Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I have the same opinion of this game. I can see how new players would like this game but I would have preferred a proper remake of the original game keeping the mechanics the same.
The dialogue is awful, the voice acting is all over the place, the side quests are obvious padding (again, boring) and the pacing is trash. The art is 10/10, but the rest of the game is bottom-tier. It doesn't just fail as a Final Fantasy VII Remake, or a Final Fantasy game--it fails as a video game. They had a few great ideas (mainly in fleshing things out more) but the execution is comically awful.
Decades from now, people with hindsight will wonder why anyone liked this game.
I honestly don't know why you're even mashing the attack button in this game. You should be utilizijg the parry and block.
I imagine you're bored, because you're playing the game wrong and it's dragging out the fights.
Have you ever played dragon quest or persona? Where you have to do buff stats such as raise attack or defense. Know if certain enemies are immune to magic or need attacked based attacks? Have any armor or items against sleep or paralysis, confusion, instant death, haste, slow, poison, analyze?
Every decision matters, do you use a full turn for an item to remove poison or health? The enemy will strike next turn, that wrong move can cost the game, or do you take a risk and attack?
With action its button mash attack. Heal and cure your poison at the same time. Or use magic to heal and attack within seconds of each other while the enemy dosnt get a hit out. There is no challenge. Even on hard mode with limited items and mp, you are still not using a full turn to heal/recover where that turn can be life or death. On top of that youre not given the option for hard mode in the beginning so you gotta beat the game button mashing in order to get an even slightly more difficulty that still is easy and boring. Theres no thinking involved just hack slash and heal quick, rinse and repeat.
It tried to be a Michael Bay movie, its no longer a good video game but one where mash the same buttons and watch 20 min cut scenes and do tedious and boring filler content.
https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_Remake_elements
https://www.youtube.com/watch?v=kLT97OAeOWU
I have. Combat in Dragon Quest sucks. The franchise is liked by diehard fans who grew up with it and not primarily by adults who her introduced to it as an adult. It is the equivalent of a Saturday cartoon written for kids and even the combat is made for kids. Take the ultra popular Dragon Quest XI, for instance, which is the one I've played. The combat has your AI allies controlled by AI, not you, by default. Now, you can control them but the game is so easy even on the hardest difficulty it is a meme even among its own fans (about restarting and skipping to hardest difficulty and throwing away 20 hours just because game is too easy it is braindead bored, but doesn't actually get harder). The game throws a large number of free buffs at you regularly and your skill tree is basically brain dead as far as RPG mechanics go.
Written for a kid and can be beaten by a rather young kid without issue. Every decision certainly does NOT matter.
Written for a kid and can be beaten by a rather young kid without issue. Every decision certainly does NOT matter in Dragon Quest.
Now I've played Persona 3 & 4, but I cannot speak for 5 directly. What I can say is the combat is extremely user friendly as long as you understand the basic mechanics. That is all. The games give you extremely powerful consumables frequently to trivialize the hardest encounters while the game, itself, is actually designed and nearly effortless ot beat at low level for 99% of the story because you can skip leveling in the dungeon and just spam daily actions which is what the series is popular for, not its combat. You can also spam instant death magic/skills which are obscenely effective, especially if AoE or you choose the right element for the enemy. The games feature rock paper scissors type of elemental effects, too, and with a bit of very meager planning you can stun most enemies until death. The only hiccup is the occasional status effect, mainly charm can throw people from the hotel boss in Persona 3.
Overall, the games actually feature some strategy unlike the typical Final Fantasy games, however, it isn't much and the franchise isn't even liked for its combat but its other RPG and visual novel type elements.
It is obvious you've never played Hard mode. Caught red handed. In fact, your comments about the healing make no sense and assume the enemy is just standing still while you attack and heal or that you can't have multiple enemies/attacks hit a single person at once unlike Dragon Quest and Persona. You make erroneous comments about spamming attack, too, and like Ness/Barfolo you obviously fight inefficiently due to neglecting the game's mechanics. This isn't exactly brag worthy you know?