FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Imho: The combat is horrible. (EDIT) Now it's good
IT CLICKED FOR ME! THE COMBAT IS FUN!
Последно редактиран от yayokay; 30 дек. 2023 в 0:08
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Показване на 76-89 от 89 коментара
Първоначално публикувано от Squee Nix S Hill #26:
ur welcome, im genuinely so disapointed i don't like it. Original is my favourite tbh. Glad others like it tho


Original FF7 is also probably my favorite game as well. Or maybe top 5 I dunno, but seriously up there.

The first half of "remake" on a first play through was pretty good in terms of retelling the original (sort of, with some annoying retcons like with Wutai or Avalance suddenly being a mega corp with helicopters [lol]), but once you see the plot go off the rails, you stop giving a pass to all the things that were NOT going well and that you were kind of just ignoring being bad, like the combat system just not working with this ATB/action hybrid and your characters that stand around and do absolutely nothing, or the reality that the entire game is a giant corridor and series of Y-forks in the corridor, or the pointless MMO fetch quests, bad additions like Roche, motorball fight not being fun anymore, Don Corneo's lackey sewer retread, hojo's lab??? I mean nostalgia is all this FF13 reskinned as FF7 had going for it really, but they did do a nice job making very pretty 3d art of original FF7 characters and scenes. The art style is VERY pretty. The soundtrack in terms of the new music does not fit the theme, IMO. The old Uematsu stuff was great.

It just doesn't seem like this game was made for original fans--it's really ostensibly made to revitalize this "FF7 brand" to a new audience, and it's destroyed what made the original so great in the process with these one-dimensional otaku characters, hack and slash combat, lack of meaningful exploration, lack of original plot stakes or development, etc.
To me the game just feels like a massive side quest, it took me 10 hours to get to where I am (hellhouse) but I'm in Shinra HQ in just barely 3 in the original. New content is great but it feels like padding instead of actual decent content.
original is to the point and the remake feels the need for constantly adding twists and turns that aren't needed (I do not care about jessies father)

Like I said before, I'm glad that new players can have a fun and more enjoyable way to play a classic but I hope that playing the remake inspires people to give the original a try too because ♥♥♥♥♥♥♥♥ does the remake suck out all the life out of it.

also agreed on the music, I HATED the replacement music for the part with the trek between aeriths house and wallmarket. It sounds awful, doesn't fit whatsoever. Especially with the goofy ass bandits lmao.
I've done everything in the game now.
I was a bit disappointed with the lack of challenge in the normal playthrough but Hard mode is a lot better and the hidden bosses are no push overs. Weiss is a brute.

The more I played it the deeper it got and the DLC combat mechanics are just a good notch above the already good base game. Yuffie is quite deeper than the other characters but also more tricky and execution intensive than the rest.

The build variety is surprising considering the limited amount of materia (I guess they want to keep some for the later parts) but you can do some crazy stuffs and the mechanical mechanics are surprisingly good. I didn't expect fighting game mechanics like cancels in a square game. Again Yuffie is just a joy to play with.

My only real complaint about the game is how grindy it gets to upgrade all the materias especially in the DLC. Some materias like HP Up are very far from maxed out after full Normal+Hard Mode playthrough. That's BS.
Последно редактиран от Pnume; 2 ян. 2024 в 7:09
Първоначално публикувано от Johnathon Fortnite:
To me the game just feels like a massive side quest.

Absolutely. Your thoughts here echo Dunkey's review, probably the best one he's done. It's hilarious and on point.

https://www.youtube.com/watch?v=8Qlf3b9wa4s

6.2 million views, 240k likes and counting

The comments are gold too.

"The biggest disappointment of this game is the lack of robot hand backstory."

"I still don't understand why Cloud from smash bros needed his own game."
Последно редактиран от Zap; 3 ян. 2024 в 21:46
Първоначално публикувано от Johnathon Fortnite:
also agreed on the music, I HATED the replacement music for the part with the trek between aeriths house and wallmarket. It sounds awful, doesn't fit whatsoever. Especially with the goofy ass bandits lmao.
Fun fact (not really), Nobuo got very ill during the development of this game and while he did quite a bit of work on the music he had to pass it off and retire from the project. He has gone into full retirement due to health issues and with the exception of the No Promise song for Rebirth / trailer and similar minor projects I imagine he is, unfortunately, completely done creating. :(

No idea if this explains the odd remaster of the bandit music or if he actually got to work on that one, but perhaps this is the cause.

Първоначално публикувано от Pnume:
I've done everything in the game now.
I was a bit disappointed with the lack of challenge in the normal playthrough but Hard mode is a lot better and the hidden bosses are no push overs. Weiss is a brute.

The more I played it the deeper it got and the DLC combat mechanics are just a good notch above the already good base game. Yuffie is quite deeper than the other characters but also more tricky and execution intensive than the rest.

The build variety is surprising considering the limited amount of materia (I guess they want to keep some for the later parts) but you can do some crazy stuffs and the mechanical mechanics are surprisingly good. I didn't expect fighting game mechanics like cancels in a square game. Again Yuffie is just a joy to play with.

My only real complaint about the game is how grindy it gets to upgrade all the materias especially in the DLC. Some materias like HP Up are very far from maxed out after full Normal+Hard Mode playthrough. That's BS.
Tip: Go to chapter 17 or w/e it is with the Simulator near the start of the chapter in Hojo's lab near Chadley (off in side room).

Equip Aerith as the controlled default character, put magnify + fire or lighting (I forget which) on her and hotkey the basic fire spell so you don't have to bother with menu while grinding this spot. Fury Ring may help make her reliably 1-shot with the aoe on all bugs. Also need to give her the materia that grants at least 1 ATB at start of battle.

Start the fight with the swarm of bugs (I forget which match that is) at the start. Press the hotkey combo for the magnify fire and they will die instantly. Quit match after (don't continue, it is slower) and rinse/repeat. If you need gil do the chapter where you raid the garage of Shinra building with Gil Plus equipped. You will make a few hundred thousand gil in mere minutes.

Doing this in the simulator will easily get you to level 50 and max your materia way faster than traditional methods. Maybe pop on Netflix or something on a second monitor while you grind since you're basically just doing like fire > quit > start new match > repeat which requires basically no attention.

IIRC it only has two characters at a time but is still the fastest method.
That sucks. I heard some of his music and a little bit about him on the classical station a few months ago and I got worried that he had died. Shame to hear that about his health. Disappointing he may be done creating, he's a living legend. But, the man had a stellar run. I hope he'll still have many years and can enjoy life.

Sad to hear that.

Incidentally, that part of the game, Midnight Rendezvous was one of my favorite songs. Still gives me the chills. Makes me think of the 90s and looking up at the stars as a kid. Neat how music can do that.
Първоначално публикувано от Xengre:
Първоначално публикувано от Johnathon Fortnite:
also agreed on the music, I HATED the replacement music for the part with the trek between aeriths house and wallmarket. It sounds awful, doesn't fit whatsoever. Especially with the goofy ass bandits lmao.
Fun fact (not really), Nobuo got very ill during the development of this game and while he did quite a bit of work on the music he had to pass it off and retire from the project. He has gone into full retirement due to health issues and with the exception of the No Promise song for Rebirth / trailer and similar minor projects I imagine he is, unfortunately, completely done creating. :(

No idea if this explains the odd remaster of the bandit music or if he actually got to work on that one, but perhaps this is the cause.

Първоначално публикувано от Pnume:
I've done everything in the game now.
I was a bit disappointed with the lack of challenge in the normal playthrough but Hard mode is a lot better and the hidden bosses are no push overs. Weiss is a brute.

The more I played it the deeper it got and the DLC combat mechanics are just a good notch above the already good base game. Yuffie is quite deeper than the other characters but also more tricky and execution intensive than the rest.

The build variety is surprising considering the limited amount of materia (I guess they want to keep some for the later parts) but you can do some crazy stuffs and the mechanical mechanics are surprisingly good. I didn't expect fighting game mechanics like cancels in a square game. Again Yuffie is just a joy to play with.

My only real complaint about the game is how grindy it gets to upgrade all the materias especially in the DLC. Some materias like HP Up are very far from maxed out after full Normal+Hard Mode playthrough. That's BS.
Tip: Go to chapter 17 or w/e it is with the Simulator near the start of the chapter in Hojo's lab near Chadley (off in side room).

Equip Aerith as the controlled default character, put magnify + fire or lighting (I forget which) on her and hotkey the basic fire spell so you don't have to bother with menu while grinding this spot. Fury Ring may help make her reliably 1-shot with the aoe on all bugs. Also need to give her the materia that grants at least 1 ATB at start of battle.

Start the fight with the swarm of bugs (I forget which match that is) at the start. Press the hotkey combo for the magnify fire and they will die instantly. Quit match after (don't continue, it is slower) and rinse/repeat. If you need gil do the chapter where you raid the garage of Shinra building with Gil Plus equipped. You will make a few hundred thousand gil in mere minutes.

Doing this in the simulator will easily get you to level 50 and max your materia way faster than traditional methods. Maybe pop on Netflix or something on a second monitor while you grind since you're basically just doing like fire > quit > start new match > repeat which requires basically no attention.

IIRC it only has two characters at a time but is still the fastest method.

That's what I did in the DLC.
Still took forever.

For levels it's unnecessary. You get to level 50 very quickly after starting hard mode.
Първоначално публикувано от Squee Nix S Hill #26:
Първоначално публикувано от Johnathon Fortnite:
To me the game just feels like a massive side quest.

Absolutely. Your thoughts here echo Dunkey's review, probably the best one he's done. It's hilarious and on point.

https://www.youtube.com/watch?v=8Qlf3b9wa4s

6.2 million views, 240k likes and counting

The comments are gold too.

"The biggest disappointment of this game is the lack of robot hand backstory."

"I still don't understand why Cloud from smash bros needed his own game."
It's definitely a good video lmao, I watched it again recently and everything he said completely meshed with my issues. Especially the original being a goofy game with serious undertones and the remake being a serious game with goofy undertones.
also ♥♥♥♥ the anime grunting soundfiles jesus christ, just don't say anything instead of the grunting it's so annoying to hear. I expect it from cloud 'I didn't ask for this' strife but the others don't need it

Първоначално публикувано от Xengre:
Първоначално публикувано от Johnathon Fortnite:
also agreed on the music, I HATED the replacement music for the part with the trek between aeriths house and wallmarket. It sounds awful, doesn't fit whatsoever. Especially with the goofy ass bandits lmao.
Fun fact (not really), Nobuo got very ill during the development of this game and while he did quite a bit of work on the music he had to pass it off and retire from the project. He has gone into full retirement due to health issues and with the exception of the No Promise song for Rebirth / trailer and similar minor projects I imagine he is, unfortunately, completely done creating. :(

No idea if this explains the odd remaster of the bandit music or if he actually got to work on that one, but perhaps this is the cause.

Първоначално публикувано от Pnume:
I've done everything in the game now.
I was a bit disappointed with the lack of challenge in the normal playthrough but Hard mode is a lot better and the hidden bosses are no push overs. Weiss is a brute.

The more I played it the deeper it got and the DLC combat mechanics are just a good notch above the already good base game. Yuffie is quite deeper than the other characters but also more tricky and execution intensive than the rest.

The build variety is surprising considering the limited amount of materia (I guess they want to keep some for the later parts) but you can do some crazy stuffs and the mechanical mechanics are surprisingly good. I didn't expect fighting game mechanics like cancels in a square game. Again Yuffie is just a joy to play with.

My only real complaint about the game is how grindy it gets to upgrade all the materias especially in the DLC. Some materias like HP Up are very far from maxed out after full Normal+Hard Mode playthrough. That's BS.
Tip: Go to chapter 17 or w/e it is with the Simulator near the start of the chapter in Hojo's lab near Chadley (off in side room).

Equip Aerith as the controlled default character, put magnify + fire or lighting (I forget which) on her and hotkey the basic fire spell so you don't have to bother with menu while grinding this spot. Fury Ring may help make her reliably 1-shot with the aoe on all bugs. Also need to give her the materia that grants at least 1 ATB at start of battle.

Start the fight with the swarm of bugs (I forget which match that is) at the start. Press the hotkey combo for the magnify fire and they will die instantly. Quit match after (don't continue, it is slower) and rinse/repeat. If you need gil do the chapter where you raid the garage of Shinra building with Gil Plus equipped. You will make a few hundred thousand gil in mere minutes.

Doing this in the simulator will easily get you to level 50 and max your materia way faster than traditional methods. Maybe pop on Netflix or something on a second monitor while you grind since you're basically just doing like fire > quit > start new match > repeat which requires basically no attention.

IIRC it only has two characters at a time but is still the fastest method.
That's ♥♥♥♥♥♥, ff7 has some of my favourite tracks from any franchise fullstop tbh so it's sad to see him leave.

Though I will admit, like the guy below you says Midnight Rendezvous is great tbh. Certainly fits a hell of a lot better than remade oppressor. Actually feels like it fits perfectly into cloud and aeriths relationship. Not to mention it's perfect tonally and isn't intrusive like oppressor v2.0
Първоначално публикувано от Pnume:
That's what I did in the DLC.
Still took forever.

For levels it's unnecessary. You get to level 50 very quickly after starting hard mode.
Ah yeah, DLC is too short and easy I never even bothered there. I would only do that in main game, myself. Most materia are very fast. The longest ones are getting 4 HP Plus and 4 Life materia for them since Life is superior to restore in Hard but takes a ton of AP to level. >.<

Първоначално публикувано от Johnathon Fortnite:
That's ♥♥♥♥♥♥, ff7 has some of my favourite tracks from any franchise fullstop tbh so it's sad to see him leave.

Though I will admit, like the guy below you says Midnight Rendezvous is great tbh. Certainly fits a hell of a lot better than remade oppressor. Actually feels like it fits perfectly into cloud and aeriths relationship. Not to mention it's perfect tonally and isn't intrusive like oppressor v2.0
Yeah, I'm saddened by it as FF7 original is still my favorite musical work to date as are some of the other FF games. Nobuo truly was capable.

Midnight Rendezvous is pretty cool. It isn't one of my favorites but I enjoyed it, too, especially because it reminded me of what felt like a similar version somewhat related to another song I liked in Xenoblade Chronicles X (especially further into the song, feels like it evolved from it kind of but it predates remake actually). I felt it went well with the mood of Aerith's character trying to pry open Cloud wondering a cool desolate area at night (junk yard) which kind of matches the vibe of this one being at night in a ice/winter coated somewhat barren but a sense of beauty. At least on an inspirational and thematic level, though they're obviously different works.
Sylvalum (night) - Xenoblade Chronicles X
https://www.youtube.com/watch?v=cDbh3lLi1ZY

I am particularly a fan of his excellent work using midi for music.
Последно редактиран от Xengre; 4 ян. 2024 в 11:31
Първоначално публикувано от Xengre:
Първоначално публикувано от Pnume:
That's what I did in the DLC.
Still took forever.

For levels it's unnecessary. You get to level 50 very quickly after starting hard mode.
Ah yeah, DLC is too short and easy I never even bothered there. I would only do that in main game, myself. Most materia are very fast. The longest ones are getting 4 HP Plus and 4 Life materia for them since Life is superior to restore in Hard but takes a ton of AP to level. >.<

Първоначално публикувано от Johnathon Fortnite:
That's ♥♥♥♥♥♥, ff7 has some of my favourite tracks from any franchise fullstop tbh so it's sad to see him leave.

Though I will admit, like the guy below you says Midnight Rendezvous is great tbh. Certainly fits a hell of a lot better than remade oppressor. Actually feels like it fits perfectly into cloud and aeriths relationship. Not to mention it's perfect tonally and isn't intrusive like oppressor v2.0
Yeah, I'm saddened by it as FF7 original is still my favorite musical work to date as are some of the other FF games. Nobuo truly was capable.

Midnight Rendezvous is pretty cool. It isn't one of my favorites but I enjoyed it, too, especially because it reminded me of what felt like a similar version somewhat related to another song I liked in Xenoblade Chronicles X (especially further into the song, feels like it evolved from it kind of but it predates remake actually). I felt it went well with the mood of Aerith's character trying to pry open Cloud wondering a cool desolate area at night (junk yard) which kind of matches the vibe of this one being at night in a ice/winter coated somewhat barren but a sense of beauty. At least on an inspirational and thematic level, though they're obviously different works.
Sylvalum (night) - Xenoblade Chronicles X
https://www.youtube.com/watch?v=cDbh3lLi1ZY

You beat the Top secret (Bahumut/ifrit + Ramuh + the Robot) vs Yuffie team fight with hardly upgraded materias?
It's a tough fight even maxed out. The only harder challenge is Weiss.
Последно редактиран от Pnume; 4 ян. 2024 в 10:37
Първоначално публикувано от Pnume:
Първоначално публикувано от Xengre:
Ah yeah, DLC is too short and easy I never even bothered there. I would only do that in main game, myself. Most materia are very fast. The longest ones are getting 4 HP Plus and 4 Life materia for them since Life is superior to restore in Hard but takes a ton of AP to level. >.<


Yeah, I'm saddened by it as FF7 original is still my favorite musical work to date as are some of the other FF games. Nobuo truly was capable.

Midnight Rendezvous is pretty cool. It isn't one of my favorites but I enjoyed it, too, especially because it reminded me of what felt like a similar version somewhat related to another song I liked in Xenoblade Chronicles X (especially further into the song, feels like it evolved from it kind of but it predates remake actually). I felt it went well with the mood of Aerith's character trying to pry open Cloud wondering a cool desolate area at night (junk yard) which kind of matches the vibe of this one being at night in a ice/winter coated somewhat barren but a sense of beauty. At least on an inspirational and thematic level, though they're obviously different works.
Sylvalum (night) - Xenoblade Chronicles X
https://www.youtube.com/watch?v=cDbh3lLi1ZY

You beat the Top secret (Bahumut/ifrit + Ramuh + the Robot) vs Yuffie team fight with hardly upgraded materias?
It's a tough fight even maxed out. The only harder challenge is Weiss.
The main thing to care about there is Elemental Materia and abusing the duo attacks for fast 9999 dmg. When I first played through the DLC I underestimated them as they didn't seem strong but later on I realized how strong they are. Were you using them?

It has been a while so can't remember for sure but pretty sure I also had haste which I used on Sonon to make his ATB generate way faster, along with mine, otherwise his ATB becomes a huge bottleneck for dmg.

Her counter (technically evade) dodge skill which returns some ATB is very good, too. I didn't really have any issues with that fight.
Последно редактиран от Xengre; 4 ян. 2024 в 11:34
Първоначално публикувано от Pnume:

You beat the Top secret (Bahumut/ifrit + Ramuh + the Robot) vs Yuffie team fight with hardly upgraded materias?
It's a tough fight even maxed out. The only harder challenge is Weiss.

Just a heads up, people misrepresent their single player gaming achievements on boards sometimes. For who knows what motivation.
Първоначално публикувано от Squee Nix S Hill #26:
Първоначално публикувано от Pnume:

You beat the Top secret (Bahumut/ifrit + Ramuh + the Robot) vs Yuffie team fight with hardly upgraded materias?
It's a tough fight even maxed out. The only harder challenge is Weiss.

Just a heads up, people misrepresent their single player gaming achievements on boards sometimes. For who knows what motivation.

Ironic coming from you. I remember the thread where you did just that and Xengre, after directly getting called out, proved that they were, in fact, very well above average at difficult games.

Just a heads up, Squee Nix S Hill #26 is the troll formerly known as Ness.
Първоначално публикувано от Xengre:
Първоначално публикувано от Pnume:
That's what I did in the DLC.
Still took forever.

For levels it's unnecessary. You get to level 50 very quickly after starting hard mode.
Ah yeah, DLC is too short and easy I never even bothered there. I would only do that in main game, myself. Most materia are very fast. The longest ones are getting 4 HP Plus and 4 Life materia for them since Life is superior to restore in Hard but takes a ton of AP to level. >.<

Първоначално публикувано от Johnathon Fortnite:
That's ♥♥♥♥♥♥, ff7 has some of my favourite tracks from any franchise fullstop tbh so it's sad to see him leave.

Though I will admit, like the guy below you says Midnight Rendezvous is great tbh. Certainly fits a hell of a lot better than remade oppressor. Actually feels like it fits perfectly into cloud and aeriths relationship. Not to mention it's perfect tonally and isn't intrusive like oppressor v2.0
Yeah, I'm saddened by it as FF7 original is still my favorite musical work to date as are some of the other FF games. Nobuo truly was capable.

Midnight Rendezvous is pretty cool. It isn't one of my favorites but I enjoyed it, too, especially because it reminded me of what felt like a similar version somewhat related to another song I liked in Xenoblade Chronicles X (especially further into the song, feels like it evolved from it kind of but it predates remake actually). I felt it went well with the mood of Aerith's character trying to pry open Cloud wondering a cool desolate area at night (junk yard) which kind of matches the vibe of this one being at night in a ice/winter coated somewhat barren but a sense of beauty. At least on an inspirational and thematic level, though they're obviously different works.
Sylvalum (night) - Xenoblade Chronicles X
https://www.youtube.com/watch?v=cDbh3lLi1ZY

I am particularly a fan of his excellent work using midi for music.
lmao, funnily enough that is also one of my favourite tracks from xenoblade x. Good ♥♥♥♥ fr
Първоначално публикувано от Johnathon Fortnite:
Първоначално публикувано от Xengre:
Ah yeah, DLC is too short and easy I never even bothered there. I would only do that in main game, myself. Most materia are very fast. The longest ones are getting 4 HP Plus and 4 Life materia for them since Life is superior to restore in Hard but takes a ton of AP to level. >.<


Yeah, I'm saddened by it as FF7 original is still my favorite musical work to date as are some of the other FF games. Nobuo truly was capable.

Midnight Rendezvous is pretty cool. It isn't one of my favorites but I enjoyed it, too, especially because it reminded me of what felt like a similar version somewhat related to another song I liked in Xenoblade Chronicles X (especially further into the song, feels like it evolved from it kind of but it predates remake actually). I felt it went well with the mood of Aerith's character trying to pry open Cloud wondering a cool desolate area at night (junk yard) which kind of matches the vibe of this one being at night in a ice/winter coated somewhat barren but a sense of beauty. At least on an inspirational and thematic level, though they're obviously different works.
Sylvalum (night) - Xenoblade Chronicles X
https://www.youtube.com/watch?v=cDbh3lLi1ZY

I am particularly a fan of his excellent work using midi for music.
lmao, funnily enough that is also one of my favourite tracks from xenoblade x. Good ♥♥♥♥ fr
Yeah. I really liked that one from the game and this one
Noctilum Day) - Xenoblade Chronicles X OST
https://www.youtube.com/watch?v=Xt9rXjaavcc
Which really suited its jungle atmosphere with the chaotic layout and multiple levels (including those two insane locations in the air which was pretty unique, with the honeycomb near levitating style area and the hidden area up the waterfall way high up).

Some are hit and miss, but overall Hiroyuki Sawano did really good with tha game's soundtrack. I didn't know until just now looking up who did it he also did tons of anime like Attack on Titan & Guilty Crown. Explains a lot. I definitely prefer Nobuo first though. Crazy to think Nobuo never had formal musical education.
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Дата на публикуване: 28 дек. 2023 в 13:55
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