Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Niiai Mar 25, 2023 @ 5:15pm
Speed and weight
Can somebody explain how speed works in the game? Are daggers faster then other weapons? What does beeing faster mean? And how does running a big tanky terror knight always leave my dennam so slooow?
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Showing 1-9 of 9 comments
Pickleton Mar 25, 2023 @ 5:50pm 
There are 2 things to keep in mind when calculating speed: WT and RT.
WT is a number that's calculated by the character's base WT, class WT, and all the equipment that they have equipped. On the status sheet (outside of battle), this number is shown in the top-right corner. If your character passes their turn without moving or performing any actions, this is the amount of time that character needs to wait before getting their next turn.
RT is then added on top of that. RT varies wildly depending on what you do. Each class pays a different RT for each panel moved that turn. A vartan moves 5 panels and that's 35 RT added. Attacking with a high RT 2-handed weapon will add a decent amount more.

This is why clerics seem to go so fast while your terror knights go so slow. Clerics have a lower base WT, have lighter equipment, and heals are only like 20RT even at higher ranks, and so only end up spending about 130RT on a turn (if they drop a heal and don't move). Meanwhile, a TK can drop 200RT moving up to an enemy, using Frightening Strike and then attacking with their high RT weapon.
Niiai Mar 27, 2023 @ 12:13am 
Can I see the RT of spells and items as well?

This also explains why Vyse kept doing 3 turns while I did two. What class is Vyse, is he a lord or something?
Pickleton Mar 27, 2023 @ 12:48am 
Yes.

In this screenshot[i.imgur.com], you can see that my angel knight has 100 base RT before equipping it, and the sword she's about to equip has a weight of 10 and RT of +35. Equipping that sword brings her base RT up to 110. If the character were to swing the sword (and not move), she would need to wait 145 ticks of the timer until her next turn. If she doesn't move or act, she'll only need to wait 110 ticks.

If instead, she decided to use Judgement III[i.imgur.com] with its RT of +20, she would need to wait 130 ticks.

In this picture[i.imgur.com], you can see that Mending Essence has an RT of +40. If she were to use a Mending Essence and not move, she would have a 150RT countdown until her next turn.

And finally, in comparison, you can see one of my clerics.[i.imgur.com] As you can see, his base RT is 100, and casting Heal I only adds +13 to that for a 113 tick wait time.

So the totals are (before movement) in order of speed:
Cleric does nothing = 100RT
Cleric casts Heal I = 113RT
Angel does nothing = 110RT
Angel casts Judgement III = 130RT
Angel attacks = 145RT
Angel uses item = 150RT

If the cleric just sits there and casts Heal I over and over, and the angel sits there and uses regular attack over and over, cleric will get their turn 2 32RT faster, turn 3 64RT faster, turn 4 96RT faster, and finally will have "lapped" the angel.



Oh and Vyce in Chaos route is a unique class called "Assassin" that you never get access to. Hard to explain it other than "it's a 2-h dagger class".
Last edited by Pickleton; Mar 27, 2023 @ 1:33am
Niiai Mar 27, 2023 @ 2:11am 
OK. Sounds a lot like the ninja. Thanks a lot.

I changed my Dennam terror knight into a ninja. The ninja always sees action and I felt like dennam was not using his good stats (and protagonist status) very well always beeing on cool down. (I changed my knight folcurt into a terror knight. I use dragons for rampart aura as they are a good deal faster to move!)

I have some follow up questions:
- How does the dual wielding weapon calculate speed? Both weapons together, fastest weapon or slowest weapon?

- There is a steel fan with charm that can only be used by girls. But dennam can use it allright. It casta charm. Where can I get more of them?

- Is there a limit to how many attack triggers I can get? Dennam now has poison, stun, charm and silence.
Pickleton Mar 27, 2023 @ 2:28am 
Originally posted by Niiai:
OK. Sounds a lot like the ninja. Thanks a lot.

I changed my Dennam terror knight into a ninja. The ninja always sees action and I felt like dennam was not using his good stats (and protagonist status) very well always beeing on cool down. (I changed my knight folcurt into a terror knight. I use dragons for rampart aura as they are a good deal faster to move!)
Everyone has a different playstyle, so don't take anyone's advise as "gospel". If you want your Denam to be a mage, that's a perfectly viable option. Personally, I had mine as a rune fencer, since he has to come to pretty much every battle, and rune fencers are flexible in a team comp.

Originally posted by Niiai:
I have some follow up questions:
- How does the dual wielding weapon calculate speed? Both weapons together, fastest weapon or slowest weapon?
It only uses the RT of whichever weapon you use. I believe if you double-attack, that's a fair chunk of RT. I honestly never used anyone with dual-wield, though, since the only generic class that gets it (ninjas) I've found are much better off with an off-hand bow to apply status effects from a distance. The buccaneer class can dual-wield pretty effectively, but you can't get that until mid Ch4.

Originally posted by Niiai:
- There is a steel fan with charm that can only be used by girls. But dennam can use it allright. It casta charm. Where can I get more of them?
The Caldia fan can be used by almost everyone. Even casters can equip it. In the PSP version, it was female-only, but in Reborn it's universal. You can farm materials to make more from the first few fights of phorampa.

Originally posted by Niiai:
- Is there a limit to how many attack triggers I can get? Dennam now has poison, stun, charm and silence.
With ninja skills, whichever spell procs last is the one it uses. Having Benumb, Bridle and Envenom all proc in that order means that you only have the guaranteed poison on-hit. However, if the ninja has a weapon that has an on-hit effect, that can also apply. In the mid-game all the way up into the post-game, it's a viable strategy to have a ninja with Shortbow+1 in one hand, a Baldur Bow+1 in the other, and parking them next to an archer. If the archer procs Eagle Eye, the ninja's on-hit on their bow AND whatever spell they have going will proc, meaning you can hit both stun and poison, or silence and stun, or whatever in 1 hit.
Niiai Mar 27, 2023 @ 3:49am 
Yeah , I took if the other ninja buffs to only have poison (although the 'miss' is good too.) But so far my charm fan in dennam has not triggered.

I am running through the forest farming for materials to get another fan so I can prock more charms.

I like the runefencer. Spear, water walk and the speed magic (witch I cast on my terror knights). But I already have Christina (named fencer) and a hawkman fencer. I do not need a 3rd, there are enough fun classes in the game.

I have a hawkman beasttamer to get some recruits and he has a poison blowgun. Are there more ways to make him prock poison? I am considering giving him items to proc it more often.
Pickleton Mar 27, 2023 @ 4:32am 
Originally posted by Niiai:
Yeah , I took if the other ninja buffs to only have poison (although the 'miss' is good too.) But so far my charm fan in dennam has not triggered.

I am running through the forest farming for materials to get another fan so I can prock more charms.

I like the runefencer. Spear, water walk and the speed magic (witch I cast on my terror knights). But I already have Christina (named fencer) and a hawkman fencer. I do not need a 3rd, there are enough fun classes in the game.

I have a hawkman beasttamer to get some recruits and he has a poison blowgun. Are there more ways to make him prock poison? I am considering giving him items to proc it more often.
The charm fan isn't chance-on-hit. It's a use. Each battle, you can use it one time for a single-target charm.
It's pretty good on clerics because cleric gear is more MIND-oriented, which improves accuracy.
Niiai Mar 27, 2023 @ 5:21am 
Ahaaaa... Yeah I suppose charm and damage rolles into one would be to good.

Is mind also use to prock the poison blowguns?
Rucession Mar 27, 2023 @ 5:51am 
Originally posted by Niiai:
Ahaaaa... Yeah I suppose charm and damage rolles into one would be to good.

Is mind also use to prock the poison blowguns?

Weapon on-hit effects have a fixed percentage chance to inflict their debuff/status effect. However, they can be guaranteed with the Archer's Eagle Eye buff (for ranged weapons).
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Date Posted: Mar 25, 2023 @ 5:15pm
Posts: 9