Pacific Drive

Pacific Drive

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fadeinshadow Feb 22, 2024 @ 4:02am
Is it ok to admit...
this type of game is not for everyone and plenty of people dont "get it." I played the demo and didnt understand why people would like this or wanna play it and thats ok I think. Its a niche game and genre.
Last edited by fadeinshadow; Feb 22, 2024 @ 4:03am
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Showing 1-15 of 17 comments
Druinthor Feb 22, 2024 @ 4:07am 
Each to their own.

If I posted in every forum of games I didn't like I wouldn't have any time to play the games I did like.

What sort of discussion are you looking for?
fadeinshadow Feb 22, 2024 @ 4:10am 
I need to know what other popular games are most like it so I can get some sort of frame of reference.
Kaluth Feb 22, 2024 @ 4:13am 
Because it can be cathartic to talk about it as it can lead to meaningful discussions. Just like talking positively about a game can lead to meaningful discussions.

But it's nearly always leads to ♥♥♥♥ posting or this game is trash or wonderful because of modern day politics/ ideology.
Syko Feb 22, 2024 @ 4:17am 
like its crazy howmuch i love this game, because it combines 3 huge things for me

1. i love having a vehicle to look after, maintain and upgrade, like days gone
2. i love scavenging materials for upgrades, like fallout etc
3. i love anomalies, mutants and kinda scary environments, like stalker

all 3 combined, slathered with a tarkov style gameplay loop, is just great

but i can totally see that this is not a game that even most people would get into
Cesar Feb 22, 2024 @ 4:30am 
I like bourbon other guys prefer scotch.
peon Feb 22, 2024 @ 4:37am 
You know what, I think this might be a "older" person type of thing. Its different now because the citys usually have good transportation (halifax for example has terrible, terrible, public transportation, but i digress). People are living with their familys longer.

Cars are not a huge part of the identity of young people, but back before internet and cellphones, cars were a lifeline for young people. You couldnt see/talk with your friends if you had no car.

Its different now, so I can understand why younger people wouldnt be drawn to a game like this. But for us older people, the car still represents alot of that.

This game seems to be playing off that feeling. Even kinda makes sense to me why the game is set in the 1990's, before cellphones became a thing.
Last edited by peon; Feb 22, 2024 @ 4:37am
Kaluth Feb 22, 2024 @ 2:50pm 
Originally posted by Cesar:
I like bourbon other guys prefer scotch.
That's a strange way of spelling whisky...

Originally posted by peon:
You know what, I think this might be a "older" person type of thing. Its different now because the citys usually have good transportation (halifax for example has terrible, terrible, public transportation, but i digress). People are living with their familys longer.

Cars are not a huge part of the identity of young people, but back before internet and cellphones, cars were a lifeline for young people. You couldnt see/talk with your friends if you had no car.

Its different now, so I can understand why younger people wouldnt be drawn to a game like this. But for us older people, the car still represents alot of that.

This game seems to be playing off that feeling. Even kinda makes sense to me why the game is set in the 1990's, before cellphones became a thing.
I think you're right, I was trying to figure it out and yeah this sums it up nicely.
Raubritter Feb 22, 2024 @ 2:59pm 
I mean, the game may also just suck ass.
Cougarific Feb 22, 2024 @ 3:01pm 
Originally posted by peon:
You know what, I think this might be a "older" person type of thing.
Then why make such a shallow game clearly geared toward the console generation?

Civilization creator Sid Meier once said that that good gaming is about having to make difficult, meaningful decisions.

I played for two hours and was not presented with a single difficult, meaningful decision.

Younger players may claim it's "deep" because there's some stuff to read and lists to scroll through, and "immersive" because the graphics aren't too terrible.

But for players looking for a more immersive experience in which your decisions actually matter (beyond "should I use the magical health kit now or wait and try to make it back to the magical first aid station at the garage?") this game is a disappointment.
Last edited by Cougarific; Feb 22, 2024 @ 3:05pm
Lonetac Feb 22, 2024 @ 3:01pm 
Originally posted by Mark Felton Productions:
I mean, the game may also just suck ass.

completely subjective.
Daigoji Gai Feb 22, 2024 @ 3:03pm 
Originally posted by peon:
You know what, I think this might be a "older" person type of thing. Its different now because the citys usually have good transportation (halifax for example has terrible, terrible, public transportation, but i digress). People are living with their familys longer.

Cars are not a huge part of the identity of young people, but back before internet and cellphones, cars were a lifeline for young people. You couldnt see/talk with your friends if you had no car.

Its different now, so I can understand why younger people wouldnt be drawn to a game like this. But for us older people, the car still represents alot of that.

This game seems to be playing off that feeling. Even kinda makes sense to me why the game is set in the 1990's, before cellphones became a thing.



Born '78 here; and I'm an NYC born and raised city kid that didn't have a car until my 30s.
Cars aren't part of my identity, but I love my "mobile station wagon transport and extraction platform" in this game and all it's quirks.
Originally posted by Cougarific:
Originally posted by peon:
You know what, I think this might be a "older" person type of thing.
Then why make such a shallow game clearly geared toward the console generation?

Civilization creator Sid Meier once said that that good gaming is about having to make difficult, meaningful decisions.

I played for two hours and was not presented with a single difficult, meaningful decision.

Younger players may claim it's "deep" because there's some stuff to read and lists to scroll through, and "immersive" because the graphics aren't too terrible.

But for players looking for a more immersive experience in which your decisions actually matter (beyond "should I use the magical health kit now or wait and try to make it back to the magical first aid station at the garage?") this game is a disappointment.
I will take you serious for once, but you know, that there are many different types of games and player preferences, that do not necessarily rely on "meaningful decisions"?

If this game is nothing for you, that's fine, but why did you bother in the first place, since this would not become a strategy game anyway? Not every game is about choices, sometimes it is only about railing a player along a storyline or does not provide any kind of choices at all because the obvious decisions are clear from the beginning?

These games can still provide some entertainment to other players with different preferences then yours. The individual challenge here is to recognize if a game fits our own preferences or not, because not every game is made for ourselves. And there is no reason at all to assume any kind of stereotype about people, who like or dislike a certain game as it is for people liking or disliking a certain type of meal, or color or...whatever
JONES Feb 22, 2024 @ 4:56pm 
Not liking a game is fine. Some things just aren't for everybody, but if you criticize a game, it's important to make sure those criticisms are in good faith.
There is a surprising amount of people on Steam discussion forums who do not understand this concept.
76561199643353907 (Banned) Feb 22, 2024 @ 5:17pm 
It feels more like the hetero-exclusion zone.
Cougarific Feb 22, 2024 @ 6:41pm 
Originally posted by Duncan Mac Havoc Jr.:
These games can still provide some entertainment to other players with different preferences then yours.
Every game that stands the test of time - from chess to baseball to Civilization - tests the skill and mental acuity of the player by forcing them to make difficult decisions.

If you like it that's great - but I'm betting nobody will be talking about it in a few months because as far as I can see there are almost no difficult decisions to make. You just follow the devs' plan of progression by repeating the same game loop over and over.

Even super-repetitive MP shooters like CoD (spawn, shoot stuff, get shot, respawn, shoot stuff, get shot, respawn, etc.) involve some form of freeform, split-second decision making that varies from game to game depending on your opponent(s).
Last edited by Cougarific; Feb 22, 2024 @ 6:42pm
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Date Posted: Feb 22, 2024 @ 4:02am
Posts: 17