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I surely hope so.
It was a nice touch between Suikoden 1 and 2 or in the trail of Cold Steel.
No Epic confirmation so far.
I guess it will depend how bad the game did on Epic.
It would be a trade off between getting some sales on Epic with a smaller cut for Epic and the cost of having to wait 6 months to get the bulk of their cash in with Steam at a discount.
If it was a second part, you'd load your save and continue the game where you left off, similarly to changing a disc on the original game.
Here, we have a trilogy of games, not three parts of one game. You don't even load your save into it to continue or anything, you start completely fresh just like you would with any other sequel. You simply get a bonus summon item for having played Remake.
They won't ever be "merged" into a single entity.
This is full game containing first part of the story.
Later on we will get another full game containing second part of the story.
After that, there will be one last full game containing conclusion of the story.
Just like Mass effect.
Just like Dead Space.
Scope and scale of FF7 remake series, if 1st game is an indicator, is larger then any other mainstream FF entry, easily beating 15 and 16.
If the next FF VII Rebirth is the continuation of the original but in an entire world then I think (and I also would absolutely expect) saves to be shared from INTERGRADE into REBIRTH, if not "on relase" at least after a time.
It would make no sense to do a hell of stuff on this one just to "start from scratch" on the next one when you have a save, it is the same as treating the game on PS1, that had 3 CDs, to work every CD as an entire separated game (to what these CDs actuallly could work as 3 whole games separated but would make no sense).
Maybe when they finally finish the story of FF VII as a whole they release a FF VII REMASTER DEFINITIVE EDITION, also:
in·ter·grade ˌin-tər-ˈgrād. intergraded; intergrading; intergrades. intransitive verb. : to merge gradually one with another through a continuous series of intermediate forms.
It only makes sense by the title that eventually it would become 1 whole game playable with the same save, I have hopes for that, not "full hope" but "some hope".
Even if it takes more 10 years and over 2TB of space and a min of 32GB GPU to run it.
Episode 1 has quite a few character skills/weapons and the most fundamental materia you will likely see between the three episodes. Each time you introduce a new weapon will the player actually use it over their existing weapons and how will it differentiate itself over prior weapons? This is especially so in cases such as Cloud, Barrett, Tifa where their weapons already have an extremely solid skew of each build type. The same applies to skills where you become increasingly saturated with skills you probably wont need unless there is a clear power creep in skills. Same for magic, though magic makes some sense as it gradually escalates though without difference in damage we can already see even basic fire magic hit 9999 dmg... so its viability becomes questionable adding more powerful but slower to cast/higher MP costing skills.
One way to offset it would be to introduce significantly less new weapons, skills, and materia so the issue doesn't blow up so severely, but introducing 2-3 weapons/skills in episode 2, which is significantly longer than episode 1, and then again in episode 3... makes it feel like you are almost never getting anything new at that point and it still has issues with just what precisely to implement (esp for weapons with current skew).
Balancing from scratch is also much easier if everyone has the same starting point compared to if one person comes from finished NG+ hard and is easily 5x stronger than the person who is starting from a NG normal save just after beating Sephiroth as their last save. Plus, you would come into episode 2 already excessively well equipped to handle nearly every possible situation and basically roll over the game's difficulty. Other issues exist such as having max count of every item or being filthy stinking rich (I think I have like 500k gil after only a few minutes of farming hard mode...) which would make such things like money irrelevant in episode 2 & 3. How would weapon exp upgrades work, too? Would all new weapons be automatically fully unlocked and upgraded in their skill trees? There is also the items like the accessory that gives infinite easy limit breaks... that would be immensely problematic to carry over.
There is also the factor that the game is longer and when it is treated as a simple extension of the prior episodes then even longer once again... Carrying over all progress could make combat feel like it is being worn out much faster where resetting stuff lets it keep a more refreshed feeling.
As for wasted effort doing stuff... Each episode is pretty sizeable, especially episode 2 & 3, so it doesn't really feel like wasted effort. Due tot he time difference between each episode hard mode and the extra stuff seems more likely just hold over content to bide you until the next episode more than anything, granted I've never been the biggest fan of Final Fantasy games locking uber powerful stuff behind the greatest challenges thus leaving you with nothing to actually really apply such rewards to after finally acquiring them...
It isn't that it can't work but there are pros and cons to consider. Some games have, indeed, done this such as the .//hack series, granted it is extremely rare.
Just some thoughts about the subject.
"Balancing" itself is important, yes I agree, tho "playability" is more in my opinion and part of what made me hold back from purchasing this game for years was exactly the fact it is "not the complete game" (in relation to the original) and I was expecting some continuaation to it or a "complete version".
Maybe in the complete version characters will not scale so fast? I dont know but all I know is that it is doable either way (by increasing enemies stats or by reducing how fast player lvl up and collect high end materias).
https://www.youtube.com/watch?v=_Fj6RdFpDc4
FF XV being about 42km x 42km is quite big, maybe "a bit too big" for how the game plays (I remember some gameplay I had watched, to check if I would buy or not, and it is a lot of "car travel").
I may be wrong tho, I did not watch full gameplay.