Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Rwar Nov 12, 2022 @ 1:15am
Chapter 3 Brigantys Castle: how is this even possible?
Has anyone actually cleared this?

The boss himself takes ~40 damage from my Berserker, ~50 damage from my Terror Knight with a blunt weapon. He hits for 800-1000 damage. My Knight has 800 HP.

My casters can do ~100 damage with their direct spells, but it takes 3-4 turns before the boss gets into their range, and the four archers kill most of my casters before then.

There's also the Priest in the back. I'm having to sacrifice my Canopus to go around and get Silence on it, but even then, I still can't do enough damage to the boss before everyone dies.

And none of this is considering the two Berserkers, two Terror Knights, and two Mages. If the Berserkers happen to activate Berserk too often, they can wipe out my melee before the boss has a chance to.
Last edited by Rwar; Nov 12, 2022 @ 1:19am
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Showing 1-14 of 14 comments
リュータ Nov 12, 2022 @ 1:38am 
Breach him with dynast king mead. Buff your strongest attacker with aerion plume. Then attack him.
Poison shouldnt be resisted either.
Try to farm a bit in phorampa if you still can't and get your equipment crafted properly.
Last edited by リュータ; Nov 12, 2022 @ 1:40am
Knight with Phalanx + Rampart force and/or bring in Dragon to use them as meat shield.
Make sure you heal/revive everyone before move forward.
Send Canopus to clear out healers at the back. Also don't forget to set critical hit skill and push boss into buff reset card whenever possible. Then it will be easier to deal with him..
badgerbun1 Nov 19, 2022 @ 3:04am 
Hey OP, did you have any luck? I am pulling my hair out, it seems like some builds just don’t work. You need heavy SPIKE damage to even have a chance.
Zoid13 Nov 19, 2022 @ 3:28am 
equip a wiz or 2 with drain MP and keep him as dry as possible so he cant use his finishers. this will only postpone it but it helps a lot (if he comes in early)

stack a few knights Guardian force to aoe split damage between everyone within 2 tiles + Phalanx so the knights themselves live too.
you can soak a tonne of damage this way. the bosses can do their 1000 damage nukes multiple times and you wont go down.

bring in a dragon to be a damage split HP sponge for the knights also good. and % hp potions heal the dragons for 1000+ which is far better than your healers 3-400 heal

some of the bosses are rough and really do force you to prepare an adequate counter group
Last edited by Zoid13; Nov 19, 2022 @ 3:38am
nvmvoidrays Nov 19, 2022 @ 3:57am 
Originally posted by badgerbun1:
Hey OP, did you have any luck? I am pulling my hair out, it seems like some builds just don’t work. You need heavy SPIKE damage to even have a chance.

it's not actually that bad.

my team comp for this was: Denam (Rune Fencer), generic Knight, Canopus (Vartan w/ Dagger and Crossbow), Arc Dragon (Flood would work better, but, my flood dragon was like level 17), two Clerics (Felicia, semi-unique and a Generic), a generic Valkyrie, a generic Ninja (with Benumb and a Katana/Blowgun), a generic Enchantress and a generic Berserker.

make the Knight and Dragon as tanky as possible. load the dragon up with percentage healing items and make sure it has it's breath that inflicts breach. use both of them to corral the enemy into an area you want. use Canopus and the Ninja to sneak around and pick off the casters and spread status. you remember, you can use the Enchantress/Wizard (or a Warlock/Witch) to spread around Poison/Petrify too. Petrify is basically 3-4 turns of guaranteed lockout to any enemy. imo, i would use a Terror Knight instead of a Knight so you can use their Frighten aura. another positive is you can give them a Zweihander +1 to inflict Breach at the same time as Frighten with their self-buff.

i used Denam, my Valkyrie and my Clerics to spread around Boon of Swiftness and basically just slowly wore them down.

don't forget about Dynast-King Mead for Breach (and the flood dragon also inflicts breach with it's breath), Basin of Time for Fortify and Aerion Plume for Strengthen.

buffs and debuffs are insane in this game. each of the strengthening buffs is 20% more damage and the weakening debuffs like Breach seem to incure another 20% defense reduction. stacking Frighten ontop of that and suddenly, that unit is taking 60% more damage through all the stacking your doing and doing less damage because of how ridiculous Frighten is.
Last edited by nvmvoidrays; Nov 19, 2022 @ 4:02am
Jedo Nov 19, 2022 @ 4:00am 
Which path and which boss from Brigantys?

If it's Xaebos I used a Lobber with the Mead and Plume combination.

My Denam was the tank since I raised him as Knight as soon as I could. Definitely survives with Phalanx but it gets dicey against some of the nuttier magic bosses like Nybeth.
Last edited by Jedo; Nov 19, 2022 @ 4:03am
nvmvoidrays Nov 19, 2022 @ 4:03am 
Originally posted by Jedo:
Which path and which boss from Brigantys?

he's talking about Chapter 3 Law battle with Xaebos.
Ginebro Nov 19, 2022 @ 4:16am 
I can't remember the fight but as general rule is good to cast charm on 2h weapon users and casters meanwhile take your biggest damage dealer (canopus is a good choice since he can fly) and pick 2 or 3 dmg buff cards.

Any tank can soak the damage if you give him % healing items, specially dragons and golems.

Also gryphons are great to kill backline casters/healers since they are tanky.

I have trust in you OP, you will do good and feel rewarded after the fight.
Last edited by Ginebro; Nov 19, 2022 @ 4:20am
knockoffsoda Nov 19, 2022 @ 6:46am 
Originally posted by nvmvoidrays:
Originally posted by Jedo:
Which path and which boss from Brigantys?

he's talking about Chapter 3 Law battle with Xaebos.
In Law you fight Xaebos at Almorica and Hektor at Brigantys.
Harmless Nov 19, 2022 @ 10:26am 
Use dragons equipped with mending essences to tank hard hitting mobs like the boss. Throughout the battle, pick up some crit/str powerups. Hit the boss with finishers, they should do good damage. Can usually nuke a boss in one turn if all your units have MP.
knockoffsoda Nov 19, 2022 @ 2:16pm 
Originally posted by Harmless:
Use dragons equipped with mending essences to tank hard hitting mobs like the boss.
Honestly I'd just stay away from Mending Essences in general.

They heal 100% of HP which is great, but the 75% recovery item almost always gets you very close to full, if not totally full.

The difference between the two is 10 RT cost which can add up if you're using a lot of healing in a battle.
badgerbun1 Nov 20, 2022 @ 1:09am 
I finally got it !!! XD you really just need to get a good surround on him and wail on him with every thing you’ve got! If it deals more than 30 damage , use it on him. Yes he can one shot your allys but the bodies still block him, also, it really helped me alot that he was one shoting my damage dealer, because they get an immidiate turn the turn the are resirecuted.
Those 30~50 damages really add up.
Dr. Thunderbeard Nov 20, 2022 @ 1:50am 
You should absolutely not be trying to silence their priest. Sleep works just as well, but your best bet is charm, and failing that just snipe him out with archers.
Jedo Nov 20, 2022 @ 2:03am 
Agreed with the above. I actually turned Donnalto into a Warlock (Wizard works too) since he has high base MND stat. This significantly boosted my chances of using petrify and charm on Melee enemies. Sure, the enemy priest can dispel it, but it wastes their turn doing so. Also, sometimes spreading damage around to make 1 unit enter critical health can distract the healer(s) long enough for you to wallop a boss.
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Date Posted: Nov 12, 2022 @ 1:15am
Posts: 14