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At least bosses in PW are not some faceless generic monsters with claws all over the body and you shouldn't attack only their right heel.
What really helped was realizing that attacks like the charged heavy can throw her.
Also, learning her tells is quite hard, because initially it all just looks like her waving her hands.
Not a good design when a Boss stops being challenging and becomes a chore to beat.
Game was pretty good overall, lots of good ideas, endboss was a bit of a let down, like they bit more than what they could chew, kinda thing.
I agree here. I'm a soulsborne player and this last boss is tedious; mainly in the 3rd form. Apart from her, only the guardian gave me trouble. I'm about 2 attempts from just watching the ending on video and calling it a day.