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Ice is strong vs Wind and weak vs Fire
Water is strong vs Fire and weak vs Lightning
Iuria (Ice Shaman) vs Oelias (Wind Cleric, no equipment, RES 206)
Iceblast IV -> 478 damage
Aquablast IV -> 430 damage
Iuria (Ice Shaman) vs Oelias (Fire Cleric, no equipment, RES 206)
Iceblast IV -> 374 damage
Aquablast IV -> 326 damage
So yeah, you're right, the element of the spell doesn't matter, only the element of each character.
Shouldn't the element of the character AND the element of the spell matter tho?
How did it work in PsP?
The results:
Thunderbird II (Lightning, same as Iuria): 317 damage per shot
Undine II (Water, strong against the enemy's Fire): 289 damage per shot
Silphyde II (Wind, neutral to both Iuria and the enemy): 277 damage per shot
Wendigo II (Ice, weak against the enemy's Fire): 265 damage per shot
This works out about like you might expect. Same element as caster is strongest, followed by the element the enemy is weak to, followed by a random element, and then followed by the element the enemy is strong against. Somewhat interesting that it's a linear 12 points per level between weak, neutral, and strong elements suggesting it might be some flat damage multiplier.
This reinforces my feeling that spell damage *does* take into account the element of the spell.
Iuria (Ice Shaman lv50, INT 265, MND 242) vs Oelias (Earth Cleric lv50, no equipment, RES 206)
Ice is strong against Wind and weak against Fire
Earth is strong against Lightning and weak against Wind
Iceblast IV -> 450
Sparksphere IV -> 342
Aquablast IV -> 402
Deadshot IV -> 402
Deadshot did the same damage as Aquablast, but Oelias is weak to Wind and neutral to Water.
Only conclusion i had was fire was bad when used by an Ice element character.
Monsters seem to have a built in resistance modifier that makes them weak against certain elements. Humans do not. This is probably because humans wear armor that determines their resistances, but monsters don't get equipment. In other words, it's not the Fire sign weakness that's providing the extra damage, it's that Fire Cockatrices have a low resistance to Water damage.
This is also why Finishers with element damage do more to certain monsters. I assume weapons with elements also work this way.
Summons might be getting the bonuses. But not other "spells". The game is treating them as different attack types.
The only thing that seems clear at this point is that this isn't well understood.
I just want clear rules that the game follows. Apparently that's hard to program....