Tactics Ogre: Reborn

Tactics Ogre: Reborn

View Stats:
mdcpaladin Nov 23, 2022 @ 4:17am
compared to PS1 version....
are there more classes to change in to? I somewhat remember the number of classes in the PS1 version to be lacking. is it different this time around? its kinda important to me. ty
< >
Showing 1-10 of 10 comments
darkholyPL Nov 23, 2022 @ 4:23am 
Less, if anything.
They took the Rogue out, well for the player anyway.

But I have to question the 'lacking' number of classes. I would agree, that you get access to some pretty late game, ture, but the sheer number is quite big.
I never bothered to count them all, but it's quite a few. Remember than some beastmen get their own classes, like the Hoplite ect. and there are a number of unique/ semi - rare classes like Lich or the story classes like Lord.
All in all, I never felt that there isn't enough. But that's just me.
Last edited by darkholyPL; Nov 23, 2022 @ 4:28am
AWACS Nov 23, 2022 @ 4:52am 
Originally posted by darkholyPL:
Less, if anything.
They took the Rogue out, well for the player anyway.

I don't think rogues were in the original game, pretty sure they were added with the PSP version.



Originally posted by mdcpaladin:
are there more classes to change in to? I somewhat remember the number of classes in the PS1 version to be lacking.

If you're going straight from the PS1 version to Reborn, there are a couple more, but mostly for unique characters. As the story progresses, you'll get access to several more options, and the alignment and gender locking for classes has been removed.
Nenbard Nov 23, 2022 @ 4:59am 
Less compared to PS1? Ch4 sidequests and CODA chapters alone unlock new classes that are exclusive to PSP/Reborn. A lot of the races that lost Rogue in Reborn gained new classes to offset the loss as well. Haven't gotten it yet so I can't test, but I've heard that Lich's restriction from being used on uniques was removed as well. More classes and better balancing than before. Roster is also definitely larger than PS1 and PSP, I'm in the 70s right now and have heard the limit is 100, but I can't speak for that myself. Having more slots means you have a lot more flexibility in terms of dupes and stockpiling multiple non-humans in different classes as well.

Being unable to recruit units in training does mean that your recruits and income for hiring new units and buying classmarks can be pretty restricted early game until you unlock dungeons. Humans have the largest spread of classes, but a lot of these classes are shared with other races. Hawmen have a decent spread (including access to some of the special classes later on), but more strict than humans. For special classes like Hoplite and Matriarch though, you will need to recruit other classes, so I'd recommend getting a Beastmaster and Wizard/Enchantress in good shape to recruit non-humans. Canopus can get Fey as well, though they're pretty restrictive in terms of classes.

tldr - more classes than PS1, missing one from PSP (enemy only now), but more class options for more races now to compensate. Recruit non-humans to expand your options.
steelmidnight Nov 23, 2022 @ 4:59am 
Originally posted by darkholyPL:
Less, if anything.
They took the Rogue out, well for the player anyway.

But I have to question the 'lacking' number of classes. I would agree, that you get access to some pretty late game, ture, but the sheer number is quite big.
I never bothered to count them all, but it's quite a few. Remember than some beastmen get their own classes, like the Hoplite ect. and there are a number of unique/ semi - rare classes like Lich or the story classes like Lord.
All in all, I never felt that there isn't enough. But that's just me.


Agreed. I played all versions, including the ones not released here (Famicon and Saturn) and it feels like they could have added more to this one, instead of taking one of the classes away (rogue). They also made it alot harder, as you are capped in levels by where you are in the story, and story bosses are always a few levels higher than you. And if you remember how much difference 2-3 levels makes in this game?

...Yeah.

The voice acting is very welcome. Great performances all around and really fit the theme of the game well. Sprites look good, but to me I dont see THAT much difference, but then I am not one of those who counts the frame rates and number of pixels, ect. I just play em.

So today I am seeing people say "Use a lobber and throw a debuff on all the bosses". I hate "this is THE way you have to do it" gameplay. They really screwed this one up with the level cap imo. If not for that and the removal of the rogue, this would have been the best version. They should have added more new classes imo. Freshen the game up with exclusive classes and characters, you know....Missed opportunities.
darkholyPL Nov 23, 2022 @ 6:42am 
Originally posted by AWACS:
Originally posted by darkholyPL:
Less, if anything.
They took the Rogue out, well for the player anyway.

I don't think rogues were in the original game, pretty sure they were added with the PSP version.
Ahh missed the part when OP said PSX, I'm used to comparing Reborn to the PSP version, since, well it's the basis for this one. My bad.
mdcpaladin Nov 23, 2022 @ 2:27pm 
its been a long time since I played the ps1 version. i thought there were alot less classes. i could very well be wrong
nvmvoidrays Nov 23, 2022 @ 2:58pm 
Originally posted by steelmidnight:
So today I am seeing people say "Use a lobber and throw a debuff on all the bosses". I hate "this is THE way you have to do it" gameplay. They really screwed this one up with the level cap imo. If not for that and the removal of the rogue, this would have been the best version. They should have added more new classes imo. Freshen the game up with exclusive classes and characters, you know....Missed opportunities.

you... don't have to use lobbers at all. i'm at the hanging gardens and i haven't had to use lobbing to throw debuffs on bosses to beat them. you know why people suggest it? it's a strategy that works with every team comp and playstyle. buffs and debuffs are universally useful in pretty much any game. it's an easy way to suggest how to beat a boss without needing to consider you how you, the player, play, how you approach the game, and what specific units you have (with specific equipment).
steelmidnight Nov 23, 2022 @ 6:43pm 
Originally posted by nvmvoidrays:
Originally posted by steelmidnight:
So today I am seeing people say "Use a lobber and throw a debuff on all the bosses". I hate "this is THE way you have to do it" gameplay. They really screwed this one up with the level cap imo. If not for that and the removal of the rogue, this would have been the best version. They should have added more new classes imo. Freshen the game up with exclusive classes and characters, you know....Missed opportunities.

you... don't have to use lobbers at all. i'm at the hanging gardens and i haven't had to use lobbing to throw debuffs on bosses to beat them. you know why people suggest it? it's a strategy that works with every team comp and playstyle. buffs and debuffs are universally useful in pretty much any game. it's an easy way to suggest how to beat a boss without needing to consider you how you, the player, play, how you approach the game, and what specific units you have (with specific equipment).


I havent done it either. But whenever I bring up the difficulty of the bosses, thats what keeps getting lobbed at me haha.
REhorror Nov 23, 2022 @ 7:10pm 
Originally posted by steelmidnight:
Originally posted by nvmvoidrays:

you... don't have to use lobbers at all. i'm at the hanging gardens and i haven't had to use lobbing to throw debuffs on bosses to beat them. you know why people suggest it? it's a strategy that works with every team comp and playstyle. buffs and debuffs are universally useful in pretty much any game. it's an easy way to suggest how to beat a boss without needing to consider you how you, the player, play, how you approach the game, and what specific units you have (with specific equipment).


I havent done it either. But whenever I bring up the difficulty of the bosses, thats what keeps getting lobbed at me haha.
Why wouldn't you want to debuff the boss?
Even if you don't want to use items specifically, there are some specific moves and weapons that can do it.
Debuffing adds a layer to the strategy (you waste a turn to make the enemies less damaging for sometimes), that wasn't necessary in the PSP version due to overleveling and broken classes.
knockoffsoda Nov 23, 2022 @ 9:52pm 
Originally posted by steelmidnight:
Originally posted by nvmvoidrays:

you... don't have to use lobbers at all. i'm at the hanging gardens and i haven't had to use lobbing to throw debuffs on bosses to beat them. you know why people suggest it? it's a strategy that works with every team comp and playstyle. buffs and debuffs are universally useful in pretty much any game. it's an easy way to suggest how to beat a boss without needing to consider you how you, the player, play, how you approach the game, and what specific units you have (with specific equipment).


I havent done it either. But whenever I bring up the difficulty of the bosses, thats what keeps getting lobbed at me haha.
Probably because when someone has difficulty with a boss, it's the simplest suggestion to make. It's a lot harder to critique overall squad composition and in game battle tactics than it is to say, "Lob a WEAKEN on the boss."

I used some debuffs on bosses in Chapter 3, but by Chapter 4 they've become unnecessary (likely due to the game being balanced against average units instead of uniques).
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Nov 23, 2022 @ 4:17am
Posts: 10