Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you can install a prefabricated handbrake system and change tires in seconds with no tools, and fix the car's structural integrity with putty and sealant, don't go looking for realistic driving or car maintenance mechanics.
Fixing a loose wheel by tapping on it twice with a crescent wrench?
Even House Flipper does a better job of making you feel like you're actually doing maintenance.
Idunno about you, but I find the game to be pretty immersive.
If you're looking for something that reflects doing things in the real world in a zone contaminated by anomalies, not so much.
"Real world in a zone contaminated by anomalies" The car IS an anomaly... hence why you can do this crazy stuff.
I need a bit more realism in my PC gaming, but to each his own.
I was gonna hang on to it to see if the devs improved things but you've convinced me to give it back.
it does recharge if you turn off lights and radio
people sure are trolling alot because they're mad about pride stickers.
Having to remove and insert the bolts one by one when changing the tyre would stretch the game loop so much that you would probably spend 80% of the game time in the garage.
The same goes for repairing car parts with putty or sealing kits. There has to be a simplification somewhere.
In my headcanon, putty is also an anomalous mixture that you can paste onto metal and then does its job. Absolutely no problem for me to believe that in that context.
However -> I blame the lack or non-functioning of an alternator more on the increase in difficulty. Because that gives you another resource to watch out for. I don't think that's ideal. I would have preferred a working alternator that also charges the battery. On the other hand, a not insignificant part of the charge (I'm going to say a number, 10) would be used up every time the engine is started, which would make you think twice about whether you'd rather leave the engine running at the next stop.
But hey, "the car is an anomaly" is just as good an explanation, even if I like my gameplay idea better.
So, now I have to get back to my car. It needs another set of new bumpers...
Oh God... is it happening to me already?!
This and to mention in the lore it as been stated that the ARC system you install in the very begining of the game consume more energy than an alternator can provide, thus ending in a constant depletion of battery.
It is also notified in the lore than quirks can drain your battery faster and having them fixed ASAP can improve you QoL and savings (battery usage is not your only concern reguarding quirks)
Is is also notified in the lore that even without battery the ARC system will always provide enough for the car to move (not run as expected tho) so even if you find out yourself astray from energy depletion, what you lose is wipers, lights and shielding/usage of options you put on your car (e-brake and such) as long as you have fuel you can always drive. (in a poor state i admit)
See it as the alternator is barelly enough to make the ARC system run and everything else cost you energy, not that lighting and wipers are required, they are comfort tools.
If that were true, the supply and removal of electrical energy to the battery would have to vary with the engine speed and not remain constant when the headlights are off and decrease when they are on.
But I already know the answer to that.
"The car/anomaly is an/looks like a anomaly/car and tries to/does not behave like a car"