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Start as far to the right as possible and, very simply, jump up to the top rim when Leonard gets close. Pay attention to the turn order, chip away with your elemental spell, don't bother with any status effects and don't be stupid and either get baited into jumping down when he has a double turn coming, or stand on an edge adjacent to a space he can move, because his finishers will hit you on top of a skyscraper; you'll be done with him with zero threat whatsoever.
.....
I just dueled him?
Made Denam a Knight, sword and board+1, made sure to focus skill proc items so the buff procced every turn and used his skill-happiness to make sure I could finisher him to death... he never heals but if you take enough of the 75% heals with you it takes him about 3 rounds to get you to the point where you need to heal....
Replayed it again WITH my party and I just absolutely nuked him...did even get a single down.
Relax, you're overthinking it. It's entirely possible to square up with the guy legitimately, you just should consider using the resources available to smooth the encounter over; it's meant to be challenging, even though certain builds absolutely roll it over.
The Ninja suggestion is for people who, for whatever reason, don't want to apply basic cognitive skills in a tactics game, meaning -anyone- can accomplish a win.
Turn 1: use fortify item on self. move to a spot 2 squares outside of his movement range.
Turn 2: 2 panels away? use weaken item on him and move out of his range again.
Turns 3 onward: stabby stab with spear (finishers) and try to move out of range if you can. Heal items when necessary.
One thing you can do is dance around him outside of his range and do damage, I did that because coincidentally I turned my Denam into a ninja which I wanted to do as soon as I got a mark, which was just before that fight.
But there are other classes, like the Run Fencer that can do that as well. Choosing a Knight will work too.
When I ran him as Ninja, I kept running... waited until his Phalanx didn't pop and hit him then with my strongest thing.
This fight is easy once you understand the mechanics of Tactics Ogre Reborn more. Funnily all fights are allot easier when you WORLD back and redo stuff.
I've also noticed overwhelmingly that whenever someone complains about this game being too hard, they say that FFT is better. Kinda funny pattern I noticed, that I think points out something about FFT's difficulty that people don't want to hear :^)
Anyway, I just kinda face tanked him with rune fencer Denam after throwing strengthen/fortify on myself. I could've AI battled him if the AI used buff items
The hardest part of Chapter 3 isn't Leonar, on Chaos, it's f'in Xaebos; the first time around. XD
I did not play One Vision, because all it did was shuffle around and re-balance big parts of the game, when I didn't like quite some mechanics in it... reorganizing just doesn't do it for me.
But yeah those fights that are hard here, where hard in the original game also. And in the PSP version as well, if memory serves. The Cards just add another layer that you have to somehow deal with.
As for Final Fantasy Tactics, that game is hard if you go in blind. Especially the first two Lucavi fights are. Without knowing what you gonna face and and overlook of all skills you will struggle in those. At least all my friends did back in the day. They literally all went out and had to level some other classes up to gain their skills to pass them.
Another thing in Final Fantasy Tactics is that Gear is giving you the majority of HP and MP. A friend of mine, leveled in Chapter 1 to level 50, to a point where he had to save every step because if there is one more RNG fight, he would be dead.
Because while yes you can turn everyone into a Monk and do level appropriate damage... you would run in with very low HP gear and be such a glass cannon, while most enemies would be beasts where you can't steal their gear. Final Fantasy Tactics had spots with actual Human enemies in RNG fights, but those where not in Chapter 1, lol.