Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only difference would be a minor skew in stats, since stat growth will see at most a 10% difference in their respective stats. So the wizard leveled as a knight would have higher HP, STR, VIT but lower MP, INT, MIND. The difference is generally insignificant outside of HP/MP imho, though even that is more personal preference and playstyle than one being "better" than the other.
You can view when each Class learns each Skill (and which Skills) here:
https://docs.google.com/spreadsheets/d/1tx1awbYAamyB39_hXFoXvimriNpzWmtxdfzLJxG-oiw/edit#gid=0
I'd recommend making a personal copy of the file (File->Make a copy) in order to gain full access to all data contained within its sheets. One such example would be drop-down lists that contain detailed information of each Skill's effects.
Funnily enough, the Knight actually has a higher MND Growth than the Wizard/Enchantress. The Wizard/Enchantress has the same MND Growth as the Warrior/Archer.
When I get to the post game, I level everyone as whatever class has the highest HP growth that race can access. Especially for my clerics. Being able to take 4 hits vs 4.2 hits before going down might not sound like much, but healing has crap scaling on stats so it's not like they lose out on effectiveness. PotD 2 winged clerics leveled as vartans with maxed hammers are such an improvement over fielding Donnalto who has cleric stat growth and no wings.
So simply changing classes means they will learn all that classes skills up to your level... what that is a really bad mechanic. Should have to be earned and built. May be not as hard core as FFT but should require some training fights at least. Seems to easy to switch a class and get all their skills. Also losing them when you go to another class is bad mechanic imo.
Is there a way to get a double cast like FFT or Fell Seal?
I notice there is a double attack for melee characters but did not see something similar for casters.
I want to make a powerful caster.
There's no double cast, but the summon spells available in the post-game hit multiple times.
The basic Wizard class learns a skill which makes RT cost of the next spell equal to zero, giving you a faster turn. That or using strats involving RT resets (Paradigm Shift, fairies, resurrection). This is about as close as you can get to a magic machine gun.
I learned in previous iterations of the same game it was better meaning characters had more skill slots (10) instead of (4) with which to equip things and also they learned skills with earned skill points like FFT did. Apparently they also had a way of transferring skills from other classes they learned with another class. (using a silver coin or something like that).
So based on that I guess I also disagree with "its not just how it goes"
this looks like a version where they took all that fun stuff out of the game.
Made it less customization which over all means less strategy as I can't make my characters as I could in the previous games with more skill slots etc.
This is what I hate about some remakes they sometimes miss the mark.
Still a fun game just not as good as the previous ones from what I can see (previous Tactics Ogre games).
---> Thanks again Pickleton for the info.
still fun game despite.
anyway
Well that wraps this up
A common complaint in this discussion board in the early days of release was "4 is less than 10, so game is gutted" but the way skills worked in PSP actually got LESS utility than you get in Reborn.
That argument died down as people realized how the skill system actually works.
For example, a Wizard in Reborn can run with:
Skill #1 Meditate
Skill #2 Engulf
Skill #3 Conserve RT (can get all 3 of these going on same turn, btw)
Skill #4 Cudgel/Dagger/Hammer or Concentration (damage/debuff-focused Wizard)
Class Passive - [element] Arts (counting x2 for element+dark)
Personal element - Augment [element]
Personal element - Attenuate [opposing element]
Offhand - Parry (Wizards couldn't equip this in PSP)
Body - Wade I
Gloves - Jump I
Boots - Swiftfoot I
- That would cost 12 out of 10 skill slots in the PSP version.