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Example: There is an event in CODA (let's say example event X) that requires a character to be alive canonically in the warren report, but you finished the game with that character dead and so your current WR shows him/her dead. You can then world back to an anchor in the story to replay the part where you get said character, and bring them alllll the way to CODA alive. You rewrite the events that happened prior and carry it over to CODA.
Anyway I think I explained it? Idk I was getting more confused the more I typed.
Meaning if I jump back, do something different, but don't reach the next Anchor, are those changes not locked?
Like with the C3 thing with Nysbeth's kids, if I do the path where I don't recruit them, but then jump to a different Anchor, will they count as alive (as my original run) or dead (as I just did)?
You have to carry it forward to however far you need it. If you only overwrite 1 anchor, it can't be "seen" by future anchors.
It only counts for that specific chunk between points.
That's why my CODA 1 timeline is different from my CODA2 timeline.
Character X: Alive, Dead, Never Met
Path Taken: Route A, Route B
Instead of forcing you to go back and forth over and over.
So you play through the recruit and not recruit path, and then can simply toggle which path the game should use. Instead of having to go back and play through it again to "relock" it in again.
If you toggle from alive or dead for a character, it would change everything you do from that point on. You'd still need to play through and make those choices. I think the toggle would simply save you having to make a choice, play through a bunch to unlock something, then go back the make the other choice, play through a bunch to unlock something else, then go back to play through the original choice you played to get back on the path you want.
You've still played through both variants. It just makes it simpler to change things in future instead of redoing a bunch of battles you're going to win anyway and skip a bunch of story you've seen just to make an alteration.