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And there is one stat that makes it more accurate, though I don't remember if it's MND or INT.
I wish the game didn't hide so much information. It should tell you the base chance to proc for skills. I don't know if I'm just not seeing it but spells don't tell you how much base damage they do either.
Lament of dead proccing in the middle of the battle and making every grunts frightened = easy modo.
Lament of the Dead is one of many "Auto Skills". Auto Skills will activate randomly whenever a unit starts it's turn. The activation rate is seemingly fixed at least others suggested that there is no status linked to the activation chance.
You can Chariot Tarot around trying to get it to trigger, though you might need to make the last of your characters that had a turn do something else to change the outcome of the next character.
The only way to increase the chance of Auto Skill trigger rates is picking up those "Auto Skill" cards. Even with one the rate increases drastically, two and you basically see it trigger every turn.
Works wonders for Clerics with their Meditate and Mother's Blessing or any Spell Caster with meditate really.
Also for Lament of the Dead it will only trigger if there is a valid target around... so like if you have Golemsbane on a Warlock and no Golem is in the fight it will not trigger as it would be pointless. Same if no enemy is in range for Lament of the Dead.
Mind does, like the game states, increase the success of special skills, offensive and defensive magic. With success they mean hit so like if your Sword Master runs up and tries to debuff enemies using Envigorating Dance(weaken) of Comely Dance(breach).
In the case of Lament of the Dead the rank also does increase the chance it hits, since the Terror Knight might not have enough Mind, that said I don't think that Concentration will add chance to hit since Lament of the Dead is a skill and not a magic.
Edit:
I am sorry I didn't read your post concentrated enough, you basically answered it good enough already!