FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Napoleonic S 22 DIC 2022 a las 5:51 p. m.
Does this have turn based mode?
Well?
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Mostrando 1-15 de 22 comentarios
Brett 22 DIC 2022 a las 6:09 p. m. 
Nope.
Medved97 22 DIC 2022 a las 10:56 p. m. 
Classic mode let's your characters attack automatically while you choose commands, but no, turn based it is not
Xengre 22 DIC 2022 a las 11:27 p. m. 
Classic mode basically focuses on the ATB system from the original (though even normal action mode is actually primarily ATB based with action just being a time filler during charges in most cases to keep it entertaining).

The magic is vastly improved with magic and elements being very important. Summons are awful here just like in the original as there are simply superior options to spend your turns on. Characters are much more unique rather than being all the same with slightly different stats, different limit breaks, and of course physical appearances/names. They're actually very well designed and unique as well as quite flexible in what roles they can fill and how their kits can be applied to each role. The new weapon perk tree system helps this a ton as well. It doesn't have the cool limits like the original. To be precise it has limits but for most of the first playthrough you really only have 1 limit and later unlock limit 2. Due to how limits work, unless you're doing really bad, you might see 1-2 limit breaks per playthrough... limit level 1. Limit level 2 are especially hard to get and you might simply never see it without doing extremely bad in a boss fight or using a special limit break super accessory unlocked after basically 100%ing the game (really the hardest super boss side fight, aka after pretty much everything else).

The game features NG+, too, with a well done hard mode. Command materia is far more interesting, and purple/blue materia gets a much needed increase in types of materia and their usefulness allowing some great build options. They do restrict som emateria like Magnify (this game's "All" materia) to prevent OP easy access do everything the best you can builds but this actually works well to reinforce proper builds and applications of builds to a situation such as Magnify + Elemental for trash mobs, All + Wall for very hard hitting bosses, or if you can survive but need a major boost Magnify + Haste. Magnify + Cure works, too, but I'd argue Pray/Chakra are better options.

However, whether this is what you want or not I'd YouTube "Classic Mode" for this game and mull it over before purchasing. If this one isn't for you perhaps one of the other Final Fantasy games that are currently on a Square Enix sale (click the FF game and then top banner at top of the game's store page will get you there), Grandia, or perhaps a Persona game. Trails in the Sky and Trails of Cold Steel are worth considering for turn based gameplay, too.
Darkclaw3050 23 DIC 2022 a las 2:30 p. m. 
There are 2 combat modes, Normal and Classic. Normal is your regular button mash action RPG. Classic attacks and blocks automatically, though not as quickly as you can on your own. Both modes require you to input menu commands for special attacks and skills/magic. Action is paused while you are selecting commands.

There is no turn-based mode, but the original wasn't turn-based either. You and your enemies have a meter/timer that charges until your next action, same as in the original.
Mako 23 DIC 2022 a las 11:38 p. m. 
Publicado originalmente por P. Quincy T.:
That's interesting that some people don't consider FF7 turn-based. I consider the ATB gauge a variant on the turn-based format. You still get a turn, but turns come up continuously and don't wait for one another to occur, on a timer rather than relative to the other person's turn. If you waste your time and are too slow, their turn starts during yours. ATB to me is just a way to make turn-based combat a little more exciting and less easy.
Just described realtime with cooldowns. ATB lets you act at any time if character's action isnt on cooldown, timing attacks/defense (there's arguably not many uses for this in OG 7, unlike 13 for example). Wait mode pauses time when you browse submenus (choosing target for attack, or which item/spell to use). 12 pauses time every time you open commands menu. 15 also has wait mode. Hopefully you wont go far enough to call 12 and 15 turn based.
Wiki categorizes ATB as a subtype combining both TB and RT elements https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Active_Time_Battle
Mako 24 DIC 2022 a las 9:54 a. m. 
Publicado originalmente por P. Quincy T.:
A big element of turn-based that I didn't mention is that you have no character movement at all
Ahem. Chess.
Or PC games of that era like Heroes of M&M, Fallout 1 and 2, Worms. All of those let you move and attack in the same turn.
Mako 24 DIC 2022 a las 10:16 a. m. 
Publicado originalmente por P. Quincy T.:
It depends on how you're defining the categories.
I define turn based as something that is literally based on turns (surprise). Not just anything that has turns as a side effect or consequence. Cooldowns on abilities and actions play pretty big role in a lot of otherwise real time games. In essence ATB is just cooldown system. Its pretty simple in OG 7 so it ends up looking very similar to rounds/turn based systems FF1-3 had. But ATB blends so well with real time 7R gameplay exactly because its not really turn based and sits somewhere in between.
Mako 24 DIC 2022 a las 12:54 p. m. 
Turns have nothing to do with ability to move. Fallout 1 was certainly pure turn based game, unlike OG FF7. Yet it lets you spend action points on attack and movement in the same turn.

Having input strictly through menus certainly does affect what you can do without making system cumbersome. Thats IMO the main reason why OG 7 didnt have combat field movement. What makes mentioned earlier Heroes of M&M, Fallout 1 and 2 and Worms similar is that they were all designed with mouse input in mind. In 1990s PC and consoles were 2 different worlds.

"the gameplay of FF7 on PSX are so differen"
Thats not what Im talking about. Sure OG 7 plays a lot like traditional turn based game most of the time, even if technically its not. Thats because it doesnt fully tap into ATB potential. 7R, 12 and 13 do much better job. 7R by combining ATB system for skills with pure realtime for basic actions. 12 had similar idea (and I prefer 12's combat system over 7R because of its significantly higher complexity). 13 by making it a lot more granular, deviding ATB bar into smaller segments and letting player execute commands without waiting for the whole bar to fill (and most importantly giving many reasons to do that, something that they were experimenting with earler in X-2 but didnt quite succeed). ATB easily blends into all those games because its not a system based on turns. Rather its a system that manages cooldowns based on real time clock. "Turns" in OG 7 is its upper layer, a consequence. While in classic turn based games "turns" are foundation, a source. For me this destinction is quite important to make.
Weltall8000 24 DIC 2022 a las 1:21 p. m. 
I don't see how FFVII OG wasn't turn based. ATB is a method of determining the order of opportunity to input commands that comprise the turns. And when commands are put in, they work sequentially in the order of being issued. Limit Breaks and some special attacks that function like them, were able to get immediate priority, but, even then, turns.
Darkclaw3050 24 DIC 2022 a las 3:40 p. m. 
Certainly arguments to be made on either side. For me it is a simple test, it is turn-based if something calls you away and you can expect the game to be waiting on your turn when you come back without having to pause it. Otherwise it is some form of active/real/action, you will need to pause it because there are no turns for it to wait on.
Mako 24 DIC 2022 a las 10:57 p. m. 
Publicado originalmente por P. Quincy T.:
ATB is a variant of turn-based, so FFVII on PSX is turn-based.
You're just repeating your words without bringing any new arguments.
Fine. I'll do the same. Again. You are wrong. Wiki says you are wrong. Note how that article is about time keeping systems in general. You cant measure (keep) time with "turns" under ATB system. Because ATB system in itself works off real time clock. And "turns" it gives is a byproduct. Not a foundation, as the word "turn-based" implies.
ATB is versatile system. Which is why it blends easily into so many real time games. It can also imitate turn-based behavior, like it does in OG 7.

Publicado originalmente por P. Quincy T.:
anyone who says FFVII is not turn-based seems to be confused about what turn-based means
You are the one making up and changing your own definitions on the fly without any attempt to back them up. You are the confused one.
Mako 24 DIC 2022 a las 11:02 p. m. 
Publicado originalmente por Darkclaw3050:
Certainly arguments to be made on either side. For me it is a simple test, it is turn-based if something calls you away and you can expect the game to be waiting on your turn when you come back without having to pause it. Otherwise it is some form of active/real/action, you will need to pause it because there are no turns for it to wait on.
Well. OG 7 fails that test. Even with wait mode enabled you will need to do extra step to make sure time is paused.
15 on the other hand will pass it with flying colors if you have wait mode enabled.
Mako 24 DIC 2022 a las 11:18 p. m. 
Publicado originalmente por Weltall8000:
ATB is a method of determining the order of opportunity to input commands that comprise the turns.
Looks like you are confusing turns with rounds (hopefully no one will argue about lack of rounds in OG 7). And ATB with initiative stat. Fallout 1 and 2 have sequence stat that determines action order. HoMM does the same with units speed stat.
Mako 24 DIC 2022 a las 11:29 p. m. 
Publicado originalmente por P. Quincy T.:
Bruh FF7 on PSX is turn based. It is downright silly to claim it's an action RPG, if that's what you're claiming (still not sure what you're claiming--what is your point?). ATB is a variant of turn based. Look it up...it was introduced all the way back with Final Fantasy IV. I think you're just trolling at this point, lol. You've thrown out some insults on here in the past so I'm not surprised.
Im not claiming its an action RPG. There are more than just those 2 extremes. If you are still confused its you problem.
OG 7 plays like turn based most of the time and have deceiving appearance but technically its a real time menu-input game. ATB is not a variant of turn based. Repeating false statemens like a mantra wont make them true. ATB is used to imitate turn based in OG 7. But it can do (and does in other games) much more and itself works off real time clock.

"Look it up"
Ok, I looked it up. Thats what I found.
"The "Active Time Battle" (ATB) system was introduced by Hiroyuki Ito in Final Fantasy IV (1991). The system discarded the discrete turn-based battles of the first three entries in favour of a continuous flow"
Napoleonic S 24 DIC 2022 a las 11:32 p. m. 
So, the debate aside, this one is purely action now?
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Publicado el: 22 DIC 2022 a las 5:51 p. m.
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