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I don't think I have ever seen a non roguelike game do that--especially not a Final Fantasy game.
Because such a feature does not match their vision of what the game should be, and it would be a lot of work to implement.
You realize that the devs aren't going to make a mode that matches every player's preferences, right?
This game does let you skip dialogue. And cutscenes. It just doesn't let you skip entire sections rf scenes of the game.
Nobody said that they don't want you to replay. They clearly give you options for replayability. They just don't expect or in any way force the player to do so. It's an option if the player wants it.
None of the FF games do this and I can't think of many games that do besides roguelikes or soulslikes.
Might as well skip the whole game, it is like walking through sticky goo, except for the combat, which arguably is the only strong point. Boring rip off story from the OG with cliché dialogue. I didn't finish chapter 3 yet but man this game is a disappointment so far. Back to replaying the OG i guess (yet to beat the final boss since my saves were gone). BTW i heard that Yuffie is in Midgar now, which never happened in OG as well. Not sure how she got there. Paying for rip off altered story without any feel of OG.
The OG had a lot of sections like that too. It had many sections where control was taken away from the player as a scene played out and the characters spoke at length.
Final Fantasy is a story-driven series that tries to balance action and storytelling. It's to be expected that there are going to be times where control is taken away from you so the story can happen.
This is the only game I've ever played where the slow parts have zero way to be skipped or done in anyway quickly, It's like the bits from half-life 2 except in that game it knew to keep it short and only do it like 3 times across the whole game.
I don't want to skip the whole game, but the dialogue and story do nothing to me on the 9th playthrough, I want to try funky builds, different weapons, try different materia out, but it feels like my fun is being held at gunpoint and told to have fun slower...
You have to walk to get to places. That's why we have legs. You're naturally going to be walking around to get to various locations and the game is naturally going to make you slow down so story events can occur.
Also, when you arrive to Luca in FFX, there's a ton of plot that slows the game down. You literally arrive, the cutscene introducing Seymour happens, you walk around asking people if they've seen Auron, Kimahri has a scene with the other Ronso, and then finally things start to pick up when you find out that Yuna is missing, but even then you're talking to your team and looking around a bit before action starts happening.
And then the game slows down again while you play blitzball until the coliseum is attacked. This is how story-driven games work. There's no avoiding it.
Well I consider the original the best game of all time and I'm still enjoying the remake a lot. Yes, the dialog is borderline terrible, but it was that way in the original too (granted, it was more forgivable with cartoony characters and plain text than with human-like models and voice acting). Unfortunately this is a running problem with the series.
That was my major issue, its slow at points in a way other jrpgs are not, for example, escaping the church with Aerith, original: it takes roughly 40 seconds, like 15 lines of dialogue easy...
Remake it's a full 5-7 minute section of the most awkward climbing through the rafters, slow walking as the spirits do stuff and then slowly navigating across the rooftops, being forced to stop about 3 times, even sprinting does nothing as you have to wait for Aerith,,,
that's my point, I'm the biggest JRPG nerd out there but this game takes its time in a way that's actually unlike any of them I've ever played, with sections that drag on and on, I can wait an hour in any of the persona games without combat, I'm levelling up social links, the story is actually, progressing, here there's literally nothing to do but watch, and in a game that covers the story of the first 3 hours of FFVII split across 20 it feels like so much padding with so little to actually do... especially trying to do repeat runs like the game very clearly wants me to do...