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The blur during the moving pictures in the opening was an eyesore though.
anything higher is gonna look off.
Another thing I noticed is the install dir is the folder "psp_image" and "syetem"? Nothing inside, but just caught my eye.
Good idea. Probably looks great on deck.
They are not 3D models, it would be much easier if they were as they'd simply increase resolution and they would look just fine, the problem is they are 2D sprites.
All these sprites are actually still close to the original pixel art even, they're just pre-upscaled for no reason (upscaling could/should just be handled by the engine in real time based on your chosen resolution and zoom levels), which wouldn't be so bad on its own (though it does make it harder to apply proper CRT filters if it's pre-upscaled and not in 1:1 pixel density) as nobody's gonna play it at the original resolution anyway, but on top of this pre-upscaling they've added some weird smoothed out outline that does not match the "inside" of the sprite it contains and often has some wrong fully black pixels at random points.
Zoom into this if you can't see without doing that and look at the winged character's sprite in particular. Smooth outline. Square upscaled pixels within. And he seems to have the largest amount of black pixels. So it probably was some automatic process gone badly. And of course any and all errors and inconstencies matter in how things look when the characters are made of so few pixels originally (upscaled or not), a few of them being off changes a lot.
https://abload.de/img/tacticsogrereborn_20245een.png
https://abload.de/img/tacticsogrereborn_20292ex2.png
Pre-zoomed in for your convenience...
https://abload.de/img/yuckwccl2.png
It's similar for some of the higher resolution 2D art too, pixels inside, smooth outline, it's just less visible there since the pixels aren't as large, there was less pre-upscaling.
Bluring the pixels never makes them more pleasing to the eye. It's looks like a huge smudge. I'd rather it be pixelated, or give me the choice to choose to have the filter on or off.
Redrawing the sprites and mod them into the game is the best way. The problem is, by doing so, you're making the game unoriginal. The sprites weren't drawn by the official artists (like they did to Zero no Kiseki). If you don't care about that, you can play with that and I'm sure someone will make such a mod soon.
For me, I'll just use ReShade's FXAA filter. It's good enough for me as it doesn't modify the sprites too much.
On Sony TVs you can enable Settings > Picture > Reality Creation with a value of around 66, in order to make all sprites and artwork become super crisp.
Cheers ^^