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they did a phenomenal job at making the game look decent at 1080p-4k. without completely redrawing all the sprites and their animations from scratch for HD that's some of the best sprite up scaling I've seen.
could it look better? of course. but that's a monumental amount of work and dev cost to completely redraw every sprite in the game which wouldn't lend itself to being very cost effective based on what they would likely have projected as their sales target.
The only reason anyone would say they like them is because they work for them. They are just ugly you cannot even see the peoples faces.
That necromancer dude OMG that is the worst face in the game does not look like a face at all.
Because FFT had such great faces? Sprites don't really have "Faces" to begin with.
Reading this makes me wonder if Nvidia filters work on the game.
I don't want reworked sprites, that would huuh... tear me away from the OG experience a bit more than this already does, but softening filters are always weird on 16 bit graphics. It was 20 years ago when I was emulating my snes games, and it still is today. That blocky charm 16bit graphics have is awesome and very nostalgic.
Game is perfect otherwise, coming from someone that played this game two dozen times on the ps1, and twice or so on the psp.
Adding a CRT filter on the game and maybe some sharpening with reshade might help. I might try later.
CRT came with it's own "Softening" filter. People seem to forget you didn't have "Crisp 16 bit graphics" back then.
I don't get what you mean ?
They were very low resolution and CRT's produce sort of a scanline effect.
The problem here is that there's a filter over the sprites that smoothens the edges of what would be pixelated graphics, taking away that 16 bit charm. Chrono Trigger (PC remaster) for example has a toggle to remove it and it's much more pleasant to run with the older, more blocky graphics, even without the scanline effect of the CRT's. Is a million times more nostalgic.
Again, you don't "See" those edges on a CRT because of the softening/blur effect due to how CRTs function. People never saw "crisp" 16-bit sprites until the LCD days.