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回報翻譯問題
This is why i can't take any of these remarks seriously
Are you honestly saying that compared to FF7, R is a major grind to 100% ?
The original FF7 with KotR, Gold Chocobo, source transform farming and the Ruby weapon fight ?
Compared to that FF7R 100% is practically handed over
But nooo the original was sooo much better and padding a completely foreign concept for certain
Hilarious
The tight spaces are there to hide loading screens. That is a fact. They should have removed most of them in the PC and PS5 versions, so they are lazy for not doing so, but they were not put there just to waste your time.
While this particular threads OP do not have it, they are in the comments.
Also OP is utterly delusional if he thinks there is a grind here, but not in original if you wanted to 100% it.
Shh don't tell them it's funnier that way
yes, i dropped it after coming back to the slums and seeing how i have to do the same generic side quests from the early chapter again just with different npcs. the game is 20% fun stuff and 80% generic bs to fill the gaps. even new game+ is only there to stretch the players game time.
i am angry at myself that i bought it. don't get me started on the stutter issue....
Pacing sux with nostalgia...
playing the original alongside the sequel and i can't seem to find any padding. its one whole experience without stretching anything. ofc you can do side quests in the original if you want to get everything but you don't have to.
you still get at least 25 hours gameplay out of it and if you are new 30-35 hours.
in the sequel not doing the side mission makes the game significantly shorter and some of the main quest are straight up bs compared to the original.
Edit: but then i saw 170 h dead stranding on your profile and it does not surprise me that you don't have a problem with "lore expansion" through repetetive side "content".
All that said though, while I can definitely understand the slow moving/sliding between walls is a total slog, it'd take a lot more than just a simple port to actively go back and retroactively remove elements from the game then you'd find in, exactly as you call it, a port. That'd be more like a new updated edition of the game, and if they were going to do it, it would've had to be done back when the game got upgraded to the PS5 like you see with the DLC. All in all, I think there will be little, if any of that in the sequels just based on how the DLC itself was handled, and the fact it felt somewhat like a teaser as to where the series is going on a gameplay/techincal front, but I can agree it sucked at the very least. In either case, even just comparing this to FF15, I don't think either really did a great job of implementing side content/quests, especially if you wanna compare it to any series that has done an actual good job of things like this, such as Elder Scrolls, Witcher 3, or even what seems to be closest to how they did it in FF7R, Yakuza. Hopefully the next game, and FF16 in particular both raise the bar substantially, and while I can't say I mind the linearity of this game, I do hope they go with a more "wide linear" approach in Rebirth, much like it sounds like they are going to do with FF16, as opposed to a full open world considering how it was handled in 15, or something as claustrophobic as Midgar, considering the change in environment and such. Guess we'll just have to see one way or another though down the line!