FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Nothing but cut-scenes
Does this game ever open up so I can freely play the game and adventure out without having to run into a cut-scene every few steps or actions I do?
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Showing 1-15 of 70 comments
Weltall8000 Jan 6, 2024 @ 5:37pm 
It's a story driven game. There are areas where there is more action and less story, and vice versa. Scenes can be skipped, but, then you're skipping story. Not recommended for first playthrough.

So, if that isn't what you want, then this game is probably not what you're looking for.
Zap Jan 6, 2024 @ 5:44pm 
No. FF16 is the same way.
Nox Jan 6, 2024 @ 6:12pm 
It opens up in Chapter 14, but I feel ya - it's much less open world than original installments of FF.
Iron Reaper Jan 6, 2024 @ 6:17pm 
Ff games are very cutscene heavy. It’s like watching a movie where you play all the fun parts, and those parts can be as long or short as you make them
Xengre Jan 6, 2024 @ 6:48pm 
It is quite cutscene heavy at times like Final Fantasy X, such as Sector 7 and when you first meet Aerith. Other parts have more gameplay. Overall, it is more cutscene heavy on average than some JRPGs as this is mostly a fairly linear story oriented game.
Bankai9212 Jan 7, 2024 @ 6:52am 
considering the entire game is in Midgar which has the least amount of stuff from the OG it makes sense as its to establish the stakes. Like the original with the text dialog.
mdesaleah Jan 7, 2024 @ 10:39am 
Well you see, the original game is Midgar but 6 hours long.

7 Remake (which is actually a sequel to 7 pretending to be a proper remake until the very end), stretches those 6 hours into 30+ of busywork
Bankai9212 Jan 7, 2024 @ 10:44am 
Originally posted by mdesaleah:
Well you see, the original game is Midgar but 6 hours long.

7 Remake (which is actually a sequel to 7 pretending to be a proper remake until the very end), stretches those 6 hours into 30+ of busywork
Some expansions are okay, but the wall market and all of chapter 4 isn't needed combat doesn't help much either.
It doesn't help that there are no random encounters (barely any if any). The game is entirely predetermined, you don't make your own path. All it is, push stick, move in direction for a few steps, watch a lengthy cut scene, push stick, watch cut scene, battle engaged, button mash, cut scene, button mash some more, battle completed, watch cut scene, move two steps, watch cut scene. Additionally, the game is super linear along the lines of FF13 linear and that's saying something. Upgrading weapons makes no difference either, you could complete this game with the default weapons. This game is horribly put together, they should have just made it a lengthy movie instead.
Krypto Jan 7, 2024 @ 11:59am 
Originally posted by CS2 Sucks:
It doesn't help that there are no random encounters (barely any if any). The game is entirely predetermined, you don't make your own path. All it is, push stick, move in direction for a few steps, watch a lengthy cut scene, push stick, watch cut scene, battle engaged, button mash, cut scene, button mash some more, battle completed, watch cut scene, move two steps, watch cut scene. Additionally, the game is super linear along the lines of FF13 linear and that's saying something. Upgrading weapons makes no difference either, you could complete this game with the default weapons. This game is horribly put together, they should have just made it a lengthy movie instead.

You don't know what you're talking about.
Xengre Jan 7, 2024 @ 12:19pm 
Originally posted by CS2 Sucks:
It doesn't help that there are no random encounters (barely any if any). The game is entirely predetermined, you don't make your own path. All it is, push stick, move in direction for a few steps, watch a lengthy cut scene, push stick, watch cut scene, battle engaged, button mash, cut scene, button mash some more, battle completed, watch cut scene, move two steps, watch cut scene. Additionally, the game is super linear along the lines of FF13 linear and that's saying something. Upgrading weapons makes no difference either, you could complete this game with the default weapons. This game is horribly put together, they should have just made it a lengthy movie instead.
You know the irony here is you love Final Fantasy X which is literally super linear zones, one time use towns/hubs typically (that are also very tiny with little to do), and full of cutscenes both pre-rendered and real time as well as fitting all your other complaints. Perhaps your taste in games have changed, but by your own opinion of Final Fantasy X in the past the Remake is a good game.

I mean...
Originally posted by CS2 Sucks:
Originally posted by Roses are Red:
Deff IX. I've played VII - X back in the day, IX still win my heart. I haven't finished X tho since I played it on PS2 rentals (I didnt have PS2 back then). So Im going to buy this X sale tomorrow and finish the game this time.

You are missing out on life changing events if you haven't finished X.

I say that you should adjust your mindset and reconsider what you are getting out of the game and what you got out of something like Final Fantasy X. Now, just because they're both linear and story heavy doesn't mean you will like FFVII Remake, too. Perhaps you just don't like the story or cast nearly as much as X. However, put aside your main complaints since when you self-reflect you will see they're not fair and think it over.


Originally posted by mdesaleah:
Well you see, the original game is Midgar but 6 hours long.

7 Remake (which is actually a sequel to 7 pretending to be a proper remake until the very end), stretches those 6 hours into 30+ of busywork
It isn't just busy work. Keep in mind there are barely any actual side quests in the game. MOst of it is just expanded fully animated and voice acted scenes.

20-40 lines of dialogue in pure text with no voice overs may take you 30 seconds to 2 minutes to read depending on your reading speed. That same exact unchanged dialogue when voice acted, however, may take 4-7 minutes. Now that dialogue also has to be reworked to be proper spoken English and not just basic simplified wording of the original so it is actually going to be even longer. Then they also make the scenes, themselves, more natural and believable with expanded overall dialogue in general, aka more lines to round it out and properly convey.

Next, your scenes aren't shrug shoulders, walk 3 steps over here, pull out sword and stand there for 2s. You have to fully animate your scenes properly and that, alone, can dramatically increase scene length.

This is the entire reason this thread, itself, exists and why the pacing is different compared to the original game as it causes the story segments to take up a much greater ratio than the gameplay at times.

Of course, some areas are also expanded like the train tunnel route and the upper plate underhanging with the giant turbines and stuff on the way to second bombing aren't some tiny zones you finish in 1.5 minutes... combined. With that we got some great character interactions and dialogue between Cloud, Barrett, and Tifa. Same, for example, with Aerith on the way to Wall Market (granted the crane stuff is stupid imo, could have been better done. same for the goofy bandit stuff).
Last edited by Xengre; Jan 7, 2024 @ 12:22pm
Iron Reaper Jan 7, 2024 @ 4:33pm 
Originally posted by Bankai9212:
Originally posted by mdesaleah:
Well you see, the original game is Midgar but 6 hours long.

7 Remake (which is actually a sequel to 7 pretending to be a proper remake until the very end), stretches those 6 hours into 30+ of busywork
Some expansions are okay, but the wall market and all of chapter 4 isn't needed combat doesn't help much either.

Both wall market and ch4 were some of the best inclusions. Ch4 had some great world building to show what life on the upper plate was like in direct comparison to ch3’s slums with nothing but garbage and rats everywhere, not to mention getting to know jessie biggs and wedge which were at best glossed over in the original, and Wall market is the underground Las Vegas experience it was supposed to be

We can all agree that finding cats sucked (even cloud commented on that which is great), and a lot of the merc quests are filler but it is good that it exists because it adds things to do in this game and reasons to be here in this world. It also adds to replay value because of the way ng+ and certain achievements work, which is nice.
solidap Jan 7, 2024 @ 4:39pm 
No, it's Advent Children with button mashing
Bankai9212 Jan 7, 2024 @ 5:01pm 
Originally posted by Meat Cannon:
Originally posted by Bankai9212:
Some expansions are okay, but the wall market and all of chapter 4 isn't needed combat doesn't help much either.

Both wall market and ch4 were some of the best inclusions. Ch4 had some great world building to show what life on the upper plate was like in direct comparison to ch3’s slums with nothing but garbage and rats everywhere, not to mention getting to know jessie biggs and wedge which were at best glossed over in the original, and Wall market is the underground Las Vegas experience it was supposed to be

We can all agree that finding cats sucked (even cloud commented on that which is great), and a lot of the merc quests are filler but it is good that it exists because it adds things to do in this game and reasons to be here in this world. It also adds to replay value because of the way ng+ and certain achievements work, which is nice.
Wall Market got the whole arena section which wasn't needed, devs added it as a way to get levels I assume. Ch4 didn't really need to explain any of that its obvious from just looking at sector 5-7 its bad overall. All we learn about Jessie is that she wanted to act in the golden saucer and is willing to steal her dads ID to break into a warehouse. We learn the biggs visited sector 5 for the kids but that's it, they both die and until the remaining games their deaths are just as inconsequential as the original.
Iron Reaper Jan 7, 2024 @ 5:06pm 
Originally posted by Bankai9212:
Originally posted by Meat Cannon:

Both wall market and ch4 were some of the best inclusions. Ch4 had some great world building to show what life on the upper plate was like in direct comparison to ch3’s slums with nothing but garbage and rats everywhere, not to mention getting to know jessie biggs and wedge which were at best glossed over in the original, and Wall market is the underground Las Vegas experience it was supposed to be

We can all agree that finding cats sucked (even cloud commented on that which is great), and a lot of the merc quests are filler but it is good that it exists because it adds things to do in this game and reasons to be here in this world. It also adds to replay value because of the way ng+ and certain achievements work, which is nice.
Wall Market got the whole arena section which wasn't needed, devs added it as a way to get levels I assume. Ch4 didn't really need to explain any of that its obvious from just looking at sector 5-7 its bad overall. All we learn about Jessie is that she wanted to act in the golden saucer and is willing to steal her dads ID to break into a warehouse. We learn the biggs visited sector 5 for the kids but that's it, they both die and until the remaining games their deaths are just as inconsequential as the original.

Lol how is literally any of that a bad thing? Also roche was more world building on how wild and powerful soldiers are, hell even the other shinra guys didn’t want anything to do with him. With aerith’s mom talking about trading a real life for power and president shinra mentioning cellular depredation, roche’s story arc in rebirth and beyond is going to be very sad as we watch him fall apart most likely
Last edited by Iron Reaper; Jan 7, 2024 @ 5:06pm
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Date Posted: Jan 6, 2024 @ 5:33pm
Posts: 70