Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Marijn Dec 12, 2022 @ 2:05pm
Promoting or not?
Got this game on the Switch, but this seems as good a place to post this questions as any.

I just finished (or still am in the middle of) the tutorial. I received some money and some additional team members, while a group of Holy Knighs (from another country) left the party.

I know have the option to change the class of some characters to knight or berserker. Could someone tell me what the consequences of that are?

And is for example a Knight always better than a Warrior, or are their situations you would rather keep your dude a Warrior?
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Showing 1-15 of 19 comments
1ttffsse Dec 12, 2022 @ 2:16pm 
It's apples and oranges...they all do some things better and some worse.

Like warrior is a physical attack jack of all trades/master of none - but flexible with weapon choice.
knights and later other types of knights (terror/white) are generally your tanks.

archers are the guys to pick off squishy enemies

berserkers do good aoe physical

while mages debuff mind control and poison and later can do damage with the advanced mage classes like warlock etc.

just build a balanced team of various units.

initially I would try to get an extra archer and solidify your frontline with a knight
you'll get more class unlocks and options later.

as for stats they generally don't matter as long as you are leveling a character in a class you want their long term role to be
EXCEPTION is maybe cleric as tanky clerics can help in some encounters (level them half as fighters or better vartans if you get winged units and peregrine classmarks) and later turn them into late game very buff clerics not your general weaklings with a stick

you can see stat growths here:

https://asvel.github.io/tacticsogre/growths

bronze mark (beginner) classes are all "bad" while silvermark/ advanced classes you get later improve in that department as well as the special units and unique people who join your group along the journey.
Last edited by 1ttffsse; Dec 12, 2022 @ 2:20pm
Originally posted by 1ttffsse:
It's apples and oranges...they all do some things better and some worse.

Like warrior is a physical attack jack of all trades/master of none - but flexible with weapon choice.
knights and later other types of knights (terror/white) are generally your tanks.

archers are the guys to pick off squishy enemies

berserkers do good aoe physical

while mages debuff mind control and poison and later can do damage with the advanced mage classes like warlock etc.

just build a balanced team of various units.

initially I would try to get an extra archer and solidify your frontline with a knight
you'll get more class unlocks and options later.

as for stats they generally don't matter as long as you are leveling a character in a class you want their long term role to be
EXCEPTION is maybe cleric as tanky clerics can help in some encounters (level them half as fighters or better vartans if you get winged units and peregrine classmarks) and later turn them into late game very buff clerics not your general weaklings with a stick

you can see stat growths here:

https://asvel.github.io/tacticsogre/growths

bronze mark (beginner) classes are all "bad" while silvermark/ advanced classes you get later improve in that department as well as the special units and unique people who join your group along the journey.

I wouldn't call Witch/Warlock "advanced" anymore. While they gain the ability to use spellbooks; they lose Conserve RT and, possibly, some other useful tools.

Likewise, Berserkers rely on berserk to AoE....and it's a double edged sword if any of your own units are nearby.

None of the "old *advanced* classes can really replace previous classes this time around. Terror Knights aren't just better Berserkers, Swordmasters aren't better knights, Dragon Tamers are a standard, earlier, class.
Last edited by Auntie Hong Ying's Tasty Beans; Dec 12, 2022 @ 2:27pm
Marijn Dec 12, 2022 @ 2:47pm 
Thanks guys! Good to know that one class is not per definition better than the other. Will give it a go.

Another question that pops up. Can it hurt you in the long run to experiment, or can you rectify misstakes with picking classes etc quite easily?
1ttffsse Dec 12, 2022 @ 2:57pm 
it will only hurt if you have been say building a physical class all game long focusing on str/dex/ vitality and lvling in physical classes ALL game long and in the end suddenly wanted to be an excellent spellslinger.

Even then such problems can be corrected with some stat boost items you get during a playthrough just not optimal.

as for denam himself ... jack of all trades that can do physical and magic is rune fencer and later say lord if by chance get it...won't do spoilers here

if you want to ignore magic just stick to warrior/zerker and dragoon or swordmaster and in late stages go buccaneer

if you want a mage out of him try to go into warlock asap (in chapter three you should be able to) and lich is an option late game
Last edited by 1ttffsse; Dec 12, 2022 @ 3:06pm
This PC Dec 12, 2022 @ 3:08pm 
Originally posted by 1ttffsse:
it will only hurt if you have been say building a physical class all game long focusing on str/dex/ vitality and lvling in physical classes ALL game long and in the end suddenly wanted to be an excellent spellslinger.

That is only true if you give charms. Also true if you change for example Jeunan into a spellslinger, since he has better physical stats that most. Class based leveling is not a thing anymore, you can swap a knight to wizard and not feel the consequences, really.

Knights are tanky class, they are good at controlling the field (rampart aura is pretty pog ngl), and can also do some minor healing duties, but they aren't very good at dealing damage.

Berserker is a fantastic melee damage dealer, but also, Warrior is pretty melee damage dealer in its own right. In original OG, the base class was worst in all aspects, but now, in this iteration, it's a legit class like most others. They are "jack of all trades" in the physical department.
Last edited by This PC; Dec 12, 2022 @ 3:11pm
Marijn Dec 12, 2022 @ 3:10pm 
Okay thanks guys, think I know enough. Will play the game some more :-)
1ttffsse Dec 12, 2022 @ 3:14pm 
Originally posted by jdtuggey:
Originally posted by 1ttffsse:
it will only hurt if you have been say building a physical class all game long focusing on str/dex/ vitality and lvling in physical classes ALL game long and in the end suddenly wanted to be an excellent spellslinger.

That is only true if you give charms. Also true if you change for example Jeunan into a spellslinger, since he has better physical stats that most. Class based leveling is not a thing anymore, you can swap a knight to wizard and not feel the consequences, really.

Knights are tanky class, they are good at controlling the field, and can also do some minor healing duties, but they aren't very good at dealing damage.

Berserker is a fantastic melee damage dealer, but also, Warrior is pretty melee damage dealer in its own right. In original OG, the base class was worst in all aspects, but now, in this iteration, it's a legit class like most others. They are "jack of all trades" in the physical department.


about say Jeunan yeah that's my point...he is a better physical unit than a mage precisely "leveled" as a dragoon all game long...doubly so because this is a special unique character you probably got extra stats for being unique tailored toward his canon class.
knockoffsoda Dec 13, 2022 @ 6:42am 
Originally posted by Marijn:
Okay thanks guys, think I know enough. Will play the game some more :-)
If this is your first time, the only thing to watch out for is switching a character who is more physical into a more magical character and the reverse of that.

I wouldn't really worry about anything else, as you'll just learn the rest as you go (with little chance to bone yourself doing anything). The above is the one thing that might actually hurt a bit if you've been leveling your character as one or the other for a while.
Last edited by knockoffsoda; Dec 13, 2022 @ 6:43am
Marijn Dec 13, 2022 @ 9:23am 
Thanks. Switching a mage to a psychical character isn't somehting I would do anyway, so good to know that is the only thing that can go terribly wrong.
Maroxad Dec 14, 2022 @ 3:19am 
I recommend one knight, just for the tankiness of them. I also recommend one warrior, equipped with daggers. Berserkers are really up to you, never really felt like I needed them.

They are more of a horizontal progression rather than vertical.
REhorror Dec 14, 2022 @ 2:21pm 
Warrior is more reliable than berserker at low level due to Mighty Impact and the ability to equip crossbow.

Berserkers get better at higher levels with higher Berserk proc.
Pickleton Dec 14, 2022 @ 2:37pm 
Yeah berserkers are pretty good glassy frontliners mid into late game if you run them near another unit. Risk management helps mitigate their glassiness and their damage is pretty good. I wouldn't make more than 1 or 2, though. Get some diminishing returns on risk management if it's just splitting the damage with other berserkers.
Rew Dec 14, 2022 @ 5:08pm 
The viability of classes seems to change vastly as you go through the game, which I think is one of its flaws. Some of this could be down to how I was building my characters, but early game, my berserker was my main damage dealer and boss killer. In the mid game he was slightly surpassed by hoby as a swordmaster. Now it's just my shamans doing most of the murdering with summons, while melee characters serve to protect them.

Surprisingly, with charms and luck/dex boosting gear and genuinely good bows, arycelle is actually excellent in late/post game.
REhorror Dec 14, 2022 @ 5:28pm 
Originally posted by Rew:
The viability of classes seems to change vastly as you go through the game, which I think is one of its flaws. Some of this could be down to how I was building my characters, but early game, my berserker was my main damage dealer and boss killer. In the mid game he was slightly surpassed by hoby as a swordmaster. Now it's just my shamans doing most of the murdering with summons, while melee characters serve to protect them.

Surprisingly, with charms and luck/dex boosting gear and genuinely good bows, arycelle is actually excellent in late/post game.
Swordmaster is better as a buffer/debuffer than a damager dealer IMO, mainly because of lack of ranged attack.
Hobirym's Fortify and Breach dance are good, very good combo with Arycelle/archer.
Rew Dec 14, 2022 @ 6:53pm 
All I know is that hoby was out-DPSing practically everyone in the mid to late game.
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Date Posted: Dec 12, 2022 @ 2:05pm
Posts: 19