安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The system is simple yes tho, when you know about the resting price
All I know is that I read the entire stock guide and the entire stock section of the beginner's guide and was inundated with tons of information I did not need or want.
It's in order, you can just count up from $10. But if you want a reference, here: https://cookieclicker.fandom.com/wiki/Stock_Market#Stock_Market_Resources
The rest price is: 10*(ID+1)
You add plus 1 because the first ID is 0 instead of 1.
And then when I start doing something other than staring at an idle game on my screen for awhile, I come back and see that 10 minutes ago the price of something either bottomed out(if I wanted to buy it) or peaked(if I wanted to sell) but is no longer... optimal.
All I have to show for it so far, according to my profit count, is a gain of just under 5 and a half hours of CPS from two weeks(it's my first run).
One thing to remember is that price changes are in percentages, so a price change of 2% is going to be a lot more dramatic at $50 than $5. It's actually bizarre though, I've seen prices of things like salt sit around $60 and rarely change more than $1 in either direction for days, while cheaper things like cereal and chocolate bounce like crazy(though rarely when I'm looking to profit).