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The DLC is not my case. It kindly closes a gap, but I can't take the protagonist seriously. Sonon is to fall in love with, but is sacrificed to the story, which did not surprise me much after the main story. (Probably also because apart from Biggs, Jessie and Sonon no one would have shed a tear)
The villains live on, laughing in your face and smiling arrogantly even in their supposed defeat. This has destroyed every excitement at the latest after reactor 5. The developers don't understand anything about arcs of tension.
I didn't expect much (yes I played the original at the time, but I loved part 8), the story is driven by the girls, side paths or own decisions are not to be found in JRPGs anyway. I can ignore the inevitably dull and tough hetero normative love story, not so much the constant failure: Sector 7 pillar goes on Tifa's account! The constant moaning of Cloud and others was just as annoying. Nevertheless, I am satisfied and was well entertained.
Lmfao let me guess, Tolkien fan ? Lovecraft ? Marvel ?
This forum i swear
((It's literally made by the same exact people who made the original.))
That's fine in my books (even if i strongly disagree) but not up until the point where you use that as a reference to say the writers don't understand what they're doing
Sure JRPGs have a guilty pleasure for maximum cringe to the point i also avoid the genre almost entirely nowadays, so we're not talking high quality writing full of savory subtext either way
But let's not pretend it's that bad, especially compared to everything (terrible) this franchise and the genre in general has produced, it's both a breath of fresh air and a return to more grounded roots (i mean, please, have you played FFXIII ?)
I also don't understand why you're surprised by how the events unfold since you played the original
And yes, Cloud is hetero, pulling the heteronormative card in a game where you're cross dressing, befriending Jules, and now with the addition of Andrea, that's a bit biased and self absorbed don't you think
Anyways you lost me when you said only the minor NPCs are interesting already, so that's pretty futile, i don't think we can understand each other
Well yeah, now you know why we say it's a Sequel.
Not really. It isn't that I dont like girls to the point, that I refuse to play them. I don't take Yuffie from the agent, not because she's too young (genre-typical), but Wutai must be really desperate when they send her. She is uncontrolled, naïve, completely irrational and obviously also quite cynical (discussion with Sonon about her father's prison sentence). She interprets his sacrifice as "interference (I'm not your sister!) and that she is too young and although she breaks down completely, she seems to have completely gotten over it a short time later.
I didn't write in general that the devs didn't know what they were doing, I denied them competence in creating an arc of suspense. If I know before every boss fight that the guy escapes anyway, the pillar goes up anyway (and not because I know the plot but because fatalistic core elements drive the plot) and the whole thing is still because for the 100th time some damsel in distress prevent a success is tiring, if not horrible.
I also played FFXIII. But I also played Tales of Arise. There are good examples for JRPG nowadays. And as I said, the main story of FFVIIR is great; I am bothered by the way I am coerced within the plot, as if a predestining God always pushes me with a thick finger in one fatal direction and cuts off other paths or at least slows down dialogue options. Cloud asks Aerith in a dream(?) in the garden if he doesn't have a word to say when she says he shouldn't fall in love with her.
Well, that's exactly what hits the nail on the head, not that he doesn't deny his role as a cold and arrogant mercenary from the beginning, because he lets everything go with him, never contradicts, does not develop a personality, never reflects and questions the visions and reacts to everything only with this enervating moan. You could have had everything taken off as a movie and only handed over control to the player during the fights, the result would remain the same.
Remake
Not in modern games. Numerous games have proven that it can be done differently. The times when we watched hidden from the dirty corner and had to conjure ourselves into the heroes so that the love story works for us are over. Having a choice should make everyone happy. But that was not what I meant. I am more upset by the way of the love story, which is hetero-normative in the way that hero protects helpless woman (The same woman who just put everything down with her fists).
Jules (I had to google, why do you change Jinan's name in English?) and Andrea are stereotypical unimaginative characters, lovable but sadly packed with Cliches. They should have made Leslie Kyle gay, that would have fit thematically and would have been a nice interweaving without overdoing it.
With this opinion, I am really not alone in the room. I learn more about Jessie in one mission than about Cloud and Tifa throughout the game. The same applies analogously to Sonon and Yuffie.
Thanks for the opportunity to talk, that's rare here.
Most of this is probably also because of the technical aspects of the og, with those graphics and type of soundtrack it has become something with a specific look and feel where being dated gives him more strenght, in a similar way with the first Silent Hill
Saije's 3 braincells worked overtime to find nonexistent problems with the game. Just a loser seeking attention
The Midgar ended after the Motor ball, but it would've been too anticlimactic, so they had to improvise and gave us a bonus prelude battle of things to come.
You might be asking yourself they could've done things differently, sure but...
1. They needed to alert the player this is not following the original game. The game was pretty straightforward up to that point, almost like the original, but they needed a WTF moment to break the immersion and leave you with questions so they can grab you for the sequels. It was deliberate.
2. To give the player somewhat of a resolution in case they quit playing and choose not to play Rebirth and its sequel.
3. Advent Children nods/demo. To replicate that battle, they had to do it before the party left Midgar, to give the player an awesome AC like battle in-game, this location is iconic since even Smash bros used it.
4. Story wise this might be Advent Children Sephiroth manipulating things, and Cloud is instinctively recalling this part of himself, thus why he's capable to go toe to toe with "gods".
There could be more reasons, but this is all I can think of for now. It makes sense in my headcanon at least, lore-wise I can understand why Sephiroth would want a rematch there and also why the devs chose to do it this way.