got lucky with the original's more basic dialogue and shorter story segments compared to some of the other entries like Final Fantasy 8 & 9 which have much beefier story pacing.
In fact, most JRPGs and also RPGs like Skyrim, Witcher 3, etc. are just like this as well with spamming attack or a single specific skill so your options are going to be greatly limited depending on what you are actually looking for.
If you are looking for something with a bit more developed action style combat maybe you might like Zone of the Enders 2nd Runner, Nioh 1/2, Blade & Soul (mmorpg, but good combat and solid story, can be played solo like its a single player game for most part and mandatory team segments are not a pain to deal with), Warframe (mmorpg, starts slow but great depth and variety), Ninja Gaiden.
If OP did not learn this so far (that there are options and that these options make the combat faster) then I guess none of the games you listed will fit for OP either.
To OP, play it in classic mode, it will be "similar" to the classic FF VII gameplay (tho again it becomes a "menus selection only" not a "positioning + attack/dodge/block then using some spell/ability/item" where the second option you can do everything else (spell/ability/item) via menu (where it "pauses") or via shortcuts (to keep the combat flow).
You talking ♥♥♥♥, mate.
While intertainting
It doesn't get any better
During ps4 release
I remember pre arena, looping just to level
trigging the same crawlspace twice each run just to reset enemy's
Several times they have this stop gap trigger
Eventually turned hard off at somepoint during or after midgar tower
Hopeing rebirth is good and they don't force us to wait for a steam release or run some epic games trade embrago
Most people praise the battle system for how good it is, so yeah, you're in the minority on that one, mate.
The problem is the final fantasy developers want to make these flashy action-y combat systems but they're just god awful at it. ever since 12 they've been trying ever since 12 and the result is obviously not great. 15 especially was just downright awful. 7R isn't quite that bad but It's not much better, either.
Honestly they just just poach some capcom developers or platinum games devs. At least then they would have people that have experience making something that isn't mind numbingly repetitive.