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She has a petridart blowgun for petrifying attempts (and the finisher does a little damage, especially against Air units), and she has Lobber with 4 mend seeds (or 3 and a Weakened/Breached status effect item for some bosses).
In my view I don't have her there to really deal damage (except maybe should beasts be on the map). The blowgun works well as a secondary weapon to that.
Also, with enough stats on a character they CAN do decent damage against lightly armored targets too. I remember them being surprisingly good at killing ghosts for example in the PSP version.
Seem weak? give it to class that have high ranged attack (like Juggernaut).
Also some of blowgun are cheap to craft and can sell it for high. If you are short on goth, consider do some crafting.
Weight 2 (for the weakest one
Weight 4 (up to toxic), 6 (baldur/Pertifant) 8 Damasc (strongest)
Pro:
Finishing Moves
STATS - Luck Bomber +a Luck Ring, feeling Lucky? *cough Cough* CRITs
Debuffsz....
Baldur - Super Effective Vs Undead
Damasc - Good Vs Golems. or just Dmg
Stundart - 15Luck +15 Luck (if using 2) + Fortune Ring + 20 = Alot of lucker
Familiar - with Luck will come in handy for you
Used to be a Pain to Craft abunch on PSP lol well you get the idea.
so put that on an archer and stand them next to your blowgun wielder, problem solved
same goes for vigorous attack and melee procs
Damage isn't the focus of blowguns.
Ninja can land 2 debuff of your choice with blowgun (with help of archer) so be creative with it.