Tactics Ogre: Reborn

Tactics Ogre: Reborn

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rmstitanic94 Nov 14, 2022 @ 10:37am
Chapter 4 Heim battle strategy?
How do they expect you to beat Brantyn without chariot or incaps? Those are bonus conditions so they should be very doable but I'm getting totally wrecked.
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Showing 1-8 of 8 comments
rmstitanic94 Nov 14, 2022 @ 3:22pm 
Alright it was tough but I finally made it through! If anyone needs help with this fight, let me know!
Werner Nov 23, 2022 @ 1:18pm 
Yes please. This is ridiculous. He nukes and oneshots me with his magic that does three hits at about 300-400 damage EACH. And he can use it across half the map. And he gets almost infinite mana. And he has two healers. And he has a legion of terror knights who block the way to him. And he has another legion of backup in the form of archers and other nukers.

And I have no way to grind because the game won't allow it at what they think is the max level. No fun allowed, I guess.

This game is starting to become really frustrating. Have they tested it at all? Contemplating on changing my review to not recommended, which is a shame because I think it's a really well made remaster in other aspects. :/
nvmvoidrays Nov 23, 2022 @ 1:36pm 
Originally posted by Werner:
Yes please. This is ridiculous. He nukes and oneshots me with his magic that does three hits at about 300-400 damage EACH. And he can use it across half the map. And he gets almost infinite mana. And he has two healers. And he has a legion of terror knights who block the way to him. And he has another legion of backup in the form of archers and other nukers.

And I have no way to grind because the game won't allow it at what they think is the max level. No fun allowed, I guess.

This game is starting to become really frustrating. Have they tested it at all? Contemplating on changing my review to not recommended, which is a shame because I think it's a really well made remaster in other aspects. :/

honestly, the battle was pretty easy. he usually won't do anything for 2 rounds (or he'll just use spiritbolt, which is whatever). use mages/archers to hit him from afar and use your frontliners to keep the terror knights from rushing down your ranged characters.

i was able to do it with 3 Mages and an Archer pretty easily. you can also use a lobber to toss spoilspell at him as well, which reduces his magic damage significantly. if you aren't using debuffs, you 100% should. they're ridiculously good.

if you're worried about your casters being one shot by his summon, get a Knight or WK and use Guardian Force to protect them.
Last edited by nvmvoidrays; Nov 23, 2022 @ 1:38pm
knockoffsoda Nov 23, 2022 @ 9:34pm 
The way I heard this battle being talked up had me worried, but I only had to restart once to finish it no-incap.

The first two turns are spent hanging around the starting point buffing and filling up MP with Fruits of the Adept. If you advance too quickly, you'll run into that wall of Terror Knights and not only will they inflict Fear, but they will be close enough to the healers that a lot of your damage will be mitigated, and you'll be close enough to the Mages and Fusiliers that they will peck away at you.

Honestly I was kind of underwhelmed by Brantyn's magical power. He'd get 3 hits off of his summons on my Frightened characters, and they didn't go down (probably took about 80% of their health). This just means you need to keep everyone who is a likely target topped off when his turn is coming up.

I did this fight on Law and thus had Velocity Shift available on three characters (didn't convert Ozma to get a fourth) which undoubtedly helped. Any Skill cards that show up around you at the start should be given to them to get it to proc more frequently, and those characters need to be placed in such a way that when it does proc, you get maximum benefit.

Anyway, ultimately I put down all the Terror Knights, and some of the backline before finally taking out Brantyn when he charged in.
rmstitanic94 Nov 24, 2022 @ 5:01am 
What everyone else has said so far is probably correct! TBH I did this fight so long ago that the common knowledge hadn't really shifted towards "items + debuffs good/clerics bad for healing" (or at least, I wasn't aware of this, ha) so I handicapped myself quite a bit here, as the best healing items I had were mend leaves +1. If you can bring good healing items, Brantyn shouldn't be able to kill anyone faster than you can heal them unless he gets some lucky crits.
Heau Nov 24, 2022 @ 8:12am 
Ugh. In my game on his first turn one he procced every auto, ramped up 86 mp, and used his summon spell thing on denam which hit not 3 but 4 times for ~300-350 a pop. I was level capped but it 100-0 me. I didn't bother with the incap bonus because I thought it'd take me hours and I really haven't used chariots in my blind playthrough. Still very manageable on first try with enough res stones, just rather annoying.
Last edited by Heau; Nov 24, 2022 @ 8:16am
hindel1313 Nov 24, 2022 @ 8:16am 
I replace nearly every human unit with Dragons 1 octo, 1 griffin. Dragons form a defensive line with rampart. Boulder toss the the terror knights to death. when they get close breath attacks especially blue dragon's breach. Almost every battle in this game the enemy units run at you even if they have the high ground. Which ever one gets closer first get all the rock to the face. I kill clerics and mage and archers when they are dumb enough to get closer. I have one beastmaster in the middle of them to boost them all. and i use speed boost on the beastmaster and the Octi and the griffin.

The griffin flies around to harass the healers or to bait the melee then fly away to heal then repeat. the Octopus has a poison rain skill that hits in a large area and poisons most of the time like 70% of the time for me. All of these units counter attack on their own except spells.

They all have attack rings, 50% healing items, one 100% heal and a rez item. This particular battle was alittle easier than some of the earlier ones for me i killed every one then burned down the boss. Skills i use dragon sight or whatever is called so things don't avoid most of the attack of boulders. hp boost, rampart aura Once i started doing this the game got way easier. for me all human units are trash except beastmaster and lord. I occasionaly use a valkyrie/cleric for the speed boost. Kill all the things.

Its fun when an archer hits the griffon for 50 and the counter attack hits them for 150. :praisesun: The difficult bit is recruiting all these things even with chariot i used chariot 20 times in a row to try and get a hydra. Each time did something slightly different 40% chance whiffed every time. Sqauresoft percentages have ALWAYS been false 10% or less works every time, 99% fail most of the time in all their games.:BL3Facepalm:
Werner Nov 24, 2022 @ 9:11am 
I appreciate your input, but I'm looking to not get incapacitated OR use chariot. So that ramps up the difficulty (otherwise I could probably just bum rush him and sacrifice a few characters). Unfortunately I have too few dragons and no griffins.

Will try debuffing him though, thanks!
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Date Posted: Nov 14, 2022 @ 10:37am
Posts: 8