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defeating shiva with only cloud was epic =)
You have to figure out which attacks can be dodged and which you need to guard.
I don't think so. I've definitely been hit during every frame of the roll. I guess I don't mind, though. the concept of i-frames has always been strange to me.
The core issue was likely because the game is, ultimately, a tactical RPG and not truly a souls-like/action game. In cases you can dodge you can completely negate damage but it shouldn't be a total determining factor where you can laughably dance about the battlefield completely stomping enemies and bosses.
That said, you would be surprised about how much you can reliably learn to dodge in the game. Shiva can be readily dodged as well and sometimes running is better than the dodge action. However, some of Shiva's attacks are generally going to be easier to simply block while others are better to dodge so she has a nice mix.
As for Shiva you have beaten her but for heads up when you fight her in the post game 5-part simulator fight make sure to use fire like Jaiythe mentioned. If you use fire she will be weak to it and thus can be staggered far more easily plus take massive damage. You can boost this by using Aerith's double cast ward + fire spam, and if you want set cloud as a caster as well and double cast spam along with aerith (cloud can have nearly as good caster stats as her). Magic is the OP in the game so keep it in mind and thus because Aerith has double cast ward and highest magic attack stat she is effectively the best character in the game and to have, with Cloud being a close second, and then Tifa's various utility and dodge tricks (barrett is still really good if struggling to survive mind you and Tifa isn't really that good until late game due to skills/materia acquisition). Aside from magic simply out damaging everything, limit breaks included, pay attention to blizzard magic. This may be harder to hit but has far higher stagger capability (obv not useful for shiva but great vs stuff not resistant to ice, and esp those weak to it). Note: -zara has more stagger than blizzard but -zara stagger is identical to -zaga stagger while being way more MP efficient.
You're correct. No iframes. It will become very apparent on a dodge heavy super boss (hardest fight in game) in the post game simulator (requires to beat game > then dlc > then go back to simulator). That fight the boss is super aggressive and dashes (practically teleports) a ton. No iframes, but he does have specific dodge patterns to counter such as dodge into his thrust to jump over him, dodge sideways on another specific attack, and back on the other iirc and they miss (this is intentional with regards to directions and developer design).
And Shiva is super easy to solo with Cloud. Keep her stun locked with fire and keep pushing the stagger meter up.
Also, the dodge doesn't need to be improved. It's intentionally the way it is. You're supposed to rely on blocking. This isn't a twitch based action game, it's a hybrid battle system that takes ideas from the old ATB turn based combat and incorporates it into a real-time action combat system. Blocking is more reliable than outright dodging an attack...just like OG.
Jessie also conveniently gave you Ifrit as a freebie
And Cloud has stupid good stats everywhere so you essentially get to chose which one you want to make grossly overpowered to make any fight a cake walk
There's absolutely no need to do that when you can just control Tifa the ATB dispenser instead
And she's actually fun to control too
But what I still hate is how some fights are so dependant on the stagger using a specific spell.
The Hell House fight took me almost half an hour to beat because I didn't have the right counter spells, so I was chipping its health by singles.
I stayed in the first form(the quick one) while building her stagger gauge slowly, and when staggered I'd just use omnislash or braver as much as I could. And I didn't use ifrit instead I used chocobo chick but ifrit would probably be better.
Most of her abilities can be dodged, and should be so not sure what the suggestion there is. Just lock on and circle her and glacier(?, the one that sleeps you) and blizzard will miss you as long as you don't stand still. Just keep circling right and attack when you have openings. Then the point blank area of affect she does that blasts out is highly telegraphed, just walk backwards out of range. The only two that can't are the tiny ice spikes that kind of hit you for 11 damage while blocking with half damage ice on, and her limit break(which with half damage ice on doesn't do anything you can't mitigate easily).
I think people here are really overestimating how much extra damage 8% is vs 50% less ice health lost during a fight. And probably don't realize the UI shows you when an upcoming attack is undodgeable(it's red).