FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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legisilver Nov 30, 2023 @ 8:12pm
Didn't feel the magic
I REALLY REALLY wanted to love it, since FF7 was one of my favorite games of all time. But, after just 50min I refunded.

I didn't like the active combat system at all.
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Showing 16-30 of 160 comments
Ashcarr Dec 4, 2023 @ 5:34pm 
I quite like the battle system. I would have preferred something closer to X-2 which is where I felt like the ATB was at it's absolute best, but this one is fine. I have some minor gripes with it, but it definitely has more depth and complexity than the original, but still keeps that layer of strategic play that doesn't make it another action game.
Winter Dec 5, 2023 @ 8:08am 
Originally posted by Barfolomew's Galactic Rescue:
What does the game have to offer aside from combat? Cutscenes and walking? I did not mind the combat by controlling Cloud and not switching party members, and have no idea how I would have been able to reach the end of the game if I did not somewhat find it engaging.

So basically on easy mode you are just watching a movie?

Do you enjoy a cutscene after walking just 15 feet after the previous cut scene? Well do I have the game(s) for you!

It reminded me of FF13 and not in a good way.
Miyuka Dec 6, 2023 @ 3:16am 
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.
Last edited by Miyuka; Dec 6, 2023 @ 3:16am
Weltall8000 Dec 6, 2023 @ 4:53am 
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.

I am a big fan of turn based combat. I also liked the combat here and am not saying it needed to be turn based.

I don't agree that being more realistic graphics necessitates action combat over turn based.
DonJonTX Dec 6, 2023 @ 6:21am 
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.


FFX had realistic graphics and it worked great. Thats also the point to feel like a FUN video game. You miss out on the whole experience, entering combat with fight music of the area your in, victory music and xp music. Its Final Fantasy you also want to see the sick animations of your magic attacks, summons or even regular attack and the satisfaction when you get a critical hit is awesome.

Final Fantasy X is one of the best examples of realistic FF TB and tied with how great it is with FF7.
Miyuka Dec 6, 2023 @ 6:53am 
Originally posted by DonJonTX:
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.


FFX had realistic graphics and it worked great. Thats also the point to feel like a FUN video game. You miss out on the whole experience, entering combat with fight music of the area your in, victory music and xp music. Its Final Fantasy you also want to see the sick animations of your magic attacks, summons or even regular attack and the satisfaction when you get a critical hit is awesome.

Final Fantasy X is one of the best examples of realistic FF TB and tied with how great it is with FF7.

FFX has realistic style cutscenes but not the in-game combat. It is still lower poly models and texture quality. For FF7 remake with high quality graphic textures to be turn based, would be a risk to take for the majority to accept because it is in that area of uncertainty whether realism can be paired with classic turn based battle system and still be high production value as FF titles always tried to strive for do they?. It would lower the game's overall price because turned based system are easier to produce since lower cost of animation. People that buy the game will feel not worth the price unless its lower priced, but that just goes against a gaming company that tries to make high production value and high returns. Putting so much effort in beautiful graphics just to see it lacking expanded animation would absolutely ruin this title and actually may have a larger negative impact.
legisilver Dec 6, 2023 @ 6:56am 
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.


When FF7 came out, the characters SEEMED realistic to us at the time!*

*Just like they do now for you. Hint, you'll look back on them now and laugh later, trust me.

It wasn't weird at the time, it was cool!
Miyuka Dec 6, 2023 @ 7:05am 
Originally posted by DonJonTX:
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.


FFX had realistic graphics and it worked great. Thats also the point to feel like a FUN video game. You miss out on the whole experience, entering combat with fight music of the area your in, victory music and xp music. Its Final Fantasy you also want to see the sick animations of your magic attacks, summons or even regular attack and the satisfaction when you get a critical hit is awesome.

Final Fantasy X is one of the best examples of realistic FF TB and tied with how great it is with FF7.

Oh, I haven't addressed the other stuff that you said. I'm kinda amazed you said that, did you even play this one? This game does have different battle music when you enter battle in different areas of map. There's also victory music and poses in the battle arena. There's fluid animations of the characters performing skills, and nice elemental magic attack effects too. You can make cloud's blade swing in any elemental damage with the linked materia and its effects are cool. Summons are done nicely too, you can use summon skills, steam gives you extra summons you can instantly use from the gift: including Carbuncle (this one's ult is an aoe all revive all heal and it saved me in lots of tight moments), Chocobo Chick, and Cactuar

anyways, I do not feel like I missed any of what you mentioned at all.
Miyuka Dec 6, 2023 @ 7:11am 
Originally posted by legisilver:
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.


When FF7 came out, the characters SEEMED realistic to us at the time!*

*Just like they do now for you. Hint, you'll look back on them now and laugh later, trust me.

It wasn't weird at the time, it was cool!
Of course I agree for that time it was cool, because technology was limited, it was the best for that time. Even I played some games in the 90's era and those were fun but I do enjoy modern games more now.
DonJonTX Dec 6, 2023 @ 7:38am 
Originally posted by legisilver:
Originally posted by Miyuka:
It seem like many og players want the turn based combat system back, but It's because as graphics keeps getting more realistic, having classic turn based battle would seem kinda weird for realistic styles...imagine realistic characters just standing there waiting for their turn, realistic monsters and bosses just stand there in one place without moving before their turn... uh? isn't that immersion breaking? Thought about that? Turn based combat fits more with pixel or anime, arcade styles I think.


When FF7 came out, the characters SEEMED realistic to us at the time!*

*Just like they do now for you. Hint, you'll look back on them now and laugh later, trust me.

It wasn't weird at the time, it was cool!


Exactly!! FFX looked real and even the remaster does a good job at making it seem real too. Its not low resolution or anything its remastered and it looks great cant imagine it with todays graphics be amazing
Last edited by DonJonTX; Dec 6, 2023 @ 7:44am
DonJonTX Dec 6, 2023 @ 7:43am 
Originally posted by Miyuka:
Originally posted by DonJonTX:


FFX had realistic graphics and it worked great. Thats also the point to feel like a FUN video game. You miss out on the whole experience, entering combat with fight music of the area your in, victory music and xp music. Its Final Fantasy you also want to see the sick animations of your magic attacks, summons or even regular attack and the satisfaction when you get a critical hit is awesome.

Final Fantasy X is one of the best examples of realistic FF TB and tied with how great it is with FF7.

Oh, I haven't addressed the other stuff that you said. I'm kinda amazed you said that, did you even play this one? This game does have different battle music when you enter battle in different areas of map. There's also victory music and poses in the battle arena. There's fluid animations of the characters performing skills, and nice elemental magic attack effects too. You can make cloud's blade swing in any elemental damage with the linked materia and its effects are cool. Summons are done nicely too, you can use summon skills, steam gives you extra summons you can instantly use from the gift: including Carbuncle (this one's ult is an aoe all revive all heal and it saved me in lots of tight moments), Chocobo Chick, and Cactuar

anyways, I do not feel like I missed any of what you mentioned at all.


The fight music isnt the same when you enter combat, same with the victory music and the victory stances when you win. fFX had a remaster its not low resolution it looks real not in terms of todays graphics but its stll high quality. The combat camera is terrible for FF7R the summons can be in the background and the camera pans to you while you hack and slash away.
Did you ever even play the old FF?

Now its camera zooming across the screens while one person does their animation it pans out to the next person you miss half the battle. I guess if you never played the OG its hard to compare to these new games as its all your accustomed too but going from that style to this is terrible. Also thr graphics arnt lost anywhere just like FFX you see it live in the scene along with the background of the landscape. You just dont have the camera constantly going in circles and zooming
In and out while swapping characters
Last edited by DonJonTX; Dec 6, 2023 @ 7:45am
Xelane Dec 6, 2023 @ 7:57am 
Originally posted by DonJonTX:
Now its camera zooming across the screens while one person does their animation it pans out to the next person you miss half the battle. I guess if you never played the OG its hard to compare to these new games as its all your accustomed too but going from that style to this is terrible. Also thr graphics arnt lost anywhere just like FFX you see it live in the scene along with the background of the landscape. You just dont have the camera constantly going in circles and zooming
In and out while swapping characters

I've never seen that happen. The camera isn't going to go off of your character unless you switch, an event happens mid-battle, or a boss is using a special attack.
DonJonTX Dec 6, 2023 @ 8:00am 
Originally posted by Xelane:
Originally posted by DonJonTX:
Now its camera zooming across the screens while one person does their animation it pans out to the next person you miss half the battle. I guess if you never played the OG its hard to compare to these new games as its all your accustomed too but going from that style to this is terrible. Also thr graphics arnt lost anywhere just like FFX you see it live in the scene along with the background of the landscape. You just dont have the camera constantly going in circles and zooming
In and out while swapping characters

I've never seen that happen. The camera isn't going to go off of your character unless you switch, an event happens mid-battle, or a boss is using a special attack.

Exactly when you switch characters which happens all the time mid battle
Which is what I said.
Considering you dont want to read carefully and you and your group end up just harassing and gas lighting imma block you, im happy to continue with the other guy tho
Last edited by DonJonTX; Dec 6, 2023 @ 8:01am
Xelane Dec 6, 2023 @ 8:06am 
Originally posted by DonJonTX:
Originally posted by Xelane:

I've never seen that happen. The camera isn't going to go off of your character unless you switch, an event happens mid-battle, or a boss is using a special attack.

Exactly when you switch characters which happens all the time mid battle
Which is what I said

So what should happen when you swap characters, then?

As it is right now, when you swap characters, time pauses for a brief moment while the camera pans to the position of the character you're swapping to. It takes about one second to happen. I don't think there's a better way to do it.

If the camera is moving around too much for your liking because you're swapping the characters too much, you should just swap less often.
Last edited by Xelane; Dec 6, 2023 @ 8:48am
Miyuka Dec 6, 2023 @ 9:30am 
Originally posted by DonJonTX:
Originally posted by Miyuka:

Oh, I haven't addressed the other stuff that you said. I'm kinda amazed you said that, did you even play this one? This game does have different battle music when you enter battle in different areas of map. There's also victory music and poses in the battle arena. There's fluid animations of the characters performing skills, and nice elemental magic attack effects too. You can make cloud's blade swing in any elemental damage with the linked materia and its effects are cool. Summons are done nicely too, you can use summon skills, steam gives you extra summons you can instantly use from the gift: including Carbuncle (this one's ult is an aoe all revive all heal and it saved me in lots of tight moments), Chocobo Chick, and Cactuar

anyways, I do not feel like I missed any of what you mentioned at all.


The fight music isnt the same when you enter combat, same with the victory music and the victory stances when you win. fFX had a remaster its not low resolution it looks real not in terms of todays graphics but its stll high quality. The combat camera is terrible for FF7R the summons can be in the background and the camera pans to you while you hack and slash away.
Did you ever even play the old FF?

Now its camera zooming across the screens while one person does their animation it pans out to the next person you miss half the battle. I guess if you never played the OG its hard to compare to these new games as its all your accustomed too but going from that style to this is terrible. Also thr graphics arnt lost anywhere just like FFX you see it live in the scene along with the background of the landscape. You just dont have the camera constantly going in circles and zooming
In and out while swapping characters

You can try in options to set the camera and controls. Set camera distance in and out of battle to 3. And most importantly, set camera repositioning to off, so you can rotate your camera around in battle and it won't keep resetting to back view of character. The options are there for different preferences. Although I understand why you may like stable camera view, the camera panning to different characters as I switch to controlling diff person isn't game breaking, and it makes sense in an action combat oriented game.

No, I never played the og FF7, I may play it if it was the newest FF title at the time of an opportunity, but unfortunately that time has past for me. If you were to ask which game appeals to me more today, I would pick the remake, as I prefer the overall look and feel and gameplay. Everyone has gaming preferences, and no game is perfect, each game gives unique experiences whether they are a remake reboot or whatever. I don't think square enix wanted to make one exactly the same, so asking me if I have played the og makes me wonder whats your point.
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Date Posted: Nov 30, 2023 @ 8:12pm
Posts: 160