FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Windster Jun 24, 2023 @ 1:26pm
Classic normal mode - is it difficult at all?
Does the game offer any challenges in combat on classic normal mode?
I remember trying the demo back in the day and the combat was too easy so I grew bored. Not interested in the non-classic mode, since I want an experience more similar to the older games instead of a hack'n'slash-kind of feel.
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Showing 1-15 of 197 comments
Tepes Nightmare Jun 27, 2023 @ 3:04am 
in classic mode your character in use will do things on their own but only act like idiots, like they will block no matter which party member the enemy's attack is aiming at, thus a decreased ATB gaining speed, and they are far too less aggressive than player would be, so if you just want to sit there and just watch AI do things, yeah, combat will be difficult and torturing
Windster Jun 27, 2023 @ 7:53am 
Ah, ok. That's a shame, was hoping for an experience more like the classic games. Thanks for the answer!
DonJonTX Jun 27, 2023 @ 7:53am 
No its terrible you keep pressing x while having your eyes closed youl win
Weltall8000 Jun 27, 2023 @ 9:15am 
Originally posted by DonJonTX:
No its terrible you keep pressing x while having your eyes closed youl win
Oh, like the original Final Fantasy VII?
カイラ Jun 27, 2023 @ 9:29am 
Originally posted by DonJonTX:
No its terrible you keep pressing x while having your eyes closed youl win
You obviously have not been playing the game correctly in that case because not only do you press the button to attack but you need to also use Active commands ie magic/skills and to top it if you're really good and strategic you will also issue commands to your team mates while dodging and blocking enemy attacks, the combat in FF7 Remake is far more in depth than in the original FF7 where you selected commands only...

Please just dont buy FF7 Remake it is far too complex for a person like yourself and we don't need you here putting the game down at every turn because you have no idea what you are doing.
Last edited by カイラ; Jun 27, 2023 @ 9:29am
Windster Jun 27, 2023 @ 10:18am 
I'd say it's more about preference. I like the more strategic combat of the older games, where every decision in difficult fights are like living on a knife's edge.

Action games just doesn't do that for me. For others the older games feels slow, and they need the rush that action games give. I just feel like I'm button mashing instead, so, it's all up to preference.

Was hoping that classic mode was more similar to older games where I could lean into the strategic part and skip the action part.
DonJonTX Jun 27, 2023 @ 10:32am 
Originally posted by カイラ:
Originally posted by DonJonTX:
No its terrible you keep pressing x while having your eyes closed youl win
You obviously have not been playing the game correctly in that case because not only do you press the button to attack but you need to also use Active commands ie magic/skills and to top it if you're really good and strategic you will also issue commands to your team mates while dodging and blocking enemy attacks, the combat in FF7 Remake is far more in depth than in the original FF7 where you selected commands only...

Please just dont buy FF7 Remake it is far too complex for a person like yourself and we don't need you here putting the game down at every turn because you have no idea what you are doing.


Lol even though I beat the game? It was hands down one of the easiest games iv ever played its painful. Go ahead play Sekiro, maybe if FF7 had combat like that id give it a shot. You cant parry, you see the enemy do a huge wind up you just block then heal. Then it gives you a limit break you use some magic then rinse and repeat.

No need for stat buffers or really selecting the correct characters, and if you make a mistake no worries just heal a god like amount of times.

In TB you really dont have that luxury, dependent on the enemy one wrong selection of attack means you wont be able to heal. You will be dead. In FF7 you take a big hit and just have heal at the ready and ur good to hack and slash. Thats another thing you can hack and slash and use magic dealing multiplier amount of damage.

In FF7 (og) or FFX you have to know what your fighting, is it worth selecting attack against a blob? Or using lighting. That learning curve can get you killed making it more challenging for new players. Now its oh a blob slash no damage okay let me use lighting all while taking no hits because you can pull off 5 attacks before the blob even reacts. Back then you had 1 chance to get it right or that blob will attack you and if your low on health from previous battles and a 20 min check point. You will have to go all the way back.

I dont see how the new system is complex at all you make it sounds like its rocket science
Last edited by DonJonTX; Jun 27, 2023 @ 10:44am
Weltall8000 Jun 27, 2023 @ 11:31am 
Sekiro is much harder than this. This is much harder than OG FFVII, which was easy.

100% calling ♥♥♥♥♥♥♥♥ on just mashing X and beating this game without engaging the other mechanics on Normal, let alone Hard Mode.
Weltall8000 Jun 27, 2023 @ 11:38am 
In FF7 (og) or FFX you have to know what your fighting, is it worth selecting attack against a blob? Or using lighting. That learning curve can get you killed making it more challenging for new players. Now its oh a blob slash no damage okay let me use lighting all while taking no hits because you can pull off 5 attacks before the blob even reacts. Back then you had 1 chance to get it right or that blob will attack you and if your low on health from previous battles and a 20 min check point. You will have to go all the way back.

This is only really the case at lower power levels in X, eventually Auron can reliably hit fliers like early game Wakka and Lulu can break through the armored targets with melee like Auron.

It was a cool rock paper scissors setup, but that does fade over time as the paths conjoin on the Sphere Grid.

This is hardly applicable to OG FFVII at all outside of elemental affinity, which plays a small role in game (and is largely irrelevant early on in the game).
カイラ Jun 27, 2023 @ 1:33pm 
Originally posted by DonJonTX:
Originally posted by カイラ:
You obviously have not been playing the game correctly in that case because not only do you press the button to attack but you need to also use Active commands ie magic/skills and to top it if you're really good and strategic you will also issue commands to your team mates while dodging and blocking enemy attacks, the combat in FF7 Remake is far more in depth than in the original FF7 where you selected commands only...

Please just dont buy FF7 Remake it is far too complex for a person like yourself and we don't need you here putting the game down at every turn because you have no idea what you are doing.


Lol even though I beat the game? It was hands down one of the easiest games iv ever played its painful. Go ahead play Sekiro, maybe if FF7 had combat like that id give it a shot. You cant parry, you see the enemy do a huge wind up you just block then heal. Then it gives you a limit break you use some magic then rinse and repeat.

No need for stat buffers or really selecting the correct characters, and if you make a mistake no worries just heal a god like amount of times.

In TB you really dont have that luxury, dependent on the enemy one wrong selection of attack means you wont be able to heal. You will be dead. In FF7 you take a big hit and just have heal at the ready and ur good to hack and slash. Thats another thing you can hack and slash and use magic dealing multiplier amount of damage.

In FF7 (og) or FFX you have to know what your fighting, is it worth selecting attack against a blob? Or using lighting. That learning curve can get you killed making it more challenging for new players. Now its oh a blob slash no damage okay let me use lighting all while taking no hits because you can pull off 5 attacks before the blob even reacts. Back then you had 1 chance to get it right or that blob will attack you and if your low on health from previous battles and a 20 min check point. You will have to go all the way back.

I dont see how the new system is complex at all you make it sounds like its rocket science
OG FF7 hard, pull another one lmfao, putting you on ignore as you're a complete troll.
Weltall8000 Jun 27, 2023 @ 1:43pm 
Not far from that conclusion myself.
DonJonTX Jun 27, 2023 @ 2:11pm 
Yup unlike your FFVR you cant save a million times.

Saving at checkpoints makes it harder. Loose progression by at times over half an hour.

You cant even argue that. That alone made the game 100x more difficult, you loose your screwed half an hour or more at times of progress.

With FFVR tho dont worry well hold your hand just save after every boss and reload a checkpoint of your liking to give the best advantage

Its like playing resident evil without ink ribbons and unlimited saves. That would make the game so boring its intense when you got something on the line to loose
カイラ Jun 27, 2023 @ 2:21pm 
Originally posted by DonJonTX:
Yup unlike your FFVR you cant save a million times.

Saving at checkpoints makes it harder. Loose progression by at times over half an hour.

You cant even argue that. That alone made the game 100x more difficult, you loose your screwed half an hour or more at times of progress.

With FFVR tho dont worry well hold your hand just save after every boss and reload a checkpoint of your liking to give the best advantage

Its like playing resident evil without ink ribbons and unlimited saves. That would make the game so boring its intense when you got something on the line to loose
Sounds like the Scorpion at the beginning of the game gave you a hard time, also once you got to Overworld in FF7 OG you could save anytime soooo yeah... try again.
DonJonTX Jun 27, 2023 @ 2:37pm 
You mean after putting in 3-5 hours of gameplay to even get there? Almost the whole arc of the FF7R? Not to mention those 5 hours of game play for a new person being introduced to TB JRPG is the learning curve. Yeah that Scorpion did beat me I bet, ill proudly admit it, it also possibly set me back 30 min of game play or more. Thats what made it fun, the learning curve. What I do, I learned what I did wrong, and I changed tactics until I got it right.

I wouldnt cry about it and complain how its so hard to the developers so they can make it easy. Theres no fun without a challenge

Not to mention it wont work in dungeons or when your inside the cities.

FFX also didnt have auto save. Since your comparing to both as well what about FFX? I dont remember any auto saves there.

Your saying FF7R is more challenging than the previous games explain how its more challenging. When you can save abuse throught the whole game. New players arnt challenged in that regard. Im already giving you reasons on why its more difficult. Theres no argument here on this

Last edited by DonJonTX; Jun 27, 2023 @ 2:43pm
Weltall8000 Jun 27, 2023 @ 2:57pm 
There was a save point directly before the scorpion. The game tells you to save.

You're comparing never having played an RPG, to 20+ years of gaming since, difference.

Typically no combat in cities. Save points exist in towns and dungeons. Especially before bosses.

The notable exception being the final dungeon with one place able save point.

Again, you're conflating punishing mistakes with difficulty.

Already explained several ways how R is more complex/challenging than OG over in the other thread.

Your only "reason" is that OG is less forgiving of defeat. Which is punishment rather than difficulty and, frankly, more likely a limitation of the technology rather than intentional difficulty. Don't the new ports of it have quick save anywhere and/or auto save?
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Date Posted: Jun 24, 2023 @ 1:26pm
Posts: 197