FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Corax Jan 26, 2024 @ 2:41pm
I hate the bike sections
I hate the bike sections of the game, they are not fun they are just annoying. What I hate the most is the fact you buy an rpg and devs think hey I know they wanted a role play game lets give them a race section that uses none of the skills you have learned. If I wanted a race game I would have bloody well got one. I have heard you can skip it but I cant see how right now. Not a patch on the original game.
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Showing 1-15 of 19 comments
Krypto Jan 26, 2024 @ 2:42pm 
Skill issue.
Corax Jan 26, 2024 @ 2:44pm 
Nothing to do with skill issues, its like buying a basketball game and having to play magic the gathering. I have always hated race games so I dont buy them.
Talana 💃 Jan 26, 2024 @ 3:07pm 
Originally posted by Corax:
Nothing to do with skill issues, its like buying a basketball game and having to play magic the gathering. I have always hated race games so I dont buy them.
Same here - that bike section is incredible annoying ! :sritona:
Krypto Jan 26, 2024 @ 3:08pm 
Nah, clearly a skill issue.
Weltall8000 Jan 26, 2024 @ 4:19pm 
I love the game. I do not like the bike sections.
CubeFusion Jan 26, 2024 @ 4:28pm 
I had an amazing time with this game and enjoyed every moment of it... but I can see exactly why the bike mini-game leaves a bunch of people like you annoyed. It felt slow and floaty, Cloud's sword strikes don't feel they are really connecting with the rival bikes. Also the boss fight with the motorhead dude (Roche?) was pretty spongy as far as how many hits he took to beat. It took a lot of re-attempts for me to earn that kiss from Jessie.

Know though that the original Final Fantasy 7 was filled to the brim with mini-games of all different kinds (many of which are well loved), - definitely expect more of that going forward in Rebirth.
Last edited by CubeFusion; Jan 26, 2024 @ 4:35pm
CubeFusion Jan 26, 2024 @ 4:32pm 
I can't wait to see the Remake team's version of the Fort Condor strategy mini-game. That was one of my favorite parts of the original.

Edit: Spoiler tag for Future, possibly after Rebirth bits of commentary.
Last edited by CubeFusion; Jan 26, 2024 @ 4:37pm
Weltall8000 Jan 26, 2024 @ 5:34pm 
Originally posted by CubeFusion:

Know though that the original Final Fantasy 7 was filled to the brim with mini-games of all different kinds (many of which are well loved), - definitely expect more of that going forward in Rebirth.

For the most part, I don't think OG's mini games were, on the balance, amazing. However, their inclusion was "neat." The thing about them is, they were novel. And, short lived -crucially, they didn't overstay their welcome.

If one was fun? Cool! I had a lot of fun with that! Maybe I'll be able to play more in the Gold Saucer.

If one was a dud? Well, that was just a few seconds/minutes and I don't need to do that again this play through.

In that respect, I think OG's mini games were handled better. They injected some levity and/or broke up the game a little bit with something unique. even if bare bones.

Remake? Doesn't hit that, "brevity is the soul of whit," the way that OG did on mini games. We also have that they are more complex/difficult and/or better rewards are tied up in them.

The bike minigame specifically? In OG it was cool...because it ended before it got too boring and was part of a really good sequence. They delivered it excellently. It comes right at the climax of a narrative arc. We are bombarded with three high spectacle boss battles bookending this. We have one of the coolest cut scenes in gaming history at that point, being the red carpet to this. The music is on point and further serves to connect this to the cool assed cut scene. Conceptually, Cloud being on a bike, speeding down a steam/diesel/cyber/whatever-punk high way... on a motorcycle... chopping mooks with his awesome, waaay oversized sword... is freaking awesome.

The minigame itself kinda sucks.

But with all that cool stuff going for it, and with the run time of it going juuuuuuust to the point where the magic begins to fade and you notice that "hey, this isn't really so good of a minigame..." it ends and blasts the player with another high octane boss fight, in a cool arena, with a lot of fireworks and spectacle, and there is a pay off with cooling off that juxtaposes all of this, with narrative and gameplay hooks that switch gears in a satisfying way (the promise of the mysteries to unravel, the whole wide world opening up right after this, again, wonderful music doing some serious work, etc.)

Remake, while I love it as a whole, just does not compete with that in any competent way with its bike sections; They are overlong, still inherently suck, and do not have that kind of tight pacing working with them to make a cohesive, awesome set piece, like OG did.

And I say this with my absolutely loving the Remake boss fights with Rufus and especially Arsenal (Hundred/Heli Gunner). But they didn't incorporate that into a whole sequence as well as OG did from a pacing perspective IMO.

tl:dr: YMMV, but the bike sequence isn't as good here as it was in OG. And, this applies to most of the mini games. IMO, of course.
Weltall8000 Jan 26, 2024 @ 5:41pm 
Originally posted by CubeFusion:
I can't wait to see the Remake team's version of the Fort Condor strategy mini-game. That was one of my favorite parts of the original.

Edit: Spoiler tag for Future, possibly after Rebirth bits of commentary.

I may be reading this wrong, but, if I understand correctly...what you have spoiler tagged is in Remake's DLC (which is included in the Intergrade version of the game, which the Steam version is a port of).

Now, IMO, that minigame, is a lot of fun here, where I did not care for it in OG. The Remake version of that minigame is vastly superior. I think there is still more they could do with it, but that's more of a, "I'd love it if there were more of it/they expanded on it."
Xengre Jan 26, 2024 @ 6:37pm 
The original had the bike stuff and a lot of other mini-games. Imo, I'm not a huge fan of it as I thought it was kind of boring and excessively easy (which its designed to be, mostly to mix up pace) but it is what it is. If you do ever play hard mode NG+ (or even normal NG+) you can skip them, fortunately, if you do not want to redo them.
CubeFusion Jan 26, 2024 @ 8:17pm 
Originally posted by Weltall8000:
Originally posted by CubeFusion:
I can't wait to see the Remake team's version of the Fort Condor strategy mini-game. That was one of my favorite parts of the original.

Edit: Spoiler tag for Future, possibly after Rebirth bits of commentary.

I may be reading this wrong, but, if I understand correctly...what you have spoiler tagged is in Remake's DLC (which is included in the Intergrade version of the game, which the Steam version is a port of).

Now, IMO, that minigame, is a lot of fun here, where I did not care for it in OG. The Remake version of that minigame is vastly superior. I think there is still more they could do with it, but that's more of a, "I'd love it if there were more of it/they expanded on it."

Oooh, good to know. I haven't finished Intergrade's Yuffie scenario yet (not really past the intro on that one), so I legitimately had no idea they brought that back this early.
Xengre Jan 26, 2024 @ 9:36pm 
Originally posted by CubeFusion:
Originally posted by Weltall8000:

I may be reading this wrong, but, if I understand correctly...what you have spoiler tagged is in Remake's DLC (which is included in the Intergrade version of the game, which the Steam version is a port of).

Now, IMO, that minigame, is a lot of fun here, where I did not care for it in OG. The Remake version of that minigame is vastly superior. I think there is still more they could do with it, but that's more of a, "I'd love it if there were more of it/they expanded on it."

Oooh, good to know. I haven't finished Intergrade's Yuffie scenario yet (not really past the intro on that one), so I legitimately had no idea they brought that back this early.
Its not exactly the same but its based on the concept. Its like a smaller scale board game version of it. I'm curious if they will do a more advanced version in Remake for the actual Fort Condor (I hope they do) but the mini-game in the DLC is amusing. It does have additional stuff in hard mode, too. Its a bit imbalanced though so I recommend avoiding any guides whatsoever if you want to properly enjoy it (unless you figure out the busted tricks naturally if you are the analytical type) otherwise you might not get much fun out of it as there are methods to like instant win against everyone and stuff.

DLC is pretty short (like 2-4 hours so definitely worth soaking up and getting it over with, plus gives you a slightly modified main game ending when you beat it so don't skip the cutscenes. Hard mode is just a bit more extra and nothing core changes so you can skip that if you don't end up interested.

Either way, Rebirth is supposed to have a ton of side content (about 60 hours on top of the 40 hour main story), much of which is mini-games, chocobo stuff (no breeding though but you do get different colors for exploring certain regions with their different abilities), etc.
Observer Jan 27, 2024 @ 2:27am 
The first time was interesting but after that the following bike sections dont add any value. It feels too long at a certain point and staged. Acceleration doesnt do much when enimies pass by. I tried for science, it does not matter whether u accelerate or do nothing you catch up anyway in the same way and time. Once would have been enough and a bit shorter and I would have said "nice diversion"
Dan Niton Jan 27, 2024 @ 6:50am 
If you think this is annoying, try play the ps1 version. The way I see it, the motorcycle minigame here is way better than its older counterpart.
Xengre Jan 27, 2024 @ 4:11pm 
Okay, it was confirmed we will see the full Fort Condor in Rebirth at the London event.
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Date Posted: Jan 26, 2024 @ 2:41pm
Posts: 19