Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Goldy Hugs 12/nov./2022 às 3:21
Ps1 vs PSP vs PSP OV vs Reborn
This could get rough, say your stuff
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Exibindo comentários 4660 de 123
jlaflair 12/nov./2022 às 19:16 
As someone who poured tons of hours into the Vita version, thoroughly enjoying the Reborn version. Also, as a voice actor by trade (who also happens to be half-Japanese), I think both languages did an excellent job portraying their characters, particularly the more primary figures in the story. People get a bit snobbish about that; I love these tactical RPGs for generally *not* sounding like anime.
DecalMan 12/nov./2022 às 19:16 
Reborn - Easily.
I like grinding, but hate i have to grind endlessly to keep all my party members near the same level, this version fixes that.
Plus a ton of other QOL fixes!
Dthomaz 12/nov./2022 às 22:38 
PSP OV is the best. i don't agree with all the changes, but overall is a very well thought mod that took years to finish, while taking in consideration feedback from the community, it improves the game systems and fixes most of the flaws in the psp version.

Reborn have the potential to be better, maybe in 1-2y when modders fix it.
Última edição por Dthomaz; 12/nov./2022 às 22:38
Smakit 12/nov./2022 às 23:07 
For me, I think its PS1 > Reborn > PSP


Escrito originalmente por REhorror:
The card system still means you have to maneuver around the battlefield, which is less boring than grinding.

Does it become more meaningful later into the game? I'm not far yet, but have mostly ignored them unless they are there. Which is fine, I just wouldn't say it makes it any more exciting and definitely not required.

If there is a card next to an enemy I want to attack, I'll grab it, or if I attacked and one is near that is useful, I grab it afterwards if I have move left (if it doesn't mean letting an enemy out of a blockade). The AI seems to do the same for the most part - though I've seen cistina go out of her way to hit a red card for some reason once, losing her bonus lol.

Don't get me wrong, I'm not one of the people that hates it, I just honestly don't feel it adds anything meaningful either. Maybe it would make it easier if I circled around grabbing things but it hasn't been at all necessary yet either.
Wither 12/nov./2022 às 23:17 
Escrito originalmente por ルイシャナ:
Escrito originalmente por Pickleton:
Hot take, but I really think One Vision is not good. Haven't played v1.0 yet because it literally came out just as Reborn is coming out, but it was a balancing mess. It makes like half the classes and items ridiculously powerful and the other half pretty much useless. The item balancing in particular is crap.

If it PSX version was modded to make stats a bit better balanced, I think that would be the best version out there. I'm having a lot of fun with Reborn so far, but PSX had both training mode AND random battles. It also didn't have level restricted weapons and the enemy scaling was actually pretty on point up until lvl35.
Also, you couldn't go back and redo everything to try for a "happy end" where everyone's alive. The permanence of characters dying in the story and never seeing them again makes the story all the more impactful. Like when homeboy dies in N route and gets zambo'd, it kinda ruins the mood when he's also alive standing right next to you. :^)
Did you know most of balancing in reborn pretty much same as in OV like scalling HP and stats.
Giving trajectory to mage as option.
Removing useless skill.
Removing useless debuff like Spendthrift.
Making ailment removing spell/item 2 in one intead just one every ailment.
Buffing healer output so they are not useless. Give them option to meditate, can equip book with meditate ability attached.
Even TK buff in reborn similar to OV, it can breach frighten well.
Rarer item/upgrade equipment have different color.
Most of class balanced not making melee useless anymore.
Removing the cast spell with item.
Enemy have right weapon & right skill.
Monster unit not useless anymore.
More variance on weapon choice. Warrior should have those spear like what foot soldier should do. Oh i forgot reborn dont have that, rip terror knight official art with 1h sword but can only use 2h sword.
Item in OV balanced well what do you mean? Even they removed the useless item like catalyst for draconic spell (change it for another weapon slot or armor slot). And draconic actually scaled well with attack.
Almost no class feel underperformed.... like vanilla psp TK or cleric.

Reborn is the closest thing to what OV offer.

Other post said they remove magic leaf from shop AND caster could only cast 4 spell at a time? No TP..... It drifted VERY far away from original concept.
リュータ 12/nov./2022 às 23:38 
Escrito originalmente por Wither:
Escrito originalmente por ルイシャナ:
Reborn is the closest thing to what OV offer.
Other post said they remove magic leaf from shop AND caster could only cast 4 spell at a time? No TP..... It drifted VERY far away from original concept.

I did said Reborn is the closest thing to what OV (One vision, the mod of PSP luct) offer not PSP vanilla.

No TP is good thing, MP now act as tp anyways and they do generate too if you receive damage or doing damage. Its just matrial class now have mp. And hybrid class make up the gap between using both magic and finisher with having meditate. Meditate now have level so its fix problem with mage mp *they have big mp pool = higher mp generation for meditate*, mage will start with item to buff their spellstrike/spellcraft anyway. The 1 magic leaf in your inventory will most likely stay for whole chapter.

About 4 spell to cast... did we really need to set all I, II, III, IV of every spell now that we have better mp pool & better meditate? The answer most likely NO. I will just set the strongest III/IV missile or aoe spell and call it a day. Note that you can scout now except some ambush battle, so you can change around your spell pool to adapt the situation.
And im glad now they can be changed or removed. Imagine browsing thru all the spell just to find that one spell you need is at bottom of the pool.
R for Reload 13/nov./2022 às 0:01 
Escrito originalmente por Smakit:
For me, I think its PS1 > Reborn > PSP


Escrito originalmente por REhorror:
The card system still means you have to maneuver around the battlefield, which is less boring than grinding.

Does it become more meaningful later into the game? I'm not far yet, but have mostly ignored them unless they are there. Which is fine, I just wouldn't say it makes it any more exciting and definitely not required.

If there is a card next to an enemy I want to attack, I'll grab it, or if I attacked and one is near that is useful, I grab it afterwards if I have move left (if it doesn't mean letting an enemy out of a blockade). The AI seems to do the same for the most part - though I've seen cistina go out of her way to hit a red card for some reason once, losing her bonus lol.

Don't get me wrong, I'm not one of the people that hates it, I just honestly don't feel it adds anything meaningful either. Maybe it would make it easier if I circled around grabbing things but it hasn't been at all necessary yet either.
Im waiting for a mod that makes it more like the ps1 verison <:
R for Reload 13/nov./2022 às 0:02 
Escrito originalmente por Smakit:
For me, I think its PS1 > Reborn > PSP


Escrito originalmente por REhorror:
The card system still means you have to maneuver around the battlefield, which is less boring than grinding.

Does it become more meaningful later into the game? I'm not far yet, but have mostly ignored them unless they are there. Which is fine, I just wouldn't say it makes it any more exciting and definitely not required.

If there is a card next to an enemy I want to attack, I'll grab it, or if I attacked and one is near that is useful, I grab it afterwards if I have move left (if it doesn't mean letting an enemy out of a blockade). The AI seems to do the same for the most part - though I've seen cistina go out of her way to hit a red card for some reason once, losing her bonus lol.

Don't get me wrong, I'm not one of the people that hates it, I just honestly don't feel it adds anything meaningful either. Maybe it would make it easier if I circled around grabbing things but it hasn't been at all necessary yet either.
I think the worst part is
tactics ogre for ps1 already had this as a feature with elemental tiles, and it didnt clutter the screen
MrSmiley 13/nov./2022 às 0:22 
Escrito originalmente por jlaflair:
As someone who poured tons of hours into the Vita version, thoroughly enjoying the Reborn version. Also, as a voice actor by trade (who also happens to be half-Japanese), I think both languages did an excellent job portraying their characters, particularly the more primary figures in the story. People get a bit snobbish about that; I love these tactical RPGs for generally *not* sounding like anime.
Also, these are old games some of these people played many times over. They already have their own voices for the characters in their head and it shocks them when its different. That in itself is fine, and they can turn VO off, but insulting actors who did a fine job is not...

I never played psx version but I 100% (except titles) the vita version and I am enjoying this one a lot. I really feel I have so much more freedom with my units in reasonable time
Door Into Summer 13/nov./2022 às 0:31 
I played One Vision for the first time after Reborn and OV is easily more fun because the skills system has not been dumbed down and, of course, random battles. Unique named characters now have been recolored so they don't look like other generics so there are visual improvements as well.
sumdumgoy 13/nov./2022 às 0:37 
I still have the PS1 disk, was so looking forward to this because it is IMO the best TTBRPG ever made. Then for whatever reason I decided not to pre-order and waited to see what people thought. After reading much I will not be buying this... At least not at full price... even then I fear it is going to ruin (save the voice over) what I have always thought of as the best in its genre.
REhorror 13/nov./2022 às 0:52 
So far the only detractor I hear that makes sense is the lack of random battles, but then again, you have dungeon battles and training battle to fill in.

The other seem to come down to opinions whether you like grinding (PSP version) or a more balanced tactical game (Reborn).
R for Reload 13/nov./2022 às 0:58 
Escrito originalmente por REhorror:
So far the only detractor I hear that makes sense is the lack of random battles, but then again, you have dungeon battles and training battle to fill in.

The other seem to come down to opinions whether you like grinding (PSP version) or a more balanced tactical game (Reborn).
Or you know, PS1 verison
Towerbooks3192 13/nov./2022 às 1:00 
Other post said they remove magic leaf from shop AND caster could only cast 4 spell at a time? No TP..... It drifted VERY far away from original concept.

I am only on chapter 2 so far and yes they removed MP items from the shops. This makes sense since you can easily spam finishers ASAP when you get to those high level MP items. Items must be equipped (you got 4 slots for 4 individual items) for each character and this is the only way to use items during battle. This prevents you from having the inexhaustible supply of items during the battle. Other item changes I noticed is the removal of resource items needed for skills. I actually find this cool and ninjutsu seems to be more appealing and I can finally use ninjas not only for double strike.

What kinda is a hit/miss for me are some self-buff skills are now randomly activated (i.e Mother's Blessing for example used to be a skill that requires TP and now it seems random) and it kinda bothers me. I might be wrong but one of the random blue cards guarantee these skills activating.

As for the blue-cards, I only found the auto-skill, critical, physical/magic attack up, and reset debuff cards so far. I don't know if there are more of it. On one hand it makes the field look crowded but on the other, it makes battles more unpredictable (i.e enemies that are far from you might stack up these physical/magic attack boost and becomes a huge threat that you have to take care of immediately).

As to which I prefer, I only played LUCT on the PSP and then Reborn now on the switch. I sunk around 60 hours and I got I think 2 paths done on the PSP version. I am currently on chapter 2 on Reborn. I would say for nostalgia I just like LUCT but man that change on the levelling is a gamechanger for me and make me want to pick Reborn.
REhorror 13/nov./2022 às 1:01 
Escrito originalmente por R for Reload:
Escrito originalmente por REhorror:
So far the only detractor I hear that makes sense is the lack of random battles, but then again, you have dungeon battles and training battle to fill in.

The other seem to come down to opinions whether you like grinding (PSP version) or a more balanced tactical game (Reborn).
Or you know, PS1 verison
PS1 version lacks the additional improvements found on the PSP, I don't even count it for now.
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Publicado em: 12/nov./2022 às 3:21
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