FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Juan-Pedro Vidol Jan 17, 2023 @ 3:20pm
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Why is this game so bad?
Third try, I just can't get into it.
1. It runs poorly, so much stutters and I have a somewhat good PC
2. The combat is utter crap, why did they blend action and atb in this? It's so clunky, crisis core's combat is so much more fluid and fast, it feels like characters have weights
3. The game has horrible level design, it's like they took XIII skeleton and slapped VII skins into it and I really dislike XIII, like many people but it seems that it's okay if the game is FFVII
4. The game just won't let me play, why do I need to follow NPCs, where is my freedom? LET ME PLAYYYYYY FFS, I'm sick of walking at 2kmh for 20 minutes between each battles
5. Corridors, corridors, corridos, ♥♥♥♥ platforming, corridor, ♥♥♥♥ platforming

So I'm curious, what do you guys like about this?
I just can't find anything about it that is good.
If we'd remove the whole FFVII skin from the game, would you still play it? Heh, I'm kinda mad I can't get into it but this is torture to play
Everything is a downgrade from XV here

The game is not fun and runs like ♥♥♥♥, hell, is it even a game?
Feels more like an interactive movie

I hope XVI will not be like this, please, be good
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Showing 1-15 of 225 comments
Lyff Jan 17, 2023 @ 4:06pm 
2
Originally posted by Jean-Pierre Vidol:
3. The game has horrible level design, it's like they took XIII skeleton and slapped VII skins into it and I really dislike XIII, like many people but it seems that it's okay if the game is FFVII
4. The game just won't let me play, why do I need to follow NPCs, where is my freedom? LET ME PLAYYYYYY FFS, I'm sick of walking at 2kmh for 20 minutes between each battles
5. Corridors, corridors, corridos, ♥♥♥♥ platforming, corridor, ♥♥♥♥ platforming
Beware you're gonna be insulted & called a liar by the 3 trolls of this forum XD

Most expensive movie ever made.
Weltall8000 Jan 17, 2023 @ 6:37pm 
1) Can't say that I experience this. Never had any significant technical problem with the game ever.

2) It has an "ATB" meter, but it isn't really the ATB combat system. How it actually plays, the ATB meter functions more as a cooldown system for spells and abilities that you can reduce by performing well.

But, I don't play a lot of action RPGs. Crisis Core's system, I played OG CC and was not a fan of the slot reels at all. I have heard that is toned down/less annoying this time around. I'll probably get Crisis Core Reunion when it goes on a sale. This game's combat was fun to me though, and it made me decide to give some action RPGs another shot after about a decade or so. So, I have Tales of Arise sitting in the queue along with giving FFXV another shot after I work through some of my backlog. I'm interested to see how this stacks up against others in this genre.

3) It's pretty linear pretty often. That said, it worked fine for me, but because of my experience with OG FFVII and knowing that this is covering Midgar, this level of linearity was within the realm of my expectations. Some areas were interesting or even exciting to me (like the Mako Reactors, the top side base, the artificial suns, climbing the wall to get to Shinra HQ). Some were a bit of a slog (like Train Graveyard, the Sector 7 Pillar, Hojo's Laboratory, and the second half of Yuffie's quest).

4) Yeah, that was annoying. The "walking cut scenes," I think I get where they were going with them, but they didn't really work for me. I'm more of the mind "either let me play, or give me a cut scene (that I can skip if I want)."

5) Is pretty much #3.

So I'm curious, what do you guys like about this?

It did not hit every spot for me, but, I liked the overall package. It felt like it was a game that is greater than the sum of its parts.

I liked the lore, the story, the characters, the plot. I like how it subverted some expectations and it didn't play it completely safe. I got to see many things that I am familiar with, but also explore them in new ways that are not just retreading what I already know. Some of the pacing ranges from mildly taking me out of the moment to being a full on drag, but the narrative works to make an interesting story. I am looking forward to finding out what happens next to our intrepid adventurers, I'm curious about the ramifications of what we did to the whispers at the end of the game, I'm anxiously awaiting to see the layers peel back on Sephiroth's scheming.

The music was a blast, the visuals were usually pretty good (with a few areas of "you can do better"), and I had fun with the combat. I love Fort Condor. I hope that gets expanded on.

If we'd remove the whole FFVII skin from the game, would you still play it?

I don't know how that would be possible. This game is absolutely tied to FFVII through and through. You would have to throw out all of the narrative and characters, almost all of the music and settings. This was made with a very keen emphasis on making this in the FFVII world.

So, I guess if you stripped like everything that makes this game, this game, and just said, "here's the combat system" it'd be a kinda fun ARPG that makes me want to play more. To me anyway.

I hope XVI will not be like this, please, be good

I hope that XVI will not be like this either. I want it to carve its own identity.
Bigboss PC Faster Jan 17, 2023 @ 6:41pm 
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The worse part is Nomura's Storytelling 💀
heirbringer Jan 17, 2023 @ 11:40pm 
Honestly. This game was hard to finish. most of the time is padded with boring bs, and the combat was ok, i like the try at an ATB battle system. not perfect, but i get it. I just hardly get to engage in it until the later half of the game where it starts to hit a stride and get good just to go back to walking final hallway of fantasy .
Juan-Pedro Vidol Jan 18, 2023 @ 12:14am 
Originally posted by Weltall8000:
If we'd remove the whole FFVII skin from the game, would you still play it?

I don't know how that would be possible. This game is absolutely tied to FFVII through and through. You would have to throw out all of the narrative and characters, almost all of the music and settings. This was made with a very keen emphasis on making this in the FFVII world.

So, I guess if you stripped like everything that makes this game, this game, and just said, "here's the combat system" it'd be a kinda fun ARPG that makes me want to play more. To me anyway.

I hope XVI will not be like this, please, be good

I hope that XVI will not be like this either. I want it to carve its own identity.

I mean, the game would just be a poor god of war bootleg if you'd remove the FFVII in it, I guess "fun" is subjective but I would dislike it even more
I'm conflicted because I really want to finish it to pick up Rebirth if that game fixes this one flaws, but I'm not really hopeful, I guess I'll try to come back to it later
Juan-Pedro Vidol Jan 18, 2023 @ 1:31am 
Originally posted by Q Wave:
Whether the game as a whole is bad to an individual gamer is a subjective matter of likes and dislikes, preferences, tastes. To many, many fans of FF7 on PSX, this game was a betrayal in that all they had asked for was a faithful retelling and what they got was a rushed, illogical metanarrative dumped on them in the last three chapters. Gamers seem divided on whether they like or dislike the gameplay. If you consider a game a combo of story, gameplay, visuals, sound, and music, then you can judge this game on the merit of each item separately and together as a whole.

Ultimately whoever liked this game (or liked enough of what it did in service of FF7, at least for the first chapters) will possibly come along to see what "Rebirth" can accomplish. Whoever walked away from this game with disappointment and a sour experience can be reasonably expected to drop the series going forward. Square's made it clear what their goals are for their future. It's hard to do a remake of such a great game unless you keep everything intact. They took a huge risk with doing what they did with this game and it certainly has alienated a large number of FF7 fans. What will be the reception of "Rebirth," not among the major reviewers, but among the fans? Will the ones who would be critical of it have been weeded out and don't even buy it? Who knows. We will see. Whatever the case, at least it's clearer now what they intend to do with it. That much wasn't clear going into this title.

I really have 0 issue with that matter, I am in favor for changes, what would be the point in playing the exact same game with upgraded graphics?
I just can't stand it from a gameplay perspective
Weltall8000 Jan 18, 2023 @ 4:26am 
Originally posted by Jean-Pierre Vidol:
Originally posted by Weltall8000:


I don't know how that would be possible. This game is absolutely tied to FFVII through and through. You would have to throw out all of the narrative and characters, almost all of the music and settings. This was made with a very keen emphasis on making this in the FFVII world.

So, I guess if you stripped like everything that makes this game, this game, and just said, "here's the combat system" it'd be a kinda fun ARPG that makes me want to play more. To me anyway.



I hope that XVI will not be like this either. I want it to carve its own identity.

I mean, the game would just be a poor god of war bootleg if you'd remove the FFVII in it, I guess "fun" is subjective but I would dislike it even more
I'm conflicted because I really want to finish it to pick up Rebirth if that game fixes this one flaws, but I'm not really hopeful, I guess I'll try to come back to it later

God of War plays like this? I haven't played that series since the old PS2 first game, but I wouldn't have thought that, more Tales or Star Ocean.

If you just don't like the gameplay at all, you could watch the game, its cut scenes, the highlights, and/or a synopsis of what happened in the story on YouTube or Twitch or something. Or you could slap it on "Easy" and blow through the game.

Recently, I have found a couple of games I picked up that I really wanted to play, just don't do it for me. With limited time, it isn't worth devoting the time to play them. If you don't enjoy it, it's not like you have to play it.
Altezein Jan 18, 2023 @ 6:50am 
Originally posted by Bigboss PC Faster:
The worse part is Nomura's Storytelling 💀
Nomura didn't work on the story. At least do some research before complaining about something
a famous game from 25 years ago gets remade with completely different people and it isnt good?

say it isn't so my liege!!!!
Weltall8000 Jan 18, 2023 @ 8:56am 
Originally posted by The Sylvan Learning Center:
a famous game from 25 years ago gets remade with completely different people and it isnt good?

say it isn't so my liege!!!!

Well, seems to be more of a sequel, with several of the primary staff returning, and it was overall very well received.
Juan-Pedro Vidol Jan 18, 2023 @ 12:20pm 
Originally posted by Q Wave:
@Jean-Pierre, it sounds like you haven't beaten the game. So you can't say you are in favor of all the changes yet, assuming you haven't experienced the last chapter. That is where the very significant changes to story occur. Everything up until the last two chapters are minor changes by comparison.
I currently don't have the strength to go through this, I'm only at chapter 9, as someone said earlier, I'll probably watch it though youtube or something, in case the sequel is good
The Faceless Man Jan 18, 2023 @ 12:58pm 
Originally posted by Jean-Pierre Vidol:
5. Corridors, corridors, corridos, ♥♥♥♥ platforming, corridor, ♥♥♥♥ platforming
The original FFVII had a lot of this as well. Ladders and crawl spaces. Very annoying and tedious. They probably added more for the nostalgia, but less would have been better.
Weltall8000 Jan 18, 2023 @ 1:22pm 
Originally posted by The Faceless Man:
Originally posted by Jean-Pierre Vidol:
5. Corridors, corridors, corridos, ♥♥♥♥ platforming, corridor, ♥♥♥♥ platforming
The original FFVII had a lot of this as well. Ladders and crawl spaces. Very annoying and tedious. They probably added more for the nostalgia, but less would have been better.

A lot of people do not seem to realize how small and linear OG FFVII actually is for the most part.

But yeah, I didn't much appreciate the expanded escorting Aerith home after the church. Wooeey, that was painful.
Orphy Jan 18, 2023 @ 2:11pm 
1) I don't deny that this happens to some users. But my game runs remarkably smooth. It doesn't even seem to be particularly taxing towards my computer.
The only odd thing I noticed that the game seemed to slow down during a section where I was in control of Aerith, still not stuttering but playing weirdly slow. Though that just might be her weird running animation?
2)This is actually the first game since FF switched to real time battling (so the first game since bloody FF X!) where I enjoyed the battle system. I'm not chained to one character, I can switch at the press of a button and I can decide the actions for the AI controlled character.
I would love if they kept this system for future mainline games (which they won't because you can already tell that FF XVI is yet another hack'n'slash title where you're chained to one single character)

3-5) Yeah it's corridor-heavy. But it's not nearly as bad as FF XIII. I hope nothing will ever be as bad as FF XIII or its sequels ever again. For one, there's at the very least small settlements to explore and NPCs and shops to interact with.
True it doesn't have the large (and incredibly empty!) areas of FFXV, but that might also be due to the setting (the upper and under city of Midgar) the game ends with the party leaving Midgar behind, so maybe the sequel will have larger areas of countryside/wilderness (I'm really curious how they're gonna adapt the travel portions now that we don't have a world map anymore)
Lyff Jan 18, 2023 @ 3:12pm 
Originally posted by orrphalesianprophet:
But it's not nearly as bad as FF XIII.
So much fun.
1. FF7R is based on the FF13 trilogy for everything, the only difference is you're in the FF7 universe instead of being on Cocoon/Pulse, if your eyes can't notice that you got a problem & need a check up.
2. Each FF13 games are complete game & doesn't require any following game for an actual ending, you get unrequired extra story on each game.
3. The price say it all. If you look at $/hour the FF13 series is around 0.20cents/hour for each episode against a little more than 5dollar/hour for FF7R (sure you can stretch it out to 3.5dollar/hour if you're a big slacker but still). And I'm talking about 100% the content, with the price at launch of FF13, nowadays it's less than 0.06cents/hour for each episode of FF13.
Last edited by Lyff; Jan 18, 2023 @ 3:13pm
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Date Posted: Jan 17, 2023 @ 3:20pm
Posts: 225