FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Af0 23 DIC 2022 a las 9:31 a. m.
9 hours in - I'm bored of mashing one button
Not even nostalgia might help me go on with this one - no matter how much I feel obliged to do so. I've been gaming far too long to be entertained by one button. I've scanned (assessed) countless enemies all with tons of information about how to be fought. It's laughable. They all fall the same way. Mash your attack button - build bar - use special move - heal - repeat. How can this game with such repetitive enemies get anywhere beyond a 6 or 7 out of ten? Don't get me started on the dumbass fetch-quests.
Última edición por Af0; 23 DIC 2022 a las 9:32 a. m.
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Mostrando 76-90 de 128 comentarios
TheCrazyCanuck 23 NOV 2023 a las 3:06 p. m. 
Publicado originalmente por xDarkSagex:
i hate the button mashing, i tried turning on auto combat but all they do is block so its quicker to just mash the attack button. i miss when Final Fantasy was turn based...now all we have is games like persona and yakuza like a dragon. I want a mainline final fantasy turn based, at least this makes the original game still good

I have the same opinion of this game. I can see how new players would like this game but I would have preferred a proper remake of the original game keeping the mechanics the same.
mediocreungulate 23 NOV 2023 a las 7:24 p. m. 
It's baffling that people defend this game--worse yet, praise it. The combat is boring. And no, making things more difficult does not make an inherently boring combat system less boring--just more annoying. Attack, dodge, block, *YAWN*. I'm usually in favor of simple action combat, but it's just terrible in this game. They should have stuck with turn-based (the obviously superior option) or went wholly action (the lesser option, but still acceptable)--trying to do both just resulted in garbage.

The dialogue is awful, the voice acting is all over the place, the side quests are obvious padding (again, boring) and the pacing is trash. The art is 10/10, but the rest of the game is bottom-tier. It doesn't just fail as a Final Fantasy VII Remake, or a Final Fantasy game--it fails as a video game. They had a few great ideas (mainly in fleshing things out more) but the execution is comically awful.

Decades from now, people with hindsight will wonder why anyone liked this game.
Turtle / Eli 27 NOV 2023 a las 10:39 a. m. 
Publicado originalmente por fantasticdeer:
It's baffling that people defend this game--worse yet, praise it. The combat is boring. And no, making things more difficult does not make an inherently boring combat system less boring--just more annoying. Attack, dodge, block, *YAWN*. I'm usually in favor of simple action combat, but it's just terrible in this game. They should have stuck with turn-based (the obviously superior option) or went wholly action (the lesser option, but still acceptable)--trying to do both just resulted in garbage.

The dialogue is awful, the voice acting is all over the place, the side quests are obvious padding (again, boring) and the pacing is trash. The art is 10/10, but the rest of the game is bottom-tier. It doesn't just fail as a Final Fantasy VII Remake, or a Final Fantasy game--it fails as a video game. They had a few great ideas (mainly in fleshing things out more) but the execution is comically awful.

Decades from now, people with hindsight will wonder why anyone liked this game.
As some pointed out, it's towards a "different audience" and people will have their own opinions on the game.
Zap 27 NOV 2023 a las 11:34 a. m. 
I see--so let's erase standards for art and just attribute it to "different tastes." The "overall reception" of McDonald's is that plenty of people like it and eat it. It's not good food, and it's not good for you. It's cheap filler with lots of bad fats and salt to make it taste good but it has little substance and lots of harmful ingredients. But yeah, people generally don't go around finding every product they don't like and complaining about it. The reason people complain about this game is it's called a remake and its marketing materials made it seem like it was going to retell FF7's story. Then a padded Midgar Kingdom Hearts style game with a slapped on fate ghosts FF13 ending sequence got retconned into it, and a lot of people aren't happy. So it's not really about "respecting others' tastes." If people are gonna play 400 hours of fortnite then that's their choice. It has little to nothing to do with the fans who like "remake." it has to do with Square Enix's relationship to its legacy fanbase, and they made it clear what message they want to send to that fanbase via their "whisper" metaphor.
Última edición por Zap; 27 NOV 2023 a las 8:57 p. m.
Turtle / Eli 27 NOV 2023 a las 11:46 a. m. 
I wouldn't be surprised if the fates of some of the characters in part 2 and 3 got altered considering how part 1 played out, though I am curious as to what will happen when the party reaches the City of the Ancients which I'm assuming will be in part 2.
Última edición por Turtle / Eli; 27 NOV 2023 a las 11:47 a. m.
DonJonTX 29 NOV 2023 a las 9:37 p. m. 
Yup it wont really be a remake but a a FF7 spin off like Crisis core this thing is the furthest from the og and they know it
ish 9 DIC 2023 a las 7:39 p. m. 
I just finished the game and somewhat agree and disagree. You can come out with some decent combos if you get the sequencing right. I found that Tifa was the most fun and engaging to play. There were parts that seemed like it dragged out but overall I enjoyed it. The game itself isn't too long. You can finish the 18 chapters in 30-40hrs. Certainly, it's strong point is the visual aesthetics. Especially, if you mod the characters to your liking.
level3 10 DIC 2023 a las 5:11 a. m. 
Publicado originalmente por ish:
I just finished the game and somewhat agree and disagree. You can come out with some decent combos if you get the sequencing right. I found that Tifa was the most fun and engaging to play. There were parts that seemed like it dragged out but overall I enjoyed it. The game itself isn't too long. You can finish the 18 chapters in 30-40hrs. Certainly, it's strong point is the visual aesthetics. Especially, if you mod the characters to your liking.
This. Hard mode is probably where you have to learn the game. I also think that the character depth is way beyond the ogFF7. They should have given players more command shortcuts in battle. Four isnt enough. Tifa gameplay is very good, cant relate to one button mash. Cloud is ok. IMO Barret and Aerith is zZzzz.... All in all its a bit on the short side and stripped down of options when compared to the og.
DonJonTX 10 DIC 2023 a las 9:31 a. m. 
Publicado originalmente por Barfolomew's Galactic Rescue:
I see--so let's erase standards for art and just attribute it to "different tastes." The "overall reception" of McDonald's is that plenty of people like it and eat it. It's not good food, and it's not good for you. It's cheap filler with lots of bad fats and salt to make it taste good but it has little substance and lots of harmful ingredients. But yeah, people generally don't go around finding every product they don't like and complaining about it. The reason people complain about this game is it's called a remake and its marketing materials made it seem like it was going to retell FF7's story. Then a padded Midgar Kingdom Hearts style game with a slapped on fate ghosts FF13 ending sequence got retconned into it, and a lot of people aren't happy. So it's not really about "respecting others' tastes." If people are gonna play 400 hours of fortnite then that's their choice. It has little to nothing to do with the fans who like "remake." it has to do with Square Enix's relationship to its legacy fanbase, and they made it clear what message they want to send to that fanbase via their "whisper" metaphor.
Careful comparing it to Mcdonalds knowing how people are today theyd prob see it as gold
Pack 4 Potatoes 10 DIC 2023 a las 3:05 p. m. 
Publicado originalmente por Af0:
Publicado originalmente por Harley:
Yeah It's not a good game. They just made it look good. I would rather have a turn based game that looks this amazing. It's a shame they abuse the Final Fantasy IP for their ARPG projects.

Exactly my feelings. All style and pretty graphics - but at its core, empty.
How is the turn based game any different? You're still just mashing the attack button and healing in that regard.

I honestly don't know why you're even mashing the attack button in this game. You should be utilizijg the parry and block.

I imagine you're bored, because you're playing the game wrong and it's dragging out the fights.
Última edición por Pack 4 Potatoes; 10 DIC 2023 a las 3:13 p. m.
DonJonTX 10 DIC 2023 a las 4:32 p. m. 
Publicado originalmente por Pack 4 Potatoes:
Publicado originalmente por Af0:

Exactly my feelings. All style and pretty graphics - but at its core, empty.
How is the turn based game any different? You're still just mashing the attack button and healing in that regard.

I honestly don't know why you're even mashing the attack button in this game. You should be utilizijg the parry and block.

I imagine you're bored, because you're playing the game wrong and it's dragging out the fights.

Have you ever played dragon quest or persona? Where you have to do buff stats such as raise attack or defense. Know if certain enemies are immune to magic or need attacked based attacks? Have any armor or items against sleep or paralysis, confusion, instant death, haste, slow, poison, analyze?

Every decision matters, do you use a full turn for an item to remove poison or health? The enemy will strike next turn, that wrong move can cost the game, or do you take a risk and attack?

With action its button mash attack. Heal and cure your poison at the same time. Or use magic to heal and attack within seconds of each other while the enemy dosnt get a hit out. There is no challenge. Even on hard mode with limited items and mp, you are still not using a full turn to heal/recover where that turn can be life or death. On top of that youre not given the option for hard mode in the beginning so you gotta beat the game button mashing in order to get an even slightly more difficulty that still is easy and boring. Theres no thinking involved just hack slash and heal quick, rinse and repeat.

It tried to be a Michael Bay movie, its no longer a good video game but one where mash the same buttons and watch 20 min cut scenes and do tedious and boring filler content.
Última edición por DonJonTX; 10 DIC 2023 a las 4:38 p. m.
DonJonTX 10 DIC 2023 a las 5:20 p. m. 
Right would be terrible if they made it like modern Jrpgs like I mentioned with Persona and Dragon Quest…
Zap 10 DIC 2023 a las 7:16 p. m. 
The challenge and enjoyment of FF7's gameplay doesn't come from random battles being challenging. It comes from exploration, secrets, side content, side bosses, knowing where to go and what to do, the difficult sequences like the train segments. Someone who sits on the argument that "hitting attack" can win you the game is obviously not someone who knows or appreciates what made FF7 a classic gameplay wise, especially if you did not use a guide. This was before the ubiquitous internet age and a significant portion of FF7 PSX players back in the day, especially those in the west, were playing their first JRPG with FF7. They did not understand how to excel at a JRPG, the patterns and planning and gameplay.
Última edición por Zap; 10 DIC 2023 a las 9:21 p. m.
Xengre 10 DIC 2023 a las 9:14 p. m. 
Publicado originalmente por DonJonTX:
Publicado originalmente por Pack 4 Potatoes:
How is the turn based game any different? You're still just mashing the attack button and healing in that regard.

I honestly don't know why you're even mashing the attack button in this game. You should be utilizijg the parry and block.

I imagine you're bored, because you're playing the game wrong and it's dragging out the fights.

Have you ever played dragon quest or persona? Where you have to do buff stats such as raise attack or defense. Know if certain enemies are immune to magic or need attacked based attacks? Have any armor or items against sleep or paralysis, confusion, instant death, haste, slow, poison, analyze?

I have. Combat in Dragon Quest sucks. The franchise is liked by diehard fans who grew up with it and not primarily by adults who her introduced to it as an adult. It is the equivalent of a Saturday cartoon written for kids and even the combat is made for kids. Take the ultra popular Dragon Quest XI, for instance, which is the one I've played. The combat has your AI allies controlled by AI, not you, by default. Now, you can control them but the game is so easy even on the hardest difficulty it is a meme even among its own fans (about restarting and skipping to hardest difficulty and throwing away 20 hours just because game is too easy it is braindead bored, but doesn't actually get harder). The game throws a large number of free buffs at you regularly and your skill tree is basically brain dead as far as RPG mechanics go.

Written for a kid and can be beaten by a rather young kid without issue. Every decision certainly does NOT matter.

Publicado originalmente por DonJonTX:
Every decision matters, do you use a full turn for an item to remove poison or health? The enemy will strike next turn, that wrong move can cost the game, or do you take a risk and attack?

Written for a kid and can be beaten by a rather young kid without issue. Every decision certainly does NOT matter in Dragon Quest.

Now I've played Persona 3 & 4, but I cannot speak for 5 directly. What I can say is the combat is extremely user friendly as long as you understand the basic mechanics. That is all. The games give you extremely powerful consumables frequently to trivialize the hardest encounters while the game, itself, is actually designed and nearly effortless ot beat at low level for 99% of the story because you can skip leveling in the dungeon and just spam daily actions which is what the series is popular for, not its combat. You can also spam instant death magic/skills which are obscenely effective, especially if AoE or you choose the right element for the enemy. The games feature rock paper scissors type of elemental effects, too, and with a bit of very meager planning you can stun most enemies until death. The only hiccup is the occasional status effect, mainly charm can throw people from the hotel boss in Persona 3.

Overall, the games actually feature some strategy unlike the typical Final Fantasy games, however, it isn't much and the franchise isn't even liked for its combat but its other RPG and visual novel type elements.

Publicado originalmente por DonJonTX:
With action its button mash attack. Heal and cure your poison at the same time. Or use magic to heal and attack within seconds of each other while the enemy dosnt get a hit out. There is no challenge. Even on hard mode with limited items and mp, you are still not using a full turn to heal/recover where that turn can be life or death. On top of that youre not given the option for hard mode in the beginning so you gotta beat the game button mashing in order to get an even slightly more difficulty that still is easy and boring. Theres no thinking involved just hack slash and heal quick, rinse and repeat.

It tried to be a Michael Bay movie, its no longer a good video game but one where mash the same buttons and watch 20 min cut scenes and do tedious and boring filler content.
It is obvious you've never played Hard mode. Caught red handed. In fact, your comments about the healing make no sense and assume the enemy is just standing still while you attack and heal or that you can't have multiple enemies/attacks hit a single person at once unlike Dragon Quest and Persona. You make erroneous comments about spamming attack, too, and like Ness/Barfolo you obviously fight inefficiently due to neglecting the game's mechanics. This isn't exactly brag worthy you know?
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Publicado el: 23 DIC 2022 a las 9:31 a. m.
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