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报告翻译问题
Why? Is there any scenario in which VII could be remade/revisited that wouldn't be a "blatant cash grab?" If so, what does that look like?
Kitase has a good relationship with Sakaguchi and Sakaguchi has publicly stated how VII Remake is in good hands and how he looks forward to seeing where it goes as it continues on.
The Remake project has multiple key staff from the original. These aren't just some nobodies that were there sweeping floors then got the keys to the kingdom.
But for that matter, how/why would "making it their own thing" be disrespectful and/or insulting of his work and/or him personally?
It's interesting to me how some people latch onto this notion and get outraged by it...because they think depicting entities devoted to a strict adherence to the past are insulting them personally and are bad for FFVII. If it were metaphorical, the reaction proves the point it hypothetically is making.
You still dont get it?
The one and only requirement is having Sakaguchi on the team. Doesnt matter what game it is. Even if its a gacha mobile battle royale. It would still get a pass. I guarantee that. And would not be far from what he was doing last 10 years anyway.
And dont worry, Sakaguchi having voiced positive opinion about Remake will be deflected with some nonsense before you know it.
Size of the game, number of secrets and side activities. All this is measurable and is not an opinion. When devs themself say they added minigames to OG because they were afraid core gameplay isnt enough, this is also not my opinion.
You act like JRPGs were some kind of peak gaming. Maybe for you. But I've played it 1st time when I already had a lot of experience with real RPGs, real time and turn based strategy games. And to me simplicity of the game was almost shoking.
Note how I dont argue about things like "excellent story" because this is purely subjective and cant be measured.
MAJOR plot changes happen, and I am not a fan.
Why do you think that?
"Let's save the planet and destroy Shinra!"
2 hours later
"Umm, let's just go somewhere else"
2 more hours later
"Wow, Shinra is actually cool now! Let's go kill Sephiroth, I guess!"
And the grass and the trees save the day and something else happens off screen maybe and everyone lived happily ever after.
You talking about disc 2, after the events of Northern Crater where AVALANCHE [incorrectly] thought Shinra would pull together against the extinction level threat Sephiroth and his METEOR posed?
If so, while stupid, and we are shown that it is in game, it isn't out of left field. And then, while there still are bigger fish to fry in the form of Sephiroth and METEOR, AVALANCHE does go into Midgar and kills off the remaining department heads, while working to thwart Sephiroth...who is actively working to threaten the very life of the planet.
I took it as pretty obvious that METEOR was stopped by Holy and the planet's Lifestream and Sephiroth was utterly defeated. That all was fairly well established as a possibility within the logic of the lore beforehand. I think the spinoffs get into some weird stuff retconing some of that, but, from OG itself, it seemed pretty straightforward.
A CASHGRAB would be a remake that is 100% 1:1 replica of a 25+ year old game with zero additions or lore-building. What *you're* dreaming of would be a cashgrab, and the original creators of the original FFVII *did not want to make the exact same game again*.
Just in case it isn't abundantly clear to the oblivious trolls here...
FFVII's Original Story Concept in the '90s is credited to TETSUYA NOMURA. Literal years before Kingdom Hearts (a series that was *greenlit by SAKAGUCHI and Shinji Hashimoto*). Yoshinori Kitase was 1997 FFVII's lead director, he's lead producer for remake trilogy.. Kazushige Nojima *wrote the original FFVII's main scenario*. He's *lead writer of the remake trilogy*. HE wanted to write it differently.
Because, surprise, *the original game is 25+ years old AND STILL EXISTS*.
They *didn't want to do a lazy 1:1 exact copy*.
Don't like that? Fine, go sulk into a wall. Plenty of others want a new, fresh experience after TWENTY FIVE YEARS.
So even that can change~!
There are plenty of people on the team who could come up with "timey wimey nonsense". This is in fact typical Business Division 1 stuff and totally in line with previous works. On top of that Nojuma did work on KH. Together with Watanabe, lead writer of 13.
Speaking of Nomura's work, what is he mostly known for except KH?
Oh, thats right. Designing progressively less and less cartoonish characters for FF main series. Being the main driving force behind giving FF characters real human proportions and asian face features.
Creating initial concept and directing for several years Versus13/15 aka the most grounded FF ever, even marketed as "fantasy based on reality" from its conception..
So... producer and not game director had final word?
So... game director had final word?
You are so obvious.
And is someone gonna tell this guy that Final Fantasy ONE is a 1000 year time loop? And that was *definitely* led by Sakaguchi. FFV is diimension-bending. IV has a ♥♥♥♥♥♥♥ MOON WHALE.
You mentioned Nomura's broad facet of work, but y'know what you missed?
He, Created. Gilgamesh.
FFV's Gilgamesh was PURELY Nomura's creation.
EDIT: Oh also FFVIII was definitely not written by Nomura either. Oh look it has time travel and "Time Kompression" in it, Nomura didn't write it.
FFXI Online has you *venturing into the past of Vana'diel*. Nomura has *zero* involvement in FFXI, never has. Still has time travel. Ness has got some blind Nomura fetish, it's really quite something.
Sacrilege!
He CREATED FFV'S GILGAMESH. He's a veteran of Squaresoft. Literally what he's doing to this day is based on advice that one man taught him. SAKAGUCHI.
It's also obvious you haven't played Apple Arcade's Fantasian, a Mistwalker/Sakaguchi game.
WHICH HAS TWO PARTS. AND INVOLVES TIME TRAVEL.
Or should we also not mention Sakaguchi's FIRST post-Square game for Nintendo as Mistwalker? The Last Story. Was an action combat JRPG, NOT "turn-based".
So not even Sakaguchi clings to turn-based combat. The reasons you claim to idolise that man are for things not even he agrees with you about. Must be sad for you...
But hey, seeing as you're still in some fictional bubble you've made for yourself; here's an interview for Stranger of Paradise in which Nomura TRULY IDOLISES Sakaguchi.
https://imgur.com/a/uJpo6RD
That quote also proves that Sakaguchi would HATE FFVII Remake doing exactly the same thing as 1997. Because it shows no amount of creativity or expression. Sakaguchi's entire conceit for Final Fantasy mainline titles is that they NEVER do the same thing twice. Always do things differently. It's why X-2's combat, etc is nothing like X's. Why IV's The After Years is vastly different to IV. XIII-2 (and LR after that) are VASTLY different battle systems and game progression/design. Intentionally.
Even as an FF direct sequel, it still changes. Not just the same is the first one.
Sakaguchi also personally pays for and plays FFXIV Online religiously. He *loves* FFXIV Online, and Naoki Yoshida's vision for FF. He loves the direction of FF *XVI* so much that he wanted to write sidequest stories for it during its development.
Hell, XVI's director is Hiroshi Takai, who worked on FF*V*. Yoshida's on *Producer* of XVI.
Genuinely hilarious how not even the series creator is on your side, Ness. You are on your own.