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So yeah, back to the diverse team.
Each time you cast a spell you got +X for element your spell is. The X number depend of spell Tier
Ex. Tier 1 Earth got +1 to Earth mod.
Weather and place make different starting mod.
Ex. in palace of death you got +8 Dark at start, In stormy weather you got +4 lightning at start.
After test using mono-element. I got Earth +30 on battlefield which make all of my earth spell damage form 100-200 to 200-300.
It seems like nothing in early game when you cast only tier 1 spell and end battle around +8 in element but in End-game Scenario when all character can use tier 3-4 spell it can make very big difference in long battle.
I also got around 7-8 character for each element so i can swap for element advantage which make game a lots easier. In Final boss dungeon(HangingGarden) each floor will have 5-6 enemies with 1 element and 1-2 enemies with other elements so you can just use the advantage element to easy kill more than half of enemies.
Like trying to make the battlefield into Ice, would ice finishers be more damaging?
I didn't test it on finisher so idk. The only think i'm sure on finisher is that if your character using the same element it got around +20% more damage.
Thanks man, so early game I should try to recruit ice guys for the hammer finisher.
Mages? Stick to ONE element for all Mages. Why? You'll want to hit the Averse element, and the follow up Mages will want to exploit that. Absolutely zero reason not to. This isn't to say you can't use Status Effects from another element, but for the Direct and Indirect damage spells, stick to one for all of them. PS - if you pick Dark, don't expect to be killing Undead (lol).
Melee/Ranged? Stick to the element of the Weapon Finisher they use the most. For instance, using Brimstone (Xbow) you'll want Fire. It's a MASSIVE DAMAGE INCREASE. With planning, you can match the Mages' elements above to your frequently used Finishers, but it's not necessary; usually a Finisher will do what it says on the tin and finish an enemy without having the Averse condition as well.
Finally, characters can benefit from Weapons with a certain element that's innate on the Weapon. In that case, match the character's element to that weapon. You usually won't find these until Ch. 3/4, so it's not anything to worry about early on. This also plays a part in SnapDragon Weapons, but again, nothing to worry about early on.
The game gives you PLENTY of elemental charms, they can be farmed, so don't fear using them.