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Poison shouldnt be resisted either.
Try to farm a bit in phorampa if you still can't and get your equipment crafted properly.
Make sure you heal/revive everyone before move forward.
Send Canopus to clear out healers at the back. Also don't forget to set critical hit skill and push boss into buff reset card whenever possible. Then it will be easier to deal with him..
stack a few knights Guardian force to aoe split damage between everyone within 2 tiles + Phalanx so the knights themselves live too.
you can soak a tonne of damage this way. the bosses can do their 1000 damage nukes multiple times and you wont go down.
bring in a dragon to be a damage split HP sponge for the knights also good. and % hp potions heal the dragons for 1000+ which is far better than your healers 3-400 heal
some of the bosses are rough and really do force you to prepare an adequate counter group
it's not actually that bad.
my team comp for this was: Denam (Rune Fencer), generic Knight, Canopus (Vartan w/ Dagger and Crossbow), Arc Dragon (Flood would work better, but, my flood dragon was like level 17), two Clerics (Felicia, semi-unique and a Generic), a generic Valkyrie, a generic Ninja (with Benumb and a Katana/Blowgun), a generic Enchantress and a generic Berserker.
make the Knight and Dragon as tanky as possible. load the dragon up with percentage healing items and make sure it has it's breath that inflicts breach. use both of them to corral the enemy into an area you want. use Canopus and the Ninja to sneak around and pick off the casters and spread status. you remember, you can use the Enchantress/Wizard (or a Warlock/Witch) to spread around Poison/Petrify too. Petrify is basically 3-4 turns of guaranteed lockout to any enemy. imo, i would use a Terror Knight instead of a Knight so you can use their Frighten aura. another positive is you can give them a Zweihander +1 to inflict Breach at the same time as Frighten with their self-buff.
i used Denam, my Valkyrie and my Clerics to spread around Boon of Swiftness and basically just slowly wore them down.
don't forget about Dynast-King Mead for Breach (and the flood dragon also inflicts breach with it's breath), Basin of Time for Fortify and Aerion Plume for Strengthen.
buffs and debuffs are insane in this game. each of the strengthening buffs is 20% more damage and the weakening debuffs like Breach seem to incure another 20% defense reduction. stacking Frighten ontop of that and suddenly, that unit is taking 60% more damage through all the stacking your doing and doing less damage because of how ridiculous Frighten is.
If it's Xaebos I used a Lobber with the Mead and Plume combination.
My Denam was the tank since I raised him as Knight as soon as I could. Definitely survives with Phalanx but it gets dicey against some of the nuttier magic bosses like Nybeth.
he's talking about Chapter 3 Law battle with Xaebos.
Any tank can soak the damage if you give him % healing items, specially dragons and golems.
Also gryphons are great to kill backline casters/healers since they are tanky.
I have trust in you OP, you will do good and feel rewarded after the fight.
They heal 100% of HP which is great, but the 75% recovery item almost always gets you very close to full, if not totally full.
The difference between the two is 10 RT cost which can add up if you're using a lot of healing in a battle.
Those 30~50 damages really add up.