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Like warrior is a physical attack jack of all trades/master of none - but flexible with weapon choice.
knights and later other types of knights (terror/white) are generally your tanks.
archers are the guys to pick off squishy enemies
berserkers do good aoe physical
while mages debuff mind control and poison and later can do damage with the advanced mage classes like warlock etc.
just build a balanced team of various units.
initially I would try to get an extra archer and solidify your frontline with a knight
you'll get more class unlocks and options later.
as for stats they generally don't matter as long as you are leveling a character in a class you want their long term role to be
EXCEPTION is maybe cleric as tanky clerics can help in some encounters (level them half as fighters or better vartans if you get winged units and peregrine classmarks) and later turn them into late game very buff clerics not your general weaklings with a stick
you can see stat growths here:
https://asvel.github.io/tacticsogre/growths
bronze mark (beginner) classes are all "bad" while silvermark/ advanced classes you get later improve in that department as well as the special units and unique people who join your group along the journey.
I wouldn't call Witch/Warlock "advanced" anymore. While they gain the ability to use spellbooks; they lose Conserve RT and, possibly, some other useful tools.
Likewise, Berserkers rely on berserk to AoE....and it's a double edged sword if any of your own units are nearby.
None of the "old *advanced* classes can really replace previous classes this time around. Terror Knights aren't just better Berserkers, Swordmasters aren't better knights, Dragon Tamers are a standard, earlier, class.
Another question that pops up. Can it hurt you in the long run to experiment, or can you rectify misstakes with picking classes etc quite easily?
Even then such problems can be corrected with some stat boost items you get during a playthrough just not optimal.
as for denam himself ... jack of all trades that can do physical and magic is rune fencer and later say lord if by chance get it...won't do spoilers here
if you want to ignore magic just stick to warrior/zerker and dragoon or swordmaster and in late stages go buccaneer
if you want a mage out of him try to go into warlock asap (in chapter three you should be able to) and lich is an option late game
That is only true if you give charms. Also true if you change for example Jeunan into a spellslinger, since he has better physical stats that most. Class based leveling is not a thing anymore, you can swap a knight to wizard and not feel the consequences, really.
Knights are tanky class, they are good at controlling the field (rampart aura is pretty pog ngl), and can also do some minor healing duties, but they aren't very good at dealing damage.
Berserker is a fantastic melee damage dealer, but also, Warrior is pretty melee damage dealer in its own right. In original OG, the base class was worst in all aspects, but now, in this iteration, it's a legit class like most others. They are "jack of all trades" in the physical department.
about say Jeunan yeah that's my point...he is a better physical unit than a mage precisely "leveled" as a dragoon all game long...doubly so because this is a special unique character you probably got extra stats for being unique tailored toward his canon class.
I wouldn't really worry about anything else, as you'll just learn the rest as you go (with little chance to bone yourself doing anything). The above is the one thing that might actually hurt a bit if you've been leveling your character as one or the other for a while.
They are more of a horizontal progression rather than vertical.
Berserkers get better at higher levels with higher Berserk proc.
Surprisingly, with charms and luck/dex boosting gear and genuinely good bows, arycelle is actually excellent in late/post game.
Hobirym's Fortify and Breach dance are good, very good combo with Arycelle/archer.