Pacific Drive

Pacific Drive

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BlackWater Apr 10, 2024 @ 9:30am
Tool/equipment question
When you get the thermal vac, plasma scrapper and whatever the upgrade is called for the impact hammer, I assume one should use the tier one equipment for basic resources and save the tier 2 for exotic ones? like regular vac for the egg clusters and save thermal for the coral? I figure the reason is while the tier 2 may be more efficient, why waste the durability on a basic resource when an exotic is needed to craft said tier 2, or am I wrong on this?
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Macmanius Apr 10, 2024 @ 9:45am 
I'd say it's up to you, and your playing style. I personally use the thermal vac for everything and pack a second in reserve for long runs, since the thermal is really pretty durable and I want to save backpack space for when I have to travel far on foot for resources in more dangerous areas, but I also prioritize storage above gadgets and enjoy preparing road kits.
The one thing I would mention is that higher-tier weapons bring in more resources (I think it's 50% more, but I'm not sure); however, this may not apply for things like eggs and coral. That'd be interesting to test, though!
Last edited by Macmanius; Apr 10, 2024 @ 9:46am
pcdeltalink Apr 11, 2024 @ 6:37am 
Originally posted by Macmanius:
The one thing I would mention is that higher-tier weapons bring in more resources (I think it's 50% more, but I'm not sure); however, this may not apply for things like eggs and coral. That'd be interesting to test, though!

Correct. The plasma cutter and magnetized hammer have a very noticeable extra drop on materials they gather.

The vacuum I haven't tested but I don't think it has this same multiplier. I believe the difference is that the resources the vacuum is used for (tree candy, coral, eggs) are already "there" and you're not spawning it with the tool like you do when you cut something or hammer something. For example, vacuuming tree candy with T2 vacuum I don't think spawns extra tree candy as there are already only a certain amount on the tree to collect to begin with.
Nikas Zekeval Apr 11, 2024 @ 7:42am 
Originally posted by pcdeltalink:
Correct. The plasma cutter and magnetized hammer have a very noticeable extra drop on materials they gather.

The vacuum I haven't tested but I don't think it has this same multiplier. I believe the difference is that the resources the vacuum is used for (tree candy, coral, eggs) are already "there" and you're not spawning it with the tool like you do when you cut something or hammer something. For example, vacuuming tree candy with T2 vacuum I don't think spawns extra tree candy as there are already only a certain amount on the tree to collect to begin with.

I've noticed the thermal vac has further reach for what it can pull. For example swamp coral that spawns near the top of taller neon reefs I nearly had to stand under with a regular vac to get. I can easily pull those clusders from a short distance away with a thermal vac.

Also specific to swamp coral, it will hide when you are near unless you have a light source to tease it back out. The thermal vac not only provides that, but the extra reach means the coral has less time to hide before you yoink it.
Last edited by Nikas Zekeval; Apr 11, 2024 @ 7:43am
BlackWater Apr 11, 2024 @ 10:08am 
This is kinda what i was figuring, I save the tier 1's for basic stuff and tier 2 for the exotics, I still haven't been able to craft tier 2 liberator or the hammer as of yet so haven't been able to play with those yet. I look foreword to being able to keep lockers stuffed with 1500+ thermo crystals, then I can use that blasted turbo engine, which I really like, but I have it in storage with only 12 miles on it, meanwhile the base starter engine just broke 300,000 miles and no sign of it giving up the ghost.
pcdeltalink Apr 11, 2024 @ 10:47am 
Originally posted by BlackWater:
This is kinda what i was figuring, I save the tier 1's for basic stuff and tier 2 for the exotics, I still haven't been able to craft tier 2 liberator or the hammer as of yet so haven't been able to play with those yet. I look foreword to being able to keep lockers stuffed with 1500+ thermo crystals, then I can use that blasted turbo engine, which I really like, but I have it in storage with only 12 miles on it, meanwhile the base starter engine just broke 300,000 miles and no sign of it giving up the ghost.

As neat as the liberators are I find their uses are a bit too lacking. Like ok, I can get armored panels/doors off those cars. Cool...and what else? I don't need them for myself as I already have the same or better items on the car. I don't need them for thermosap as a semi decent run to the area with condensed thermosap gives enough for ages. They also take up a TON of room in the storage (and yes, I run with an XL roof storage and a side storage). At the same time liberators are a bit on the expensive side for tools especially when you consider how low their durability seems to be. The mk 2 requiring explosives is even more ridiculous.

At this point I need one for the achievement to take an item off an abandoned car and put it on my own car but other than that I'll probably never craft em again.
Last edited by pcdeltalink; Apr 11, 2024 @ 10:48am
pcdeltalink Apr 11, 2024 @ 10:51am 
Originally posted by zen:
liberator only really becomes useful for retrieving your remnant ghost parts, like if you lose your AMP engine, you can go get it back.

Yeah I only had 1 death so far and I just reloaded a save rather than deal with the busted car. I will need to intentionally suicide at some point for the remnant ghost scan though
BlackWater Apr 11, 2024 @ 11:00am 
I got lucky, other than one, I have found 3 liberators, well found 1, the other 2 were thrown at me by tourists. Another poster had said to be careful and only fire one charge, and you could still get parts, Ive found I could collect 5 or 6, got an off-road tire, panel and door with one charge once.
Last edited by BlackWater; Apr 11, 2024 @ 11:00am
pcdeltalink Apr 11, 2024 @ 11:02am 
Originally posted by BlackWater:
I got lucky, other than one, I have found 3 liberators, well found 1, the other 2 were thrown at me by tourists. Another poster had said to be careful and only fire one charge, and you could still get parts, Ive found I could collect 5 or 6, got an off-road tire, panel and door with one charge once.

I find various kits more often than I've run across actual tools in containers, and the kits already were fairly rare.
Nikas Zekeval Apr 11, 2024 @ 12:39pm 
Originally posted by BlackWater:
This is kinda what i was figuring, I save the tier 1's for basic stuff and tier 2 for the exotics, I still haven't been able to craft tier 2 liberator or the hammer as of yet so haven't been able to play with those yet. I look foreword to being able to keep lockers stuffed with 1500+ thermo crystals, then I can use that blasted turbo engine, which I really like, but I have it in storage with only 12 miles on it, meanwhile the base starter engine just broke 300,000 miles and no sign of it giving up the ghost.

I considered this, but another advantage of the more advanced tool is a higher durability, which means more or longer uses. For example an impact hammer breaks after 15 uses. A Magnetic Hammer does after 25. If I have to carry two to insure I have enough uses for the Olympium? I'm more likely just to craft two Mag Hammers in the shop.

Plus the only time there isn't a difference is knocking open a locked door. You can technically use the hammers on chain locks from what I hear, but the crowbar is cheap enough to make that a waste for either. For plasma generators or sap collectors? You get a better yield.

Originally posted by pcdeltalink:
As neat as the liberators are I find their uses are a bit too lacking. Like ok, I can get armored panels/doors off those cars. Cool...and what else?

Yeah, if the Investigator and Squires in the Mid to Deep Zone started showing up with anti-corrosive and even Olympium parts occasionally? Both Liberators would retain their usefulness once you got armored parts plans. Which TBF can be held up if you held up by having trouble rolling up the right anomalies, a Bubblegum Buddy in my case.

Originally posted by zen:
liberator only really becomes useful for retrieving your remnant ghost parts, like if you lose your AMP engine, you can go get it back.

True, but an edge case.

Originally posted by BlackWater:
I got lucky, other than one, I have found 3 liberators, well found 1, the other 2 were thrown at me by tourists. Another poster had said to be careful and only fire one charge, and you could still get parts, Ive found I could collect 5 or 6, got an off-road tire, panel and door with one charge once.

I've seen videos that show you can just aim at the frame near the parts, not at one of them directly.



Originally posted by pcdeltalink:
I find various kits more often than I've run across actual tools in containers, and the kits already were fairly rare.

I've seen kits and sometimes tools in ARDA trailers (mostly flare pistols), pneumatubes, and the backs of box trucks and Investigators. If you chase a Payload during a zone collapse those almost certainly have them
pcdeltalink Apr 11, 2024 @ 4:07pm 
Originally posted by Nikas Zekeval:
If you chase a Payload during a zone collapse those almost certainly have them

I really, really hope I've just been unlucky but I've gone after those 3 or 4 times and every time I've gotten to them, soaking in radiation and the car slowly taking damage, it has always been "Wow...that was totally NOT worth the damage the car just took." And yes, ion shield, but that drains battery incredibly fast when on constantly.
Nikas Zekeval Apr 11, 2024 @ 9:11pm 
Originally posted by pcdeltalink:
Originally posted by Nikas Zekeval:
If you chase a Payload during a zone collapse those almost certainly have them

I really, really hope I've just been unlucky but I've gone after those 3 or 4 times and every time I've gotten to them, soaking in radiation and the car slowly taking damage, it has always been "Wow...that was totally NOT worth the damage the car just took." And yes, ion shield, but that drains battery incredibly fast when on constantly.

Yeah, the first time I had one nearly land on top of me as I was racing out of the yellow zone. That was early game and I remember scoring one full and one partially full blowtorch from them, plus an insulated headlight while still in the Outer Zone.

As for the Ion Shield? Only turn it on just as you are about to hit the radiation front, and haul ass out once you've looted it. Don't worry about neatness, drive with your backpack stuffed full to get out sooner.

Shut the shield down once clear. Having Plasma chargers and a back seat battery helps as well. But by the time you have them, and an improved engine? You can avoid most of the damage but the returns aren't as great.

One issue with this game is rewards remain static, making certain things less worth pursuing as you advance. Like the Payloads, or the Liberator. Really Mid and Deep Zone vehicles should have more than crude, steel, and armored parts options. Even if limited to Squires and Investigator Doors? Them popping up even occasionally would make a Liberator worth while once you reach the Midzone and manage to unlock armored parts.

Same with the Payload, there is nothing disheartening to take the risk to grab one, only to find steel or even crude parts in it.
Last edited by Nikas Zekeval; Apr 11, 2024 @ 9:13pm
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Date Posted: Apr 10, 2024 @ 9:30am
Posts: 11