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Please just dont buy FF7 Remake it is far too complex for a person like yourself and we don't need you here putting the game down at every turn because you have no idea what you are doing.
Action games just doesn't do that for me. For others the older games feels slow, and they need the rush that action games give. I just feel like I'm button mashing instead, so, it's all up to preference.
Was hoping that classic mode was more similar to older games where I could lean into the strategic part and skip the action part.
Lol even though I beat the game? It was hands down one of the easiest games iv ever played its painful. Go ahead play Sekiro, maybe if FF7 had combat like that id give it a shot. You cant parry, you see the enemy do a huge wind up you just block then heal. Then it gives you a limit break you use some magic then rinse and repeat.
No need for stat buffers or really selecting the correct characters, and if you make a mistake no worries just heal a god like amount of times.
In TB you really dont have that luxury, dependent on the enemy one wrong selection of attack means you wont be able to heal. You will be dead. In FF7 you take a big hit and just have heal at the ready and ur good to hack and slash. Thats another thing you can hack and slash and use magic dealing multiplier amount of damage.
In FF7 (og) or FFX you have to know what your fighting, is it worth selecting attack against a blob? Or using lighting. That learning curve can get you killed making it more challenging for new players. Now its oh a blob slash no damage okay let me use lighting all while taking no hits because you can pull off 5 attacks before the blob even reacts. Back then you had 1 chance to get it right or that blob will attack you and if your low on health from previous battles and a 20 min check point. You will have to go all the way back.
I dont see how the new system is complex at all you make it sounds like its rocket science
100% calling ♥♥♥♥♥♥♥♥ on just mashing X and beating this game without engaging the other mechanics on Normal, let alone Hard Mode.
This is only really the case at lower power levels in X, eventually Auron can reliably hit fliers like early game Wakka and Lulu can break through the armored targets with melee like Auron.
It was a cool rock paper scissors setup, but that does fade over time as the paths conjoin on the Sphere Grid.
This is hardly applicable to OG FFVII at all outside of elemental affinity, which plays a small role in game (and is largely irrelevant early on in the game).
Saving at checkpoints makes it harder. Loose progression by at times over half an hour.
You cant even argue that. That alone made the game 100x more difficult, you loose your screwed half an hour or more at times of progress.
With FFVR tho dont worry well hold your hand just save after every boss and reload a checkpoint of your liking to give the best advantage
Its like playing resident evil without ink ribbons and unlimited saves. That would make the game so boring its intense when you got something on the line to loose
I wouldnt cry about it and complain how its so hard to the developers so they can make it easy. Theres no fun without a challenge
Not to mention it wont work in dungeons or when your inside the cities.
FFX also didnt have auto save. Since your comparing to both as well what about FFX? I dont remember any auto saves there.
Your saying FF7R is more challenging than the previous games explain how its more challenging. When you can save abuse throught the whole game. New players arnt challenged in that regard. Im already giving you reasons on why its more difficult. Theres no argument here on this
You're comparing never having played an RPG, to 20+ years of gaming since, difference.
Typically no combat in cities. Save points exist in towns and dungeons. Especially before bosses.
The notable exception being the final dungeon with one place able save point.
Again, you're conflating punishing mistakes with difficulty.
Already explained several ways how R is more complex/challenging than OG over in the other thread.
Your only "reason" is that OG is less forgiving of defeat. Which is punishment rather than difficulty and, frankly, more likely a limitation of the technology rather than intentional difficulty. Don't the new ports of it have quick save anywhere and/or auto save?