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When our team first designed The Game of Life 2, our decision was to replicate the original board game as accurately as possible. The spinning wheel represents the board game's actual way of "randomizing" the players' movement. Just like you mentioned, the physical board game wheel can be finessed to attempt to roll with somewhat consistent results.
Practice makes perfect, but it is incredibly challenging to get exactly the right results every single time. That being said, I don't mean to disregard your opinion, and if there is a way to improve the mechanics of our game, making it more fun, we will consider implementing it.
Its certainly easier than the physical board game(to "cheat") since you only have to match the same button click strength/length and for the physical its the strength but also how you spin and how you touch the wheel.
Adjusting the wheel is awesome.
But I agree on tiny little spins somehow being accepted, it should require a minimum of 540 degree spin