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By most efficient it must be the Law.
First reason is Coda 1 need certain character recruited which can't in N route (only need to be in party no need to be writen alive in warren report).
You need to finish certain dungeon till 100 and have certain character to be writen as dead in warren report before finishing chapter 4 to be able to proceed to coda 2.
There is 2 character you need to have in party which 1 of them can only be recruited in Law route and need good ending for coda 4.
So if you looking for efficiency.
L route> Clear the dungeon till 100> clear all side quest in chp 4> finish chapter 4 with good ending> clear Coda 1 (this is to make anchor point in coda 2 with that certain character writen dead in warren report so there is no need to go back again clearing 100f dungeon)
From that point you are free to world back to either C>N or N>C (when you finish ending your anchor point in C1 will be rewriten)
After you are done with C & N, go back to anchor point in coda 2.
Well just follow your heart it can be C Route> L Route> N route> clear f100 dungeon>clear everything + ch 4 good ending> coda 1, 2, 3, 4
vice verse
Note: There is two ending, you need good ending to access coda 4. So make sure you are in good ending before doing any coda thing.
Each of them have good units join you (some require you to follow guide carefully) with interesting story going on.
Neutral is kinda meh story and no unique units to talk about, you can try that at last.
Also no need to start new games because of WORLD system (rewind time to try out other scenario or change outcome) accessible from end game. So feel free to play to your liking.
In terms of story progress, I think the consensus is that the Law path is one of the most interesting. Lots of Game of Thrones esque back stabbing and very dramatic. This is followed by the the Chaotic path, then Neutral tends to be the least interesting of the three to most people.
But in terms of progression efficiency with the Wheel of Fate Tarot system and its "New Game Plus" -esque elements the general consensus to go through the game in Neutral first (mostly for the Phoraena sisters - I know I spelled that wrong), get the bad ending and Lord class, then go back and do the Chaotic Path with a good ending and the Princess, then finish with the Law Path.
Gonna go Law > Chaos > Neutral
Then Lawful to get the other ones I really like and Neutral to clean up, but there's nobody there I absolutely HAVE to get, just a collection of exclusive semi-uniques.
* Not certain if this version gives Arycelle and Cressida the complications they had in the previous versions. Arycelle loses a lot of loyalty (enough to usually quit) if you go neutral, while Cressida's recruitment requirements were a lot more onerous when you actually killed your enemies while grinding, which effects your rep.
Need about 50+ of the reputation to get the unit to join
Like, we can say that canonically, in MotBQ the real ending is the World Tarot ending because Tristan is on the Throne in LuCT, they at least had the seal breaking magic sword (for it to be stolen by the Lodissians) and the Zenobians in OB64 are all the ones that went with the Opinion Leader to the north at the end of that ending.
But since OB64 takes place around the same time as LuCT and Knight of Lodis is a prequel, nothing is really locked in like the MotBQ ending is.
Literally exactly the opposite.
"Lawful" and "Chaos" in TO do not represent Good or Evil. They represent whether you follow orders or if you don't.
Hmmmm. Cause I remember in the PSP version (never finished it RIP PSP) I went for Neutral first because of Arycelle but the loyalty drop led to me grinding for points to get her back to the minimum to not leave. If the system is the same, is there a way for me to get her after finishing the game on a different route? The only thing I know of is to let her die on any of the routes after finishing the game once (as long as she's in the team) so the Warren Report lists her as dead and the loyalty drop isn't applied.