Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Sephiroth Nov 14, 2022 @ 3:39am
Please fix the characters graphics
Everything except for the characters look nice.....
I mean how could you miss the MOST IMPORTANT thing we are looking at characters all game not the grass on the ground.

Now you did a great job on making the other stuff look great but can you please apply that same work to the characters.

Right now they all just look a little blurry and ugly.
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Showing 16-30 of 57 comments
Zoid13 Nov 30, 2022 @ 9:53pm 
from the source they were working with (psp 480 × 272 and or snes at 256×224 for the full screen resolutions) hell the source sprites themselves are like 16x24 pixels
they did a phenomenal job at making the game look decent at 1080p-4k. without completely redrawing all the sprites and their animations from scratch for HD that's some of the best sprite up scaling I've seen.

could it look better? of course. but that's a monumental amount of work and dev cost to completely redraw every sprite in the game which wouldn't lend itself to being very cost effective based on what they would likely have projected as their sales target.
DVerde Nov 30, 2022 @ 10:08pm 
Playing at Fullscreen at 4k... I can say the character sprites/terrain look *good enough*. Sure, the arrows look weird but how many times are you firing your bow each battle? XD
Zoid13 Nov 30, 2022 @ 10:14pm 
i play in a 1080p window on my 4k screen. i think it looks great :)
Sephiroth Dec 1, 2022 @ 9:20am 
Originally posted by REhorror:
I must be the only one who likes the current sprites, they look like water painting and fit with the upscaled environment.
No one likes them. Not even you.

The only reason anyone would say they like them is because they work for them. They are just ugly you cannot even see the peoples faces.

That necromancer dude OMG that is the worst face in the game does not look like a face at all.
Last edited by Sephiroth; Dec 1, 2022 @ 9:21am
zombygunner Dec 1, 2022 @ 10:06am 
the game is still new prehaps it will get updated to include some graphic things
DVerde Dec 1, 2022 @ 10:07am 
Originally posted by Sephiroth:
Originally posted by REhorror:
I must be the only one who likes the current sprites, they look like water painting and fit with the upscaled environment.
No one likes them. Not even you.

The only reason anyone would say they like them is because they work for them. They are just ugly you cannot even see the peoples faces.

That necromancer dude OMG that is the worst face in the game does not look like a face at all.


Because FFT had such great faces? Sprites don't really have "Faces" to begin with.
zombygunner Dec 1, 2022 @ 10:09am 
i thought the fft people did look better on ps1 mabey not been a while
Jedo Dec 1, 2022 @ 10:14am 
Originally posted by Hexxagone:
Maybe a filter that adds noise or texture to the whole screen would make it look better. The whole game looks too blurry. even that option that games have that lets you add a screen door look would help

Reading this makes me wonder if Nvidia filters work on the game.
Zoid13 Dec 1, 2022 @ 4:19pm 
Originally posted by 1grimmreefer:
i thought the fft people did look better on ps1 mabey not been a while
FFT looked better on the ps1 because you still had an appropriate CRT TV to play it on :P
This PC Dec 1, 2022 @ 4:23pm 
I would really love to get the ability to disable the softening filter on the maps/characters myself, not going to lie, I was a little disappointed that I couldn't.

I don't want reworked sprites, that would huuh... tear me away from the OG experience a bit more than this already does, but softening filters are always weird on 16 bit graphics. It was 20 years ago when I was emulating my snes games, and it still is today. That blocky charm 16bit graphics have is awesome and very nostalgic.

Game is perfect otherwise, coming from someone that played this game two dozen times on the ps1, and twice or so on the psp.

Originally posted by Jedo:
Reading this makes me wonder if Nvidia filters work on the game.
Originally posted by 1grimmreefer:
i thought the fft people did look better on ps1 mabey not been a while

Adding a CRT filter on the game and maybe some sharpening with reshade might help. I might try later.
Last edited by This PC; Dec 1, 2022 @ 4:28pm
DVerde Dec 1, 2022 @ 5:08pm 
Originally posted by jdtuggey:
I would really love to get the ability to disable the softening filter on the maps/characters myself, not going to lie, I was a little disappointed that I couldn't.

I don't want reworked sprites, that would huuh... tear me away from the OG experience a bit more than this already does, but softening filters are always weird on 16 bit graphics. It was 20 years ago when I was emulating my snes games, and it still is today. That blocky charm 16bit graphics have is awesome and very nostalgic.

Game is perfect otherwise, coming from someone that played this game two dozen times on the ps1, and twice or so on the psp.

Originally posted by Jedo:
Reading this makes me wonder if Nvidia filters work on the game.
Originally posted by 1grimmreefer:
i thought the fft people did look better on ps1 mabey not been a while

Adding a CRT filter on the game and maybe some sharpening with reshade might help. I might try later.

CRT came with it's own "Softening" filter. People seem to forget you didn't have "Crisp 16 bit graphics" back then.
This PC Dec 1, 2022 @ 10:28pm 
Originally posted by DVerde:
CRT came with it's own "Softening" filter. People seem to forget you didn't have "Crisp 16 bit graphics" back then.

I don't get what you mean ?
They were very low resolution and CRT's produce sort of a scanline effect.

The problem here is that there's a filter over the sprites that smoothens the edges of what would be pixelated graphics, taking away that 16 bit charm. Chrono Trigger (PC remaster) for example has a toggle to remove it and it's much more pleasant to run with the older, more blocky graphics, even without the scanline effect of the CRT's. Is a million times more nostalgic.
Last edited by This PC; Dec 1, 2022 @ 10:29pm
Jedo Dec 1, 2022 @ 10:39pm 
Honestly, it would have been cool if they gave us the option to at least try out that pixelated style. I really love it on some of the other games I've played.
Last edited by Jedo; Dec 1, 2022 @ 10:39pm
Pickleton Dec 1, 2022 @ 10:50pm 
Just Fullscreen the psp or psx versions. The sprites won't look nearly as crisp as people keep insisting they were.
DVerde Dec 1, 2022 @ 10:51pm 
Originally posted by jdtuggey:
Originally posted by DVerde:
CRT came with it's own "Softening" filter. People seem to forget you didn't have "Crisp 16 bit graphics" back then.

I don't get what you mean ?
They were very low resolution and CRT's produce sort of a scanline effect.

The problem here is that there's a filter over the sprites that smoothens the edges of what would be pixelated graphics, taking away that 16 bit charm. Chrono Trigger (PC remaster) for example has a toggle to remove it and it's much more pleasant to run with the older, more blocky graphics, even without the scanline effect of the CRT's. Is a million times more nostalgic.

Again, you don't "See" those edges on a CRT because of the softening/blur effect due to how CRTs function. People never saw "crisp" 16-bit sprites until the LCD days.
Last edited by DVerde; Dec 1, 2022 @ 10:53pm
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Date Posted: Nov 14, 2022 @ 3:39am
Posts: 57