FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Scintor 2022 年 6 月 25 日 上午 4:32
The padding of this game is insane
The side quests are super generic, all those tight corridors you gotta squeeze through and it takes ages, prompts that you have to wait to activate... like wtf is this.
Even the "puzzles" are a complete waste of time and the prime example is the robot hand section. I almost fell asleep doing that mindless "puzzle".
Forced walking should be illegal, too.

The game itself is okay but holy ♥♥♥♥♥♥♥ padding.
最後修改者:Scintor; 2022 年 6 月 25 日 上午 4:38
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目前顯示第 31-45 則留言,共 55
Muscarine 2022 年 6 月 29 日 下午 12:43 
引用自 Svlyn
i really wanted to get 100 percent achievements in this game as i did in FF7 years ago. But for some reason it is a MAJOR GRIND.

This is why i can't take any of these remarks seriously

Are you honestly saying that compared to FF7, R is a major grind to 100% ?

The original FF7 with KotR, Gold Chocobo, source transform farming and the Ruby weapon fight ?

Compared to that FF7R 100% is practically handed over

But nooo the original was sooo much better and padding a completely foreign concept for certain

Hilarious
最後修改者:Muscarine; 2022 年 6 月 29 日 下午 12:45
Gigadesu! 2022 年 6 月 29 日 下午 1:18 
Feel bad for people who got this game expecting nostalgia to not be the main selling point.
Takfloyd 2022 年 6 月 29 日 下午 6:26 
引用自 Scintor
引用自 parent child bowl
Squeeze scenes are hidden loading screens.
Loading screens take like 2 seconds. All those tight spaces are there just to waste your time. Idk why people defend this ♥♥♥♥ it serves no purpose

The tight spaces are there to hide loading screens. That is a fact. They should have removed most of them in the PC and PS5 versions, so they are lazy for not doing so, but they were not put there just to waste your time.
DooG Is Eternal 2022 年 6 月 29 日 下午 7:38 
just got to the air vent/ duct on the ceiling area in Chapter 16.... blatantly padding. leopard crawling in ultra slow mode for 10 mins in the vent is fun, not SUS at all SquareEnix.
最後修改者:DooG Is Eternal; 2022 年 6 月 29 日 下午 7:38
Katitoff 2022 年 6 月 30 日 上午 12:45 
引用自 GigaDesu!
Feel bad for people who got this game expecting nostalgia to not be the main selling point.
It is really good game even if you didn't played OG all these years ago, but vast majority of "problems" people have with it are just clown reward farms from hidden profile trolls who don't own it.

While this particular threads OP do not have it, they are in the comments.

Also OP is utterly delusional if he thinks there is a grind here, but not in original if you wanted to 100% it.
Sifer2 2022 年 6 月 30 日 上午 1:43 
100% agree that while it isn't terrible it's padded to hell. It reminds me a lot of the "Hobbit" movie trilogy. Where they padded those movies to hell to try to stretch out a single book into a trilogy when that book was shorter than any of the 3 LOTR books. This is like the videogame equivalent to that. Best parts are the parts that were actually in the original games Midgar section. The rest is almost all filler fetch quests, or forty thousand forced slow walk or ladder climbing bits. The only good addition to the whole thing was the extra chapter where you team up with Biggs, Wedge, Jessie.
2D神 2022 年 6 月 30 日 上午 2:22 
Agreed on the padding.
Tr0w 2022 年 6 月 30 日 上午 7:31 
引用自 kiteless 凧無し
Basically what happens when you decide to focus the entire remake on what was originally about 10% of the original game, the pacing in this game is awful because of the heavily emphasis on padding
There probably won't be an overworld or open world in Rebirth either, it's going to be FFX and XIII world design again just like Remake.
最後修改者:Tr0w; 2022 年 6 月 30 日 上午 7:31
Tr0w 2022 年 6 月 30 日 上午 7:32 
引用自 DooG Is Eternal
just got to the air vent/ duct on the ceiling area in Chapter 16.... blatantly padding. leopard crawling in ultra slow mode for 10 mins in the vent is fun, not SUS at all SquareEnix.
That was in the original game as well.
Muscarine 2022 年 6 月 30 日 上午 8:44 
引用自 Tr0w
That was in the original game as well.

Shh don't tell them it's funnier that way
Sm0k3f47h3r 2022 年 6 月 30 日 上午 8:54 
引用自 Scintor
The side quests are super generic, all those tight corridors you gotta squeeze through and it takes ages, prompts that you have to wait to activate... like wtf is this.
Even the "puzzles" are a complete waste of time and the prime example is the robot hand section. I almost fell asleep doing that mindless "puzzle".
Forced walking should be illegal, too.

The game itself is okay but holy ♥♥♥♥♥♥♥ padding.

yes, i dropped it after coming back to the slums and seeing how i have to do the same generic side quests from the early chapter again just with different npcs. the game is 20% fun stuff and 80% generic bs to fill the gaps. even new game+ is only there to stretch the players game time.

i am angry at myself that i bought it. don't get me started on the stutter issue....
最後修改者:Sm0k3f47h3r; 2022 年 6 月 30 日 上午 8:56
whoami 2022 年 6 月 30 日 上午 10:51 
Nostalgia didn't save me from falling asleep, while doing quests in the slums. Literally...
Pacing sux with nostalgia...
Kosmozuikis 2022 年 6 月 30 日 上午 11:03 
Someone clearly never played an original. These people probably would drop the older games after 10 minutes.
Sm0k3f47h3r 2022 年 6 月 30 日 上午 11:17 
引用自 Kosmozuikis
Someone clearly never played an original. These people probably would drop the older games after 10 minutes.

playing the original alongside the sequel and i can't seem to find any padding. its one whole experience without stretching anything. ofc you can do side quests in the original if you want to get everything but you don't have to.

you still get at least 25 hours gameplay out of it and if you are new 30-35 hours.

in the sequel not doing the side mission makes the game significantly shorter and some of the main quest are straight up bs compared to the original.

Edit: but then i saw 170 h dead stranding on your profile and it does not surprise me that you don't have a problem with "lore expansion" through repetetive side "content".
最後修改者:Sm0k3f47h3r; 2022 年 6 月 30 日 上午 11:19
Lunar Shower 2022 年 7 月 5 日 下午 5:56 
引用自 Scintor
引用自 Lunar Shower
On a second note though, this is a total other side of things, but curious to hear what you think on DMC 5's level design given how poorly you think this one was handled, since I'd argue it suffers from a lot of similar issues in its linearity, though, with an obvious goal in mind for the most part.
It's not really about the linearity. Pretty much all FF games are fundamentally linear with an exception to like FFXV.
DMC5 never wastes your time with unnecessary long animations or any kind of padding. It's straight to the point and the combat is the best of the best in hack and slash imo.

Yes, I can understand that all the drawn out tight corridors you have to go through were originally for hidden loading zones, but this is a pc port released 2 years after release and given that a normal loading screen takes me about 2 seconds these corridors should've been removed altogether. Just another example of this lazy port by SE.

Side quests are indeed optional and you can ignore them but that begs the question, why even bother making these side quests when they are such shallow experiences?
I for one like to finish most what a game has to offer and doing these side quests felt more like a chore than fun. SE didn't put any thought into them and just said ♥♥♥♥ it give em some ♥♥♥♥ quests to pad out the game further.
I would've preferred if they added none.
I can definitely say I disagree with a fair few of those opinions, at least in terms of certain side quests/side quest chains that sort of lead into one another. I still think my favorite example overall is the one with the Type-0 Behemoth, and the way it provided earlier environmental storytelling that practically BEGGED you to come back later, or at the very least definitely hinted what, and that you might be facing off something behind all that caution tape later in the game. While I don't think they were overly fantastic, I do feel the overall quest chains with the Angel of the Slums tend to play out pretty nicely, and helped to flesh out Midgar and its people a bit more, if only to show that there were some actual people looking to do some good, while providing a couple fun characters to the overall experience, and looking into the DLC I found everything revolving around Fort Condor to be pretty great. Honestly, I kinda just hope they lean more into some of the wacky elements like Johnny and his quest in chapter 9 and just kinda go full Yakuza with the way the pattern the side quests and such, as really that's sort of what this game reminded me of most in its overall linear design, and side quest implementation, especially in chapter 14.

All that said though, while I can definitely understand the slow moving/sliding between walls is a total slog, it'd take a lot more than just a simple port to actively go back and retroactively remove elements from the game then you'd find in, exactly as you call it, a port. That'd be more like a new updated edition of the game, and if they were going to do it, it would've had to be done back when the game got upgraded to the PS5 like you see with the DLC. All in all, I think there will be little, if any of that in the sequels just based on how the DLC itself was handled, and the fact it felt somewhat like a teaser as to where the series is going on a gameplay/techincal front, but I can agree it sucked at the very least. In either case, even just comparing this to FF15, I don't think either really did a great job of implementing side content/quests, especially if you wanna compare it to any series that has done an actual good job of things like this, such as Elder Scrolls, Witcher 3, or even what seems to be closest to how they did it in FF7R, Yakuza. Hopefully the next game, and FF16 in particular both raise the bar substantially, and while I can't say I mind the linearity of this game, I do hope they go with a more "wide linear" approach in Rebirth, much like it sounds like they are going to do with FF16, as opposed to a full open world considering how it was handled in 15, or something as claustrophobic as Midgar, considering the change in environment and such. Guess we'll just have to see one way or another though down the line!
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張貼日期: 2022 年 6 月 25 日 上午 4:32
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