Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Definitely bring a cleric (or Catiua if you have her) to counter Condemn.
If you've got gunners or beast tamers, equip their highest leveled weapon skill and chuck bombs at him during phase 1. Enemies in THIS particular doppelganger fight, at least, don't load in with your consumables iirc, so you can chuck shots at him while they can't in return.
If you've got a bunch of Circlet+1 head pieces, it has pretty dang good magic damage reduction for phase 2.
Other than that, bring plenty of healing consumables on top of bringing a cleric or 2 (or heck, even 3), since phase 2 he does very high amounts of AoE magic damage and moves rather fast.
You can get your army stacked with cards before ending phase 1 as well.
Lets see. All my units are lvl 40. Im using danem as melee with 2h hammer. I have 2 of the sisters for control charm or aoe spell. Hobryn 2h sword as Terror knight (who rarely auto casts terror). Canopus as Rune fencer for bow finishers for control, or spell damage. The 2 white knights with spear and hammer. And 2 generic wizards for aoe damage.
I do not use the sword since the only character i have leveled swords with is a dragoon which i dont even use, and i dont see any benefit in using the sword honestly.
I would have to check if i have absolution spell allthough im not using a cleric. However there's not even time to revive my units because im constantly getting hit or dying.
So my main approach is rush the boss with anyone who can get near and throw the spell debuff. Which honestly it doesnt make any difference because: 1-on his first turn he spams the dark metoerite dealing 170-250 damage to each of my units, AND CASTS THE DEFENCE REDUCTION BUFF. 2- he teleports and melee my units for 600 phyisical damage.
Appart from this strat. i have tried sending pack of dragons, but they barely auto trigger the dragon scale thing.
I managed to get to phase 2, like i said, but not worth like this. More than half my units are allready dead.
Just make Denam a knight and then lord, equip the sword that has light affinity to contrast with the bosses dark affinity, and take him solo into the fight with the skills...
1 Handed Swords, even if untrained.
Strengthen, IIRC that's the name. It's the one that gives you + Defense.
Phalanx
First Aid
Take only Denam and run around the room picking up support cards. Pick up 3 support cards and kill your mimic. After you have 3 support cards kill the first boss to end the phase. Pick up a damage card too if you want or anything really. It doesn't matter.
The last boss can't kill you now. Your defense+phalanx should trigger every round. First Aid should cover any damage you take.
Just slowly whittle the boss down. It'll take a while.
Cautia suicide in my playthrough. Denam is Lord yes. Okay.. i can try this and come back with the results. I once tried to solo with him it didnt go well, since i was getting chopped fast. Would it help if i change Denam affinity to light? (he is lightning)
To make things a little easier, give Denam both the poison and stun spells. Enemy AI wont use status effect spells, so you can apply poison to your doppelganger but he can't use it on you. Poison does a good bit of damage and phalanx doesn't mitigate it. The boss (both phases) can be stunned as well, which will give you a bit more survivability in case you're still having some trouble. Him losing a turn every now and then will give you some breathing room.
I will try again tho, carrying a stun (allthough the % of hitting is not great).
Just pick up 3 support cards and an attack damage card. Avoid picking up cards after that and the attack card is optional.
If you kept picking up cards, you only keep the last four you've picked up. Sometimes I take for granted that people know things. But to be fair, this is not explained very well in the game, if at all.
EDIT: To be even more clear, I'm talking about blue buff cards. Your character can pick up as many green cards as they want.
oh lord... i didnt know that they got replaced... now i understand!! ok, here i go again...
https://ibb.co/KjvyDYS
Thank you guys, the battle was no fun at all though. It took like 40 min or more just shooting wendigo and missing 2/3 out of 4. Insanely borring and tiering.
Maybe i should have try going as caster, the sword didnt help on the second phase.
I made other assumptions too, like I assume you've got high defense armor from crafting in the shops? Nothing rare, just what you can get ingredients with from the store.
If that strat doesn't help, I'll have to pass it back over to Pickle. That was my big flourish of a contribution. I didn't have trouble with it, but maybe I had different gear.
My previous time doing it I brought a bunch of characters with charm through caldia or Charm spell, a couple zombie dragons, and a bunch of healers that don't have the Ease spell. This way I could charm like half doppelgangers and run around picking up cards in phase1, and full heal like mad in phase2. A couple auto-skilll cards on a few zombie dragons with Dragon Scale and then pack them in with the rest of your units so he kills himself on reflect damage.