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And then they're disabled on hard
They're a crutch anyway
You wouldn't need that precious potion if you did something else than spam attack button
So instead of venting your frustration, get better
This combat system that they have is awesome. The final fight felt so good to do.
Turn based combat in FF7 was generally a no brainer. Didn't really need to worry about elements all that much and using normal attack was good enough to kill vast majority of the enemies. Ultimates would often kill your enemy or enemies in one go.
I'm just glad we get to enjoy both games now.
There are many flaws to the game, but many have found combat is one common saving grace that they agree on.
Of course, its personal preference whether one prefers the old style, but I do not suggest to dismiss it so lightly.
I've expressed before that it personally took me the entire first playthrough to adjust and come to terms with the new combat. During Hard Mode I fell in love with it.
I can totally understand preferring turn based, but I don't understand, nor do I agree with the "combat is bad" statement at all.
You're definitely early in. Using basic attacks is basically just a way to build ATB and stagger faster. The core of the combat is in using the ATB abilities and spells. It's an RPG. The combat is going to start dull before you get your upgrades and unlock more abilities.
As for the stun-lock, I did hate that, but you can, and should, switch characters. I played on Normal Classic. So, stun-lock didn't really matter that much to me unless I needed a specific spell fired off and only one person had access to it. On Normal Classic I very rarely ever bothered hitting the attack button myself since that only switched the game AI and mechanics to the newer play style and I didn't care for that.
The auto battle system was added post launch iirc because people kept obsessing over the old school pure ATB combat system as some fans did not want to play an action game so you're mistaken.
By your own example most MMORPGs featuring similar combat systems or Xenoblade Chronicles, among other games, would have trash combat systems. You likely just need to play more and get used to it and learn how to play.
When I look back on the original game, and I'm not saying this to pour hate on it, I don't see much in the way of "tactics." I beat that game as a child with no concept of using magic for anything more than pretty colors and running from as many random battles as I could because I was bored of them. I still beat the game with no trouble. It wasn't until I played FFIV (PS1 version) that I had to deal with anything remotely tactical in an ATB system. After that, I never looked back.
Having a battle system (vanilla difficulty, no artificial challenge) where I actually have to think is a welcome addition to FFVII.
You're not hating you're just being rational
It's fun when you're a kid/teen, later on you notice there really isn't much depth to it
People who keep chanting it was so much deeper just have rose tinted glasses fused to their eyeballs
Kinda like claiming materias have been dumbed down when in fact you're going to want to use most of them, you're being restricted and have to make clear choices, and summons are actually useful
As opposed to ignoring 90% of the materias in the entire game, and summons altogether aside from abusing chocomog and playing KotR on repeat for those "amazing" Weapon battles
However, I know the ATB system is a callback to the original, but it honestly is what for me ruins the entire thing.
Been playing the game with a cheat/mod to have unlimited ATB at all time. Much better, gives me the Kingdom Hearts feeling (minus lacking a jump button)
And it won't lock me out of my item's when I need them most.