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The one thing I would mention is that higher-tier weapons bring in more resources (I think it's 50% more, but I'm not sure); however, this may not apply for things like eggs and coral. That'd be interesting to test, though!
Correct. The plasma cutter and magnetized hammer have a very noticeable extra drop on materials they gather.
The vacuum I haven't tested but I don't think it has this same multiplier. I believe the difference is that the resources the vacuum is used for (tree candy, coral, eggs) are already "there" and you're not spawning it with the tool like you do when you cut something or hammer something. For example, vacuuming tree candy with T2 vacuum I don't think spawns extra tree candy as there are already only a certain amount on the tree to collect to begin with.
I've noticed the thermal vac has further reach for what it can pull. For example swamp coral that spawns near the top of taller neon reefs I nearly had to stand under with a regular vac to get. I can easily pull those clusders from a short distance away with a thermal vac.
Also specific to swamp coral, it will hide when you are near unless you have a light source to tease it back out. The thermal vac not only provides that, but the extra reach means the coral has less time to hide before you yoink it.
As neat as the liberators are I find their uses are a bit too lacking. Like ok, I can get armored panels/doors off those cars. Cool...and what else? I don't need them for myself as I already have the same or better items on the car. I don't need them for thermosap as a semi decent run to the area with condensed thermosap gives enough for ages. They also take up a TON of room in the storage (and yes, I run with an XL roof storage and a side storage). At the same time liberators are a bit on the expensive side for tools especially when you consider how low their durability seems to be. The mk 2 requiring explosives is even more ridiculous.
At this point I need one for the achievement to take an item off an abandoned car and put it on my own car but other than that I'll probably never craft em again.
Yeah I only had 1 death so far and I just reloaded a save rather than deal with the busted car. I will need to intentionally suicide at some point for the remnant ghost scan though
I find various kits more often than I've run across actual tools in containers, and the kits already were fairly rare.
I considered this, but another advantage of the more advanced tool is a higher durability, which means more or longer uses. For example an impact hammer breaks after 15 uses. A Magnetic Hammer does after 25. If I have to carry two to insure I have enough uses for the Olympium? I'm more likely just to craft two Mag Hammers in the shop.
Plus the only time there isn't a difference is knocking open a locked door. You can technically use the hammers on chain locks from what I hear, but the crowbar is cheap enough to make that a waste for either. For plasma generators or sap collectors? You get a better yield.
Yeah, if the Investigator and Squires in the Mid to Deep Zone started showing up with anti-corrosive and even Olympium parts occasionally? Both Liberators would retain their usefulness once you got armored parts plans. Which TBF can be held up if you held up by having trouble rolling up the right anomalies, a Bubblegum Buddy in my case.
True, but an edge case.
I've seen videos that show you can just aim at the frame near the parts, not at one of them directly.
I've seen kits and sometimes tools in ARDA trailers (mostly flare pistols), pneumatubes, and the backs of box trucks and Investigators. If you chase a Payload during a zone collapse those almost certainly have them
I really, really hope I've just been unlucky but I've gone after those 3 or 4 times and every time I've gotten to them, soaking in radiation and the car slowly taking damage, it has always been "Wow...that was totally NOT worth the damage the car just took." And yes, ion shield, but that drains battery incredibly fast when on constantly.
Yeah, the first time I had one nearly land on top of me as I was racing out of the yellow zone. That was early game and I remember scoring one full and one partially full blowtorch from them, plus an insulated headlight while still in the Outer Zone.
As for the Ion Shield? Only turn it on just as you are about to hit the radiation front, and haul ass out once you've looted it. Don't worry about neatness, drive with your backpack stuffed full to get out sooner.
Shut the shield down once clear. Having Plasma chargers and a back seat battery helps as well. But by the time you have them, and an improved engine? You can avoid most of the damage but the returns aren't as great.
One issue with this game is rewards remain static, making certain things less worth pursuing as you advance. Like the Payloads, or the Liberator. Really Mid and Deep Zone vehicles should have more than crude, steel, and armored parts options. Even if limited to Squires and Investigator Doors? Them popping up even occasionally would make a Liberator worth while once you reach the Midzone and manage to unlock armored parts.
Same with the Payload, there is nothing disheartening to take the risk to grab one, only to find steel or even crude parts in it.