FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Judge Lazar Jul 6, 2022 @ 9:34pm
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Garbage combat ruins it.
Extremely disappointing. How you manage to make the combat worse than basic turn based RPG combat is beyond me. Strategy? Planning? Order?

Nope just full on chaos spam attack button = win.

It's really telling that they put an option for auto combat, like they knew how bad it was. The ATB system is completely pointless. Oh you need to use an item? Ok, run around guard and spam the attack button some more so you can use the item. Then, while you're using the item, enjoy the convenience of being locked in an animation while an enemy pummels you for more damage that the ♥♥♥♥♥♥♥ potion you just tried to use.
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Showing 1-15 of 114 comments
Muscarine Jul 6, 2022 @ 10:04pm 
While i agree the item system is a bit awkward, i also haven't needed items my entire normal playthrough

And then they're disabled on hard

They're a crutch anyway

You wouldn't need that precious potion if you did something else than spam attack button

So instead of venting your frustration, get better
Judge Lazar Jul 6, 2022 @ 10:26pm 
It's not the item system, it's the entire ATB system. Whether it's items or spells, spam attack, press q get locked in an animation take completely unavoidable damage. The combat is total ♥♥♥♥, that's all there is to it.
Lilly Jul 6, 2022 @ 10:30pm 
There's some really annoying stun locking for sure.
Edifier Jul 6, 2022 @ 10:35pm 
You're probably in the start so not much is needed in planning but later on you need the right elements either equipped on armor or weapon to make fights go from very hard to just normal.

This combat system that they have is awesome. The final fight felt so good to do.

Turn based combat in FF7 was generally a no brainer. Didn't really need to worry about elements all that much and using normal attack was good enough to kill vast majority of the enemies. Ultimates would often kill your enemy or enemies in one go.
Red Jul 6, 2022 @ 11:11pm 
Originally posted by Edifier:
You're probably in the start so not much is needed in planning but later on you need the right elements either equipped on armor or weapon to make fights go from very hard to just normal.

This combat system that they have is awesome. The final fight felt so good to do.

Turn based combat in FF7 was generally a no brainer. Didn't really need to worry about elements all that much and using normal attack was good enough to kill vast majority of the enemies. Ultimates would often kill your enemy or enemies in one go.
Agreed. Even as a die hard turn based purist, I find it hard to go back to vanilla FF7 combat. I'm trying the new threat mod right now on hard mode and even that still feels very stale and no brainy compared to FF7R.

I'm just glad we get to enjoy both games now.
StormEye Jul 6, 2022 @ 11:15pm 
I do not think there was any legit review that trashed FF7R combat system.
There are many flaws to the game, but many have found combat is one common saving grace that they agree on.

Of course, its personal preference whether one prefers the old style, but I do not suggest to dismiss it so lightly.
Red Jul 6, 2022 @ 11:25pm 
Originally posted by StormEye:
I do not think there was any legit review that trashed FF7R combat system.
There are many flaws to the game, but many have found combat is one common saving grace that they agree on.

Of course, its personal preference whether one prefers the old style, but I do not suggest to dismiss it so lightly.
100%.

I've expressed before that it personally took me the entire first playthrough to adjust and come to terms with the new combat. During Hard Mode I fell in love with it.

I can totally understand preferring turn based, but I don't understand, nor do I agree with the "combat is bad" statement at all.
Last edited by Red; Jul 6, 2022 @ 11:25pm
Pyro3000 Jul 6, 2022 @ 11:41pm 
Originally posted by Judge Lazar:
Extremely disappointing. How you manage to make the combat worse than basic turn based RPG combat is beyond me. Strategy? Planning? Order?

Nope just full on chaos spam attack button = win.

It's really telling that they put an option for auto combat, like they knew how bad it was. The ATB system is completely pointless. Oh you need to use an item? Ok, run around guard and spam the attack button some more so you can use the item. Then, while you're using the item, enjoy the convenience of being locked in an animation while an enemy pummels you for more damage that the ♥♥♥♥♥♥♥ potion you just tried to use.

You're definitely early in. Using basic attacks is basically just a way to build ATB and stagger faster. The core of the combat is in using the ATB abilities and spells. It's an RPG. The combat is going to start dull before you get your upgrades and unlock more abilities.

As for the stun-lock, I did hate that, but you can, and should, switch characters. I played on Normal Classic. So, stun-lock didn't really matter that much to me unless I needed a specific spell fired off and only one person had access to it. On Normal Classic I very rarely ever bothered hitting the attack button myself since that only switched the game AI and mechanics to the newer play style and I didn't care for that.
Xengre Jul 6, 2022 @ 11:48pm 
The combat was great. There is value in your non-ATB actions, like countering with punisher against melee, block, building up ATB or pressure and dmg on specific parts with normal attack, effects like fury or Aerith's dart support spell, etc. The core part was the ATB, though, as the game is primarily a strategy game, not a full on action game. The hybrid system works out quite well once you get competent at it.

The auto battle system was added post launch iirc because people kept obsessing over the old school pure ATB combat system as some fans did not want to play an action game so you're mistaken.

By your own example most MMORPGs featuring similar combat systems or Xenoblade Chronicles, among other games, would have trash combat systems. You likely just need to play more and get used to it and learn how to play.
Jeff Jul 7, 2022 @ 1:35am 
Combat is just too complicated for you to grasp, OP. Easy to spam, hard to master. You're definitely not capable of mastering it, and that's okay.
Toshirou_Saejima Jul 7, 2022 @ 3:36am 
I actually didn't care about this remake until I played the demo on PS4. The combat's the substance of what drew me in and everything else has been a cherry on top. My esteem for the system has only raised on this second-ish playthrough on PC, where everything I've learned from the first run has made me far more efficient and (frankly) cooler-looking than I was capable of before. It's no DMC, but the intrinsic progression is definitely there.

When I look back on the original game, and I'm not saying this to pour hate on it, I don't see much in the way of "tactics." I beat that game as a child with no concept of using magic for anything more than pretty colors and running from as many random battles as I could because I was bored of them. I still beat the game with no trouble. It wasn't until I played FFIV (PS1 version) that I had to deal with anything remotely tactical in an ATB system. After that, I never looked back.

Having a battle system (vanilla difficulty, no artificial challenge) where I actually have to think is a welcome addition to FFVII.
Last edited by Toshirou_Saejima; Jul 7, 2022 @ 3:38am
Muscarine Jul 7, 2022 @ 7:51am 
Originally posted by Toshirou_Saejima:
When I look back on the original game, and I'm not saying this to pour hate on it, I don't see much in the way of "tactics." I beat that game as a child with no concept of using magic for anything more than pretty colors and running from as many random battles as I could because I was bored of them. I still beat the game with no trouble. It wasn't until I played FFIV (PS1 version) that I had to deal with anything remotely tactical in an ATB system. After that, I never looked back.

You're not hating you're just being rational

It's fun when you're a kid/teen, later on you notice there really isn't much depth to it

People who keep chanting it was so much deeper just have rose tinted glasses fused to their eyeballs

Kinda like claiming materias have been dumbed down when in fact you're going to want to use most of them, you're being restricted and have to make clear choices, and summons are actually useful

As opposed to ignoring 90% of the materias in the entire game, and summons altogether aside from abusing chocomog and playing KotR on repeat for those "amazing" Weapon battles
Last edited by Muscarine; Jul 7, 2022 @ 7:53am
JefTheReaper Jul 7, 2022 @ 8:48am 
Honestly don't think the combat system is that bad, especially compared to XV's boring combat.
However, I know the ATB system is a callback to the original, but it honestly is what for me ruins the entire thing.
Been playing the game with a cheat/mod to have unlimited ATB at all time. Much better, gives me the Kingdom Hearts feeling (minus lacking a jump button)
And it won't lock me out of my item's when I need them most.
Codester Jul 7, 2022 @ 9:32am 
Originally posted by JefTheReaper:
Honestly don't think the combat system is that bad, especially compared to XV's boring combat.
However, I know the ATB system is a callback to the original, but it honestly is what for me ruins the entire thing.
Been playing the game with a cheat/mod to have unlimited ATB at all time. Much better, gives me the Kingdom Hearts feeling (minus lacking a jump button)
And it won't lock me out of my item's when I need them most.
I would think that having unlimited ATB, literally ruins ANY semblance of difficulty.
Door Into Summer Jul 7, 2022 @ 10:14am 
I wish more people called out Remake's nothing combat instead of being easily impressed by it's visuals. What annoys me most is that there is a dodge move that does absolutely nothing. The one thing that could have made combat a bit more stimulating to give the impression that combat is nothing more than a DPS race.
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Date Posted: Jul 6, 2022 @ 9:34pm
Posts: 114