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Αναφορά προβλήματος μετάφρασης
I get that, I actually just wanna know an estimate how much it differs with m.2 SSD's on PC.
Since when I use Stopwatch I get results of up to 10sec, which is 5 times slower than what I have seen on PS5
If i remember i have notice one time that is a differenc ebetween load the auto save and the manual one. Depend so several seconds in difference. I was using a old Samsung 970 until then with my 9900K.
It was in worse say 10 sec or something like that but sometimes when just load it was some second (but i suspect to have try sometime to manuallay load the auto save NOT my own manuall save just for testng purpose and see)
Game doesn't use the famous direct storage (and less it's complete version even Forspoken doesn't use the full gpu decompression for loading )
But nowadays i expect Rebirth pc version to use of course the full direct storage.
For you, maybe it's becuse of the E cores who would be used instead of the P core ? (ipc AND core clock vary greatly and yes it had an influence on)
The PS5 loads saves in just over a second. There is no PC on the planet that will load this games saves at that speed, no matter if someone says "It loads faster". My 5GB/sec NVME loads a save in about 12 seconds. For many, that's 'fast' - but it's not equating the PS5's load speed in this game.
A game has to be designed around fast loading, a large part of it is just designing the assets/streaming system to assume an SSD. Even without using DirectStorage, fast loading is certainly possible on the PC, especially when it occurs outside of gameplay. So this is technically viable on the PC even without using GPU decompression, we have plenty of other examples (Spiderman, Ratchet and Clank). Just for whatever reason, this care was not undertaken with the PC port, perhaps because of the wide variety of storage media it can be installed to and has to scale with, who knows. An SSD isn't even on the list of recommended hardware, just amount of free space. So they clearly didn't architect the PC port around an SSD.
Regardless, it's pretty minor in the grand scheme of things. You have that initial load, and then you'll probably not see another loading screen for hours.
My CPU and GPU are also 3 generations higher than the PS5's.
I guess it's because most PC games were never coded to utilize SSD properly. So what we're getting is just the bruteforce power of the SSD's physical speed, but lack the support from coding/software.
On the PS5, the game already pre-loaded all the stuff from SSD to GPU the moment you started the game, and the game predicts what it's gonna be using from your last saved game data. If the devs coded the PC version to do the same thing, it can be as fast.
This is why I want more PC games to just require users to have SSD and get the games coded to utilize SSD properly. Or else PC gaming will lack behind consoles for years to come.
I heard FFXVI will do just that when it comes to PC. Hope it becomes the new standard.
It varies for me too, sometimes it as fast as 6sec and sometimnes it takes up to 10, I mean it is fast, I was just wondering how fast it is on average on PC with SSD and decent Hardware.
PS5 is somewhat special when it comes to load times.
In other words, it be fast.