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This isn't FF7, it shares zero assets.
Feels more like it was built from FFXIII.
If it is like XV, it would be more interesting and feel more "sense" of freedom. Now, it is just a map that has no point to explore. This is just a step-back and not has any expectation on Part 2.
Visually, this struck me early on. A lot of it looks great...but right next to that, a lot of it doesn't. Particularly the backgrounds and random NPCs. Some of the "clutter" objects are pretty bad. The final series of cut scenes had some pretty noticeable clipping that was distracting.
At times playing through, I felt like this was a polished PS3 or early PS4 game. When it looked good, it looked good though. The juxtaposition of great on bad was a bit jarring though.
Materia, just didn't offer the freedom OG's Materia did. A bit disappointing, as that was one of the defining elements of the gameplay for me in OG.
I hope (and expect) Rebirth will nail down some of these things, with modern hardware in mind and be much better.
I have a funny feeling that the original goal of this game was to tie FF7 into Fabula Nova Crystallis umbrella with FFXIII and potentially link every game together with FFXIV so they could continue to milk it. But since the whole FFXIII franchise failed to gain traction and I bet the beta versions of this game weren't great, they just shelved the whole project. They only releasing a rebranded Type-0 and XV to keep the brand itself alive and went back to the drawing board.
This was pulled out of the waste bin and remastered like pre-pixel mobile remakes on PC, and the PC re-releases of older titles. There's a lot of "signs" that just remind me of Type-0 or FFXII Zodiac on PC that show it's an old game at it's core. The running when hitting a wall is a very dated mechanic, especially compared to the grounded movement of FFXV. Same with the map layout, the conversations with AI, the dub... FFXV feel a lot more natural feel to the gameplay and movement. It feels like a AAA game, not a remaster that the asking price reflects.
Squarenix has just struggled to bring FF into the 3D world. There has been zero consistency between games since X.
Haven't gotten that far, but I know it's technically a sequel, it's just called remake. Reference to Neon Genesis Evangelion in the titles.
Oh, I ♥♥♥♥♥♥♥ hope not.
I have a feeling that XIII was a much bigger flop than reported, probably with a ton of other dead projects and the only thing that saved the company was FFXIV's popularity.
If you consider XV is part of XIII, and even development on that game ended abruptly, I am starting to think this franchise is in big trouble, and FFXVI, the first original titled developed from the ground up since FXIII, 10 years ago, is going to be make or break the brand.
I am still mulling it all over. Does the Integrade scenario play into any of this, or more of a "this is what Yuffie was up to?"
Is that why they made two sequels for it?
The sequels were planned and developed at the same time, there was supposed to be one more.
Remember, they developed the entire franchise at the same time. The sequels didn't sell well, that's why the put Type-0 and FFXV off the umbrella.
Again, the sales numbers and reality of the franchise don't correlate very well. On paper, it's a huge hit. In the market, it's multiple abandoned titles.
https://twinfinite.net/2022/11/quare-enix-financial-results-h1-fy2022-final-fantasy-xiv/
I think they used financial magic to hide the overall development losses on the Nova Crystallis franchise. Put some under FFXIII, put some under FFXV (as a different brand), put some under FF7 Remake.
I know they have other brands... but $80 for Octopath? $50 for Powerwash Simulator...? $80 for a finally released PS3 remake of 1/3rd of a game?