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YES your going to want a fair amount of that, and the corrupted later on, I pass on stable, since I have 100+ of that already and have free repair after successful run on and the stable energy requirements all unlocked already.
The stable energy ones are really easy to unlock, makes it pretty useless quickly.
What I would focus on is rubber, for the tires you will constantly be crafting, along with sealing kits, I took 50 on one run and used 3/4 of the flipping things. I was also after fabric, but am goof there, now i'm strictly after lore & exotics.
Geez, were you driving into the spike traps over and over? Haha.
My worst run with off-road tires (the last run before I changed to puncture proof) I had…3 flats I think? And those were all in the final area of the drive.
Nope driving very leisurely, not ramping the car, off-roading slowly, avoiding bumps at speed, avoiding trees. I had an off-road go flat from just sitting in the garage while i was deciding what to unlock next.
Seriously? That doesn't sound right. It's gotta be bugged. I can't believe that it's supposed to work like that.
Without knowing the exact situation of Blackwater’s car and components it is hard for me to speculate.
However, the game does cause parts to degrade over time through general wear and tear from using them. Tires can take a beating from landing on them after a jump and certain anomalies damage tires excessively. Tires also take small damage over time being off road. Especially noticeable if you’re driving around on summer tires or spare tires.
Even if you drive perfect and stuff doesn’t get damaged then eventually the game has a mechanic (based on how many miles that part has traveled) where parts become marked as rusty, unreliable, brittle, etc.
These types of faults in a part cannot be repaired and the only solution is to junk the part and replace it with a new one. It’s quite a generous number though and you have plenty of time before parts naturally fall into this state.
yes; can i invite you to push this for one run to the fullest extend. don't plan anything, just pick a random point on the map - hopp behind the wheel and drive, be spontaneous , no rules, wanna fetch an anchor(yellow ball) - do so, you don't feel like it-f*ck anchors and what are roads anyway but lines in the sand. a claxons rings - so what, think" i like yellow" - push this all the way(the friendly dumbster in the garage will provide) you and see what you learn from the zone.
than you can hopp back into the hamsterwheel(pls note i do not mean that offensive, but friendly ) of planning