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They made it clear that the party is changing the "fated" events that the Whispers are trying to maintain. That "fate" is what happened in the original game. In Remake some of the things the Whispers did kept things going like they did in the original, or close to it. Like in Remake when Barret sends Cloud packing, telling him he isn't rehiring him after their first mission. The Whispers intervene and make it to where Barret has to rehire him for the next mission, thus, Cloud is "where he is supposed to be."
Or where the Whispers pull Aerith around in the church, so Cloud and Aerith have to escape Reno and run across the rooftops that way.
Or how Reno and Ride get wrecked on top of the Sector 7 pillar and the party knows to stop them but the Whispers stop the party from easily stopping them.
Or when Sephiroth kills Barret, but Whispers revive him.
The Whispers seem like they antagonize the party, then help them for some reason, but knowing the original events makes it all clear that they aren't specifically out to thwart the party, so much as that just being necessary to keep the status quo. Sometimes that means giving them a hand, other times it means throwing their friends out a window.
What happens in the end is apparently the Whispers are defeated and now that system trying to maintain the original order of events is broken and gone. This implies that anything could happen now.
One thing to also note is that both Aerith and Sephiroth seem keenly aware of this and what was supposed to happen and what happened in the original continuity. Interestingly, both sides have a shared goal of ending the Whispers control, which in OG wasn't present and both sides had very little overlap in objectives.
If you finished the Yuffie quest That black haired guy that walks into Aerith's church at the end is Zack Faire. He was the main character of the Crisis Core spinoff and is important to the FFVII story. In OG, he becomes much more important to the story later on in the game. Suffice it to say, he should not be at that place at that time. His being there shows that things are VERY different and the implications of that are huge and unclear moving forward.
Someone just getting into the franchise is understandably probably like "who's that? Why are they showing me this?" Whereas to people who played the first are more likely to be like "OMG!(?)"
I don't know exactly what it means, but it is a big deal. There is a whole lot of speculation about it out there.
Then possibly after playing that play the prequel game Crisis Core and watch the sequel movie Advent Children.
Yeah this game isn't a remake, despite the title, at best it's a sequel at worst it's someone's fan fiction. Either way, it doesn't make much sense without already knowing the story.
Yes, that's why it's confusing. Chapter 18 goes completely off the rails and radically alters the events from the original game's Midgar ending.
To FULLY understand it, you'd have to know the original story, Crisis Core (FF7's prequel game), and Advent Children, the movie they released back in 2000 something.
So if you want the full original story, then you have to play the original. Cause things are going to get a lot more different and confusing for the next part.
The original game was split up onto 3 CD's, and if I remember correctly, part 2 started right after the party left Midgar. Part 2 of the remake, whenever it gets released, should start at the same point as part 2 of the original.
How is the remake a sequel? That would mean this game started after Sephiroth was defeated at the end of the original game. That is not what is going on with the remake version.
Basically, people have convinced themselves that Sephiroth has found a way to travel back in time, Aerith has knowledge of the OG's events but isn't talking, and the headaches Cloud gets are memories of future events.
Disc one went a lot farther after escaping Midgar.
Disc one...next stop was Kalm, for about an hour long back story of Cloud's past. Then eventually get to Junion, then Gold Saucer, then Cosmo Canyon, Nibelheim and the mountains, then Rocket Town, yadda (maybe Wutai) yadda, search for the Temple of the Ancients, yadda yadda, City of the Ancients, Aerith meets Masamune and takes a bath, please insert Disc two.
Midgar was a significant portion of the screens and scripted story, yes. However, its run time was about 5-8 of around 36 hours for a typical (non completionist) run through the main story.
Not really, "convinced themselves" so much as, "drew reasonable inferences from the events and dialogue of the game." You're rather dismissive of this, without ever giving much rebuttal beyond "you can't prove what happens in the next game(s) yet."
Thanks for the reminder. Its been close to 20 years since I played the original 3 CD version.
You literally kill fate because Aerith has already seen the original game and Sephiroth is trying to stop the original game's ending.
Until Rebirth proves any of the theories correct, it's all just speculation and theory crafting.
Is it possible? Sure. Would it be cool if it really was a sequel? Sure. Do I think it is? On the fence.
I didn't see it that way at all. Sure, it was odd to see Sephiroth playing such a large part in part 1 of the remake, but to say it's because he found a way to time travel borders on tinfoil hat territory. I view it as the developers taking liberty in modifying the original story in order to make a longer part 1. Cloud had the same headaches in the original.... nothing to see there in my opinion.
That's Maximilian Dood's theory, not mine.