Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Castor Troy Nov 11, 2022 @ 10:30am
Remove Blurry Sprites?
Anyone know a way to remove the blur on the sprites? It looks awful.
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Showing 1-15 of 15 comments
bshock Nov 11, 2022 @ 10:33am 
Nope. Gotta wait on a mod.
NeXT Level Nov 11, 2022 @ 10:48am 
Yeah, was thinking the same thing. They could definitely use some....touch up.
Livy Nov 11, 2022 @ 11:09am 
Portraits seems fine.

The blur during the moving pictures in the opening was an eyesore though.
Mr. Snrub Nov 11, 2022 @ 11:09am 
everything is dats in the install dir and a vdf in the userdata folder. Like others have said, gotta wait for someone to mod it. No traditional ini files to mess around in.
Nov 11, 2022 @ 11:10am 
just scale your resolution to where its supposed to be. its a graphics port of the psp... which was 1280x720.
anything higher is gonna look off.
Mr. Snrub Nov 11, 2022 @ 11:13am 
Originally posted by Kupoe:
just scale your resolution to where its supposed to be. its a graphics port of the psp... which was 1280x720.
anything higher is gonna look off.
This. Also, if you got a deck, should be playing it on that as well.

Another thing I noticed is the install dir is the folder "psp_image" and "syetem"? Nothing inside, but just caught my eye.
Castor Troy Nov 11, 2022 @ 1:55pm 
Originally posted by Mr. Snrub:
Originally posted by Kupoe:
just scale your resolution to where its supposed to be. its a graphics port of the psp... which was 1280x720.
anything higher is gonna look off.
This. Also, if you got a deck, should be playing it on that as well.

Another thing I noticed is the install dir is the folder "psp_image" and "syetem"? Nothing inside, but just caught my eye.

Good idea. Probably looks great on deck.
jlaflair Nov 11, 2022 @ 2:03pm 
The blur is from AI scaling to fit screens the game wasn't really designed to play on. A mod will have to address the issue. It would look absolutely awful if they just took the PSP/Vita models and expanded them to 1920x1080.
Alexandros Nov 13, 2022 @ 4:26pm 
Originally posted by Kupoe:
just scale your resolution to where its supposed to be. its a graphics port of the psp... which was 1280x720.
anything higher is gonna look off.
Originally posted by Mr. Snrub:
Originally posted by Kupoe:
just scale your resolution to where its supposed to be. its a graphics port of the psp... which was 1280x720.
anything higher is gonna look off.
This. Also, if you got a deck, should be playing it on that as well.

Another thing I noticed is the install dir is the folder "psp_image" and "syetem"? Nothing inside, but just caught my eye.
Uh, PSP was not 720p, lol. It was 480x272. Great eye you experts you. Vita wasn't 720p either, it was 960x544. Only Switch is 720p and Deck 1280x800.
Originally posted by jlaflair:
The blur is from AI scaling to fit screens the game wasn't really designed to play on. A mod will have to address the issue. It would look absolutely awful if they just took the PSP/Vita models and expanded them to 1920x1080.

They are not 3D models, it would be much easier if they were as they'd simply increase resolution and they would look just fine, the problem is they are 2D sprites.

All these sprites are actually still close to the original pixel art even, they're just pre-upscaled for no reason (upscaling could/should just be handled by the engine in real time based on your chosen resolution and zoom levels), which wouldn't be so bad on its own (though it does make it harder to apply proper CRT filters if it's pre-upscaled and not in 1:1 pixel density) as nobody's gonna play it at the original resolution anyway, but on top of this pre-upscaling they've added some weird smoothed out outline that does not match the "inside" of the sprite it contains and often has some wrong fully black pixels at random points.

Zoom into this if you can't see without doing that and look at the winged character's sprite in particular. Smooth outline. Square upscaled pixels within. And he seems to have the largest amount of black pixels. So it probably was some automatic process gone badly. And of course any and all errors and inconstencies matter in how things look when the characters are made of so few pixels originally (upscaled or not), a few of them being off changes a lot.
https://abload.de/img/tacticsogrereborn_20245een.png
https://abload.de/img/tacticsogrereborn_20292ex2.png
Pre-zoomed in for your convenience...
https://abload.de/img/yuckwccl2.png

It's similar for some of the higher resolution 2D art too, pixels inside, smooth outline, it's just less visible there since the pixels aren't as large, there was less pre-upscaling.
Last edited by Alexandros; Nov 13, 2022 @ 4:46pm
Veg Nov 13, 2022 @ 4:37pm 
This is the culimation of the emulation war. Where one half said the sprites should stay untouched and the other half loved putting on god awful filters to blur the pixels around and make them more "pleasing" on the eye. Its the worst.
Castor Troy Nov 13, 2022 @ 9:18pm 
Originally posted by Veg:
This is the culimation of the emulation war. Where one half said the sprites should stay untouched and the other half loved putting on god awful filters to blur the pixels around and make them more "pleasing" on the eye. Its the worst.

Bluring the pixels never makes them more pleasing to the eye. It's looks like a huge smudge. I'd rather it be pixelated, or give me the choice to choose to have the filter on or off.
Jay Nov 13, 2022 @ 9:30pm 
I came here to ask this. I don't get why the game is so blurry... even the landscape has this soft fuzz around everything. I feel like my eyes are constantly trying to focus, but can't.
Evangela Nov 13, 2022 @ 9:50pm 
Applying filters on it (like xBRZ4x) isn't the best way to solve the issue.

Redrawing the sprites and mod them into the game is the best way. The problem is, by doing so, you're making the game unoriginal. The sprites weren't drawn by the official artists (like they did to Zero no Kiseki). If you don't care about that, you can play with that and I'm sure someone will make such a mod soon.

For me, I'll just use ReShade's FXAA filter. It's good enough for me as it doesn't modify the sprites too much.
Neon Chinda Dec 5, 2022 @ 11:15am 
Originally posted by Evangela:
Applying filters on it (like xBRZ4x) isn't the best way to solve the issue.

Redrawing the sprites and mod them into the game is the best way. The problem is, by doing so, you're making the game unoriginal. The sprites weren't drawn by the official artists (like they did to Zero no Kiseki). If you don't care about that, you can play with that and I'm sure someone will make such a mod soon.

For me, I'll just use ReShade's FXAA filter. It's good enough for me as it doesn't modify the sprites too much.
you wouldn't need someone to redraw the sprites, they could just be taken from the original psp version of the game.
Vector79 Dec 8, 2022 @ 5:04am 
Originally posted by Castor Troy:
Anyone know a way to remove the blur on the sprites? It looks awful.

On Sony TVs you can enable Settings > Picture > Reality Creation with a value of around 66, in order to make all sprites and artwork become super crisp.

Cheers ^^
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Date Posted: Nov 11, 2022 @ 10:30am
Posts: 15