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Most expensive movie ever made.
2) It has an "ATB" meter, but it isn't really the ATB combat system. How it actually plays, the ATB meter functions more as a cooldown system for spells and abilities that you can reduce by performing well.
But, I don't play a lot of action RPGs. Crisis Core's system, I played OG CC and was not a fan of the slot reels at all. I have heard that is toned down/less annoying this time around. I'll probably get Crisis Core Reunion when it goes on a sale. This game's combat was fun to me though, and it made me decide to give some action RPGs another shot after about a decade or so. So, I have Tales of Arise sitting in the queue along with giving FFXV another shot after I work through some of my backlog. I'm interested to see how this stacks up against others in this genre.
3) It's pretty linear pretty often. That said, it worked fine for me, but because of my experience with OG FFVII and knowing that this is covering Midgar, this level of linearity was within the realm of my expectations. Some areas were interesting or even exciting to me (like the Mako Reactors, the top side base, the artificial suns, climbing the wall to get to Shinra HQ). Some were a bit of a slog (like Train Graveyard, the Sector 7 Pillar, Hojo's Laboratory, and the second half of Yuffie's quest).
4) Yeah, that was annoying. The "walking cut scenes," I think I get where they were going with them, but they didn't really work for me. I'm more of the mind "either let me play, or give me a cut scene (that I can skip if I want)."
5) Is pretty much #3.
It did not hit every spot for me, but, I liked the overall package. It felt like it was a game that is greater than the sum of its parts.
I liked the lore, the story, the characters, the plot. I like how it subverted some expectations and it didn't play it completely safe. I got to see many things that I am familiar with, but also explore them in new ways that are not just retreading what I already know. Some of the pacing ranges from mildly taking me out of the moment to being a full on drag, but the narrative works to make an interesting story. I am looking forward to finding out what happens next to our intrepid adventurers, I'm curious about the ramifications of what we did to the whispers at the end of the game, I'm anxiously awaiting to see the layers peel back on Sephiroth's scheming.
The music was a blast, the visuals were usually pretty good (with a few areas of "you can do better"), and I had fun with the combat. I love Fort Condor. I hope that gets expanded on.
I don't know how that would be possible. This game is absolutely tied to FFVII through and through. You would have to throw out all of the narrative and characters, almost all of the music and settings. This was made with a very keen emphasis on making this in the FFVII world.
So, I guess if you stripped like everything that makes this game, this game, and just said, "here's the combat system" it'd be a kinda fun ARPG that makes me want to play more. To me anyway.
I hope that XVI will not be like this either. I want it to carve its own identity.
I mean, the game would just be a poor god of war bootleg if you'd remove the FFVII in it, I guess "fun" is subjective but I would dislike it even more
I'm conflicted because I really want to finish it to pick up Rebirth if that game fixes this one flaws, but I'm not really hopeful, I guess I'll try to come back to it later
I really have 0 issue with that matter, I am in favor for changes, what would be the point in playing the exact same game with upgraded graphics?
I just can't stand it from a gameplay perspective
God of War plays like this? I haven't played that series since the old PS2 first game, but I wouldn't have thought that, more Tales or Star Ocean.
If you just don't like the gameplay at all, you could watch the game, its cut scenes, the highlights, and/or a synopsis of what happened in the story on YouTube or Twitch or something. Or you could slap it on "Easy" and blow through the game.
Recently, I have found a couple of games I picked up that I really wanted to play, just don't do it for me. With limited time, it isn't worth devoting the time to play them. If you don't enjoy it, it's not like you have to play it.
say it isn't so my liege!!!!
Well, seems to be more of a sequel, with several of the primary staff returning, and it was overall very well received.
A lot of people do not seem to realize how small and linear OG FFVII actually is for the most part.
But yeah, I didn't much appreciate the expanded escorting Aerith home after the church. Wooeey, that was painful.
The only odd thing I noticed that the game seemed to slow down during a section where I was in control of Aerith, still not stuttering but playing weirdly slow. Though that just might be her weird running animation?
2)This is actually the first game since FF switched to real time battling (so the first game since bloody FF X!) where I enjoyed the battle system. I'm not chained to one character, I can switch at the press of a button and I can decide the actions for the AI controlled character.
I would love if they kept this system for future mainline games (which they won't because you can already tell that FF XVI is yet another hack'n'slash title where you're chained to one single character)
3-5) Yeah it's corridor-heavy. But it's not nearly as bad as FF XIII. I hope nothing will ever be as bad as FF XIII or its sequels ever again. For one, there's at the very least small settlements to explore and NPCs and shops to interact with.
True it doesn't have the large (and incredibly empty!) areas of FFXV, but that might also be due to the setting (the upper and under city of Midgar) the game ends with the party leaving Midgar behind, so maybe the sequel will have larger areas of countryside/wilderness (I'm really curious how they're gonna adapt the travel portions now that we don't have a world map anymore)
1. FF7R is based on the FF13 trilogy for everything, the only difference is you're in the FF7 universe instead of being on Cocoon/Pulse, if your eyes can't notice that you got a problem & need a check up.
2. Each FF13 games are complete game & doesn't require any following game for an actual ending, you get unrequired extra story on each game.
3. The price say it all. If you look at $/hour the FF13 series is around 0.20cents/hour for each episode against a little more than 5dollar/hour for FF7R (sure you can stretch it out to 3.5dollar/hour if you're a big slacker but still). And I'm talking about 100% the content, with the price at launch of FF13, nowadays it's less than 0.06cents/hour for each episode of FF13.