Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If I posted in every forum of games I didn't like I wouldn't have any time to play the games I did like.
What sort of discussion are you looking for?
But it's nearly always leads to ♥♥♥♥ posting or this game is trash or wonderful because of modern day politics/ ideology.
1. i love having a vehicle to look after, maintain and upgrade, like days gone
2. i love scavenging materials for upgrades, like fallout etc
3. i love anomalies, mutants and kinda scary environments, like stalker
all 3 combined, slathered with a tarkov style gameplay loop, is just great
but i can totally see that this is not a game that even most people would get into
Cars are not a huge part of the identity of young people, but back before internet and cellphones, cars were a lifeline for young people. You couldnt see/talk with your friends if you had no car.
Its different now, so I can understand why younger people wouldnt be drawn to a game like this. But for us older people, the car still represents alot of that.
This game seems to be playing off that feeling. Even kinda makes sense to me why the game is set in the 1990's, before cellphones became a thing.
I think you're right, I was trying to figure it out and yeah this sums it up nicely.
Civilization creator Sid Meier once said that that good gaming is about having to make difficult, meaningful decisions.
I played for two hours and was not presented with a single difficult, meaningful decision.
Younger players may claim it's "deep" because there's some stuff to read and lists to scroll through, and "immersive" because the graphics aren't too terrible.
But for players looking for a more immersive experience in which your decisions actually matter (beyond "should I use the magical health kit now or wait and try to make it back to the magical first aid station at the garage?") this game is a disappointment.
completely subjective.
Born '78 here; and I'm an NYC born and raised city kid that didn't have a car until my 30s.
Cars aren't part of my identity, but I love my "mobile station wagon transport and extraction platform" in this game and all it's quirks.
If this game is nothing for you, that's fine, but why did you bother in the first place, since this would not become a strategy game anyway? Not every game is about choices, sometimes it is only about railing a player along a storyline or does not provide any kind of choices at all because the obvious decisions are clear from the beginning?
These games can still provide some entertainment to other players with different preferences then yours. The individual challenge here is to recognize if a game fits our own preferences or not, because not every game is made for ourselves. And there is no reason at all to assume any kind of stereotype about people, who like or dislike a certain game as it is for people liking or disliking a certain type of meal, or color or...whatever
There is a surprising amount of people on Steam discussion forums who do not understand this concept.
If you like it that's great - but I'm betting nobody will be talking about it in a few months because as far as I can see there are almost no difficult decisions to make. You just follow the devs' plan of progression by repeating the same game loop over and over.
Even super-repetitive MP shooters like CoD (spawn, shoot stuff, get shot, respawn, shoot stuff, get shot, respawn, etc.) involve some form of freeform, split-second decision making that varies from game to game depending on your opponent(s).