Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My biggest gripe is all units kind of blend together and it makes strategizing difficult.
Because no one uses generics.
Untrue.
ninja, dragoon, knight, 1 of my 2 clerics, beastmaster, wiz and a necro
Lol, must be why I keep reading people having issues clearing the game. They keep using ♥♥♥♥♥♥ Generics instead of the Uniques.
That said, almost all uniques have lower RT than generics, so they are objectively better in terms of potential. Getting a faster turn can help turn the tables, and generally translates into getting a few "extra" turns over the course of a battle.
Who in their right mind would ever spend charm on Generics? Or Cards.