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Yeah, especially considering how aggravating it was to play the game as I did. I was hating it by the time I finished off Dorgalua, but with Chariot it's sooooo much less frustrating, although the blue cards are still annoyingly random.
I went through every scenario where they used to give out the no-chariot/no-retreat titles (killing Nybeth, beating the game, clearing all 4 CODA episodes, and reaching the top of San Bronsa), and no other titles came up, as others noted. I knew this was likely, but the game being so new, I wanted to make sure, and I figured it'd be a nice goal to strive for.
Being able to chariot at will though does kind of trivialize the no-incap title. I wish they'd have kept in that title at least for just beating the game the first time.
Now, if in the end the only title is 0 incap, I can Tarot the ♥♥♥♥ out of it... but it spoils the fun.
If you want to easily cheese Phidoch 3L without incap/tarot (or rather, the entire game) just head into Forsaken Shore in Phorampa and recruit an army of zombies. Getting stilled doesn't count as an incap, so as long as Denam doesn't die, you can go hog wild with AI. Only real downside to doing it this way is that your zombie army that relies heavily on getting stilled and popping back up will be somewhat meh for fights in PotD or San Bronsa where the enemy has means of exorcism.
When I started my rerun for perfect Warren Report (all titles, 100% battles/items/events), I basically just bum rushed it by recruiting a new batch of zombies every time the enemy got to about 5-10 levels higher than my army. Zombies can still fight with that disadvantage through attrition, it just takes a lot longer and gets annoying to watch.
(And yes, I have beaten the game with no incaps before using no zombies before anyone talks trash)
as for the no retreats. the new random 'boss' encounters in POTD can be pretty insane when you happen across them if you're going through it in chapter4 on your first run. the sword-master boss literally 1hits your tank with throw stone while hes approaching lol
so the retreat option is nice to have and you shouldn't miss a title for using it imo.
Honestly the biggest annoyance of no-retreat would be training battles. When you're hitting the lvl10/20/30/40 points, hitting up training mode to get a weapon skill to next finisher is something most people would auto-battle with AI, but having a team of 8-12 units thins out the weapon exp. Sometimes I'll do training mode with a few characters I want to focus on and a few healers to have a prolonged slugfest, but it sucks to do several training sessions in a row only for the army to get wiped out on attempt #5 because of bad turn order and crit RNG, only to then realize your last save was before the previous story battle... That happened to me once on a challenge run and I was so salty about it.
Also it makes farming multiple copies of things in later Phorampa stages a hassle. For example, Forgotten Shore has exactly 1 zombie TK that can spawn, and have to clear 3 other stages to get there. That means if you want to recruit 4 zombie TKs, you would need to do a minimum of 12 map clears.