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However, quite unlike the original elemental affinities are far more meaningful. In the original, aside from something absorbing (aka healing from) an element (mainly Magic Breath & Kjata which were very high dmg but multi element attacks, and the slightly semi-common fire absorption that plagued Vincent's first limit break and in rare cases beta/etc. fire element skills) elements were almost totally irrelevant in the original. In FF7R almost every enemy has a weak element and using the proper elements can massively boost dmg, often ending fights immediately or making you do much more dmg against bosses.
It also has better tuned materia. HP Plus isn't totally overpowered like in the original. Enemy Skill is also not supremely broken (though it also is pretty meh here, hopefully improved in episode 2). Magic spells like Fire/Thunder/etc. are very powerful. Restore is useful but there are unique and often better alternatives like Chakra (single target % missing HP recovery with no MP cost), Pray (Int stat based aoe heal but requires 2 ATB charges and starts weak until materia is leveled up enough, and has no MP cost making it great for hard mode as long as you can manage that 2 ATB cost). Elemental materia is actually really good this time around... but only in hard mode unlike original using it almost exclusively to get Beta super early (it simply levels too slowly to be useful in normal, and its not meaningful usage for elemental dmg boosting tbh aside from robots due to their unique defensive stat mechanic). There are a lot more useful purple and blue support/utility materia which the original game lacked (and many of which it did have were meh or not until much later in the game, too late to matter). It only has a single Magnify materia (aka the All materia) in the game but this makes a huge impact on proper materia balance.
Each character plays very unique (though Aerith is clearly overpowered) and all are great to play actively as if you want, but also function well as AI partners. None are bad in combat in either role.
Complimenting the materia system the remake adds a perk tree to each weapon and a special skill per weapon (aka unique actions that require ATB that can be mastered and thus kept regardless of weapon used but are unique to each character). The perk tree system lets you have multiple weapon builds and specialize specific weapon growth/configurations for your needs and is actually very well done which is honestly surprising. Some unique skills though are not particularly useful, but most fortunately are.
Summons look cool but are wasted ATB/turns just like in the original game (tho many OG fans often don't know how bad summons are in FF7/8/9/12, they're typically extremely bad outside extremely specific cases... except Choco/Mog in FF7). They just aren't efficient use of ATB when you could use that ATB on more efficient character actions.
You can dodge in the game and block. These are fluid and enjoyable mechanics, but this isn't Dark Souls for those who aren't looking for that. It is still mainly a JRPG based on the original ATB combat system. Side note: with a certain materia Tifa has an OP slide which is kind of a balance problem/exploit that needs to stop in episode 2 and 3.
I'd consider this a clear upgrade to the original game's biggest weakness, combat balance woes.
There are some deeper systems underlying you can make use of with some finesse in order to charge up ATB even quicker and you will have to learn how to play the somewhat more action-oriented aspects of the combat system properly if you want to make use of it, but it's not a must on Normal difficulty. You can play it like the original with the difference that you hold a button for attacking or it'll take too long to charge the ATB charges.
There's also Classical mode with supposedly does the attacking and blocking for you, so you only use ATB commands, but I don't know how well it works.
No performance issues at all on my high end pc.
I use a GTX 1080 and it runs flawlessly. Should be no problem with a 1080Ti.
Just a heads up though, this is 1/3rd of the original game, with a worse story, and the game purposely tries to waste your time over and over, which was insanely frustrating. I can see you logged insane hours in the original FF7, this one is not nearly as good as the original.
Imo, this game is a dramatic step up from the original and actually makes characters like Tifa and Barrett properly fleshed out while improving even more on already good characters such as Aerith, Cloud, etc. I only hope episode 2 and 3 are at least as good, if not better.