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Of course, you need to be a bit careful on how to organise your flag cluster. Having a 6 flag cluster with 20+ open tiles is not going to really benefit you as you only gain 10 tiles once you've used 20 to close the group. So try to keep open tiles of groups down to a minimum.
I do also close trees. Just depends on how many flags and how many tiles needed to close.
My general strategy is to grow groups when they have targets. But if a group has no current target then I grow a new group near by - usually only requiring 1 tile to join them together. They was when a quest finally pops up I have a whole bunch ready to join and so making reaching the target a lot easier.
As for perfect-perfect placements. I try to be perfect-perfect, but there are times you just have to give in a take the 2 or 3 new tiles from a 'close-fit'.
I try to do this but it still sometimes messes up somehow. Using enter would be a pain as I love just being able to use the mouse but oh well I guess. I'll just deal
And thanks for the tips. I think I'm doing most of that but I'll try to focus more on flags. Keeping open group tiles to a minimum is hard.
Omg thank you so much for letting me know! This helps a lot.
My friend says, it's random.
It does look like it is.
Just meant to ask, if anyone knows more about the flag spawning mechanics.
The only thing I've heard on quest spawn rates is that if you have too many quests/flags open then you won't get new ones. But what that limit is, I don't know !! I've certainly had lots of flags and quests (20+) in progress. But then I've also had times when I've had virtually no quests in progress. At times, I can go a long time without active quests for a particular group.
I just hope this re-balance means less time with no active targets for groups.
Wasn't sure what the problem with too few flags in my 20k + score latest game could have been.
Only 3 flags total on a rather large forest biome (not closed).
No flags at all on crop fields or towns.
Water and rail tiles are pretty much just single tile strips reaching to the outside space,
so there's lots of open edges.
With trees I never really know whether to close them down or not. I've had a few with 6 flags so the lure of 30+ more new tiles is very tempting. But I generally find that it then takes ages for a new tree quest to spawn and when it does it's usually at 350-400 trees, which just feels too high.
Trying to work on the tasks now to place X number of perfect tiles.
Problem here is that it has to be done in 1 single game.
To me it feels that the numbers are too high for those challenges,
when compared to say "Engineer" ( tier 4 = 75 rails ) or how we can go about closing crop fields with 10+ field segments over multiple games.
Also having 2 nodes that only connect to itself (Rails & Rivers) feels too much of an obstacle, where 1 of that would have been enough of a gamble.
I think a guide how to tackle the different challenges would help a lot to "strategize" them.
Such as, which ones of those to try and do in 1 go.
Ending with a respectable game but not having a single challenge done to show for at the end of the day can be a huge time sink.
Still enjoying every single game, so it's probably a matter of being too focused on the achievements here lol
The other come with time. The 500 perfects is cumulative across all games. But there is also the place 150 tiles with no mis-matches, which is in a single game.
Would post that as a suggestion, if I was early game beta tester.
Such as: Keep the Rail type with the strict placement rule as is,
but have all the water tiles like "wild cards", so they can connect to itself and any adjacent tiles (basically like the pond tiles we have now, with and w/o the train station).
Simply put leave rails as is, but replace river with "pond / water body" only.
That should result in puzzles with less "islands" overall.
Sitting at 79 tiles deck size with 21k for a score - which most players would most likely consider end-game stage - and then lose it all at 41k sounds scary.
Would like to have a stream of that game, even if that's 12 hours + lol
On the X/250 at the moment and pretty sure it started at 0/250 in my current game.
Does that mean it "resets" for every new tier of that particular challenge?
Do these only work, when they are part of the 3 challenges that show up top right on the screen, being tracked?
Sorry for all the questions, there is probably a wiki page for all this.
Did not mean to derail the thread since this was all about the 30k score achievement.