Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Firestar1212 Nov 19, 2022 @ 6:22pm
mount weoby is literally impossible
the rematch vs the Ganpp from chapter one, is literally impossible impossable, his 4 beats are so incredibly tanky, and strong, never mind he gets a free WEAKEN ALL IF YOU KILL ONE, by the time you start to fight it out, they have there casting abilites that either stun you or petrfy you, and they LOVE TO JUST SPAM THEM ON THE BACK ROW

you cant even rush the Ganpp to win, he is tanky as ♥♥♥♥, with archer and terror knight support and dispite being max level with the best gear, they much like the beasts take half as much or less damage then me, and deal twice as much or more

how could the rebalance screw up game play so badly... god
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Showing 16-30 of 34 comments
Firestar1212 Nov 20, 2022 @ 3:40am 
Originally posted by Grandork:
Originally posted by Firestar1212:
ya some skill issue when 4 enemies are over tuned for the map now..... try being helpful please? lol

Other people were being helpful, I'm just making fun at how bad you are at this game that you came to this forum to whine about a very simple and straight forward battle.
ya very simple battle where you are stun locked for ever, cause of bad map design and a ♥♥♥♥♥♥ level cap system, but yep simple battle....
Last edited by Firestar1212; Nov 20, 2022 @ 3:40am
Firestar1212 Nov 20, 2022 @ 3:45am 
its sad i beat the PSP verson of this game, but i am about to call it here, this map is so bad, over turned enemies(all 4 beasts) and it bottlenecks your target so no quick kills on Ganpp, on top of enemies taking half the damange you do, and dealing twice as much, even with the best equipment .... why did they have to level cap the game? why did they have to lock classes out as well? so many whys
Firestar1212 Nov 20, 2022 @ 4:02am 
Originally posted by Munithe EXT:
Try recruiting some monsters to push forward as damage soaks. And have a beast master to lob items when they are weak.
i have a dragon, the problem is, on this map killing any of the beasts triggers a weaken all on you, so you cant

also i fianly beat this, the terrorknights all took a different path then Gnapp and i was able to kill him with my last living unit... dear god this map sucked
Firestar1212 Nov 20, 2022 @ 4:54am 
ya i got lucky, the terrorknights split off from him and i was able to quicky get 3 units to him to kill him while my others kited the beasts far away, with only 1 person left standing i won X_X
Jedo Nov 20, 2022 @ 7:38am 
Originally posted by Firestar1212:
Originally posted by Munithe EXT:
Try recruiting some monsters to push forward as damage soaks. And have a beast master to lob items when they are weak.
i have a dragon, the problem is, on this map killing any of the beasts triggers a weaken all on you, so you cant

also i fianly beat this, the terrorknights all took a different path then Gnapp and i was able to kill him with my last living unit... dear god this map sucked

I don't know how you thought having a dragon for damage soaking is related to killing Ganpp's beasts. 2 different things.

Anyway, congrats!

I know you already beat it, but in case anyone else needs help with this battle...

As many of the others have said:
- The gimmick of the fight is that you're not supposed to kill his beasts. It makes the fight harder.
- If using a dragon to soak, preferably use a flood dragon in case Ganpp uses Torrent Whip. I think they gain access to Water-attune auto-skill around that time. While you're at it, give your dragon tank one of the crafted rings that give +5 resistance to all elements. Not sure how much 5 points matter, but it's probably better than not having it.
- Bring Mending Essence on your dragon. It's fine even with the huge RT added because your tank isn't supposed to move around a lot anyway. Just park their ass with rampart aura and top up when it's time.
- Lobber with healing and debuffs to pair with your dragon is also good.

Also:
- Status effects work on the beasts. If you picked up a Caldia Fan or have the ability to craft one, you can stick those on your Clerics for a free Charm (on turns they don't need to heal) once per equipped Caldia Fan. You can also wield 2 Caldia Fans on a magic-based Ninja for more Charms if necessary.
- Regarding Charms and Terror Knights: It's actually pretty easy to charm a Terror Knight. While I prefer to use my Charms on Beasts, I sometimes use the Charm on a Terror Knight that has pre-charged Fearful Impact. They end up wasting the MP and inflicting Fear on their ally to reduce their damage output killing 2 birds with 1 stone.
Last edited by Jedo; Nov 20, 2022 @ 7:46am
Firestar1212 Nov 21, 2022 @ 2:23pm 
Originally posted by Jedo:
Originally posted by Firestar1212:
i have a dragon, the problem is, on this map killing any of the beasts triggers a weaken all on you, so you cant

also i fianly beat this, the terrorknights all took a different path then Gnapp and i was able to kill him with my last living unit... dear god this map sucked

I don't know how you thought having a dragon for damage soaking is related to killing Ganpp's beasts. 2 different things.

Anyway, congrats!

I know you already beat it, but in case anyone else needs help with this battle...

As many of the others have said:
- The gimmick of the fight is that you're not supposed to kill his beasts. It makes the fight harder.
- If using a dragon to soak, preferably use a flood dragon in case Ganpp uses Torrent Whip. I think they gain access to Water-attune auto-skill around that time. While you're at it, give your dragon tank one of the crafted rings that give +5 resistance to all elements. Not sure how much 5 points matter, but it's probably better than not having it.
- Bring Mending Essence on your dragon. It's fine even with the huge RT added because your tank isn't supposed to move around a lot anyway. Just park their ass with rampart aura and top up when it's time.
- Lobber with healing and debuffs to pair with your dragon is also good.

Also:
- Status effects work on the beasts. If you picked up a Caldia Fan or have the ability to craft one, you can stick those on your Clerics for a free Charm (on turns they don't need to heal) once per equipped Caldia Fan. You can also wield 2 Caldia Fans on a magic-based Ninja for more Charms if necessary.
- Regarding Charms and Terror Knights: It's actually pretty easy to charm a Terror Knight. While I prefer to use my Charms on Beasts, I sometimes use the Charm on a Terror Knight that has pre-charged Fearful Impact. They end up wasting the MP and inflicting Fear on their ally to reduce their damage output killing 2 birds with 1 stone.
it wasnt to beat this, i got one cause i liked them :)
Hitoshura Nov 22, 2022 @ 5:11am 
Just BREACH and/or ENFEEBLE him, he won't be tanky anymore.
skyst Nov 22, 2022 @ 5:24am 
I camped at the spawn and killed them all as they came. I'm pretty sure that the first enemies that I killed were the beasts and I killed the boss last. The debuffs were surprising but I was able to roll with it. I keep my squad at max level with best in slot gear. Maybe I just got lucky, but I found it manageable.
DVerde Nov 22, 2022 @ 9:00am 
Originally posted by Dr. Thunderbeard:
You're absolutely not supposed to kill his beasts. Now, if you have a warlock with spellstrike throw charm at them...

Thus, the Beast Maaster was devoured by his own beasts... Poetic. XD
Cutlass Jack Nov 22, 2022 @ 10:37am 
I had my fairy charm the giant chickens. The griffins I injured without killing and put various status effects (petrify mainly) on so the enemy cleric focused on helping them instead of their boss. Once everyone but Ganpp was committed to crossing the lava, I had my rune fencer Denam cross to the other side while Canopus flew over. The two of them doing ranged attacks til they got into melee range.

Made pretty short work of him at that point, though the final shot was from my Warlock who had crazy range due to a spellbook.
Firestar1212 Nov 22, 2022 @ 10:53am 
Originally posted by Cutlass Jack:
I had my fairy charm the giant chickens. The griffins I injured without killing and put various status effects (petrify mainly) on so the enemy cleric focused on helping them instead of their boss. Once everyone but Ganpp was committed to crossing the lava, I had my rune fencer Denam cross to the other side while Canopus flew over. The two of them doing ranged attacks til they got into melee range.

Made pretty short work of him at that point, though the final shot was from my Warlock who had crazy range due to a spellbook.
this is how i got it, expect 2 or the terror knights broke off and took the lower path, so i was able to blitz ganpp, but i still had every one but 1 person on death count down when i won :steamhappy:
Rudel Nov 22, 2022 @ 12:09pm 
Did you get your guys to max level before this? This fight is one of the key examples why the cap/training sucks completely. The union level is upgraded right before this and the beasts massacre you when they are 3 levels above you. Just let the AI run your game for 45 boring minutes to get back on track.
EmpathicEye Oct 20, 2024 @ 11:34am 
Heya! First off, congratulations on beating the fight Firestar1212. Secondly, for anyone else who's struggling, this is what I did. I used a mix of terror knights, knights, ninja, and clerics to beat this fight.

I had three clerics, all devoted to keeping my party alive through the ensuing beating. They were each equipped with Heal II, Major Heal I, Ease for Petrify/Stun, and Resurrect. I held them off in the back as my other party members advanced.

My terror knights were optimized for defence and debuffs. They were equipped with 1h weapons and shields, rampart aura to restrict enemy movement, drain heart for self-heals, and Lament of the Dead as well as Fearful Impact to frighten.

My knights were optimized for defence and control. They were equipped with 1h weapons and shields, rampart aura to restrict enemy movement, Heal I and Heal II for sustain, and Phalanx as well as Guardian Force for damage mitigation.

My ninjas were optimized for damage and debuffs. They were equipped with 1h bows and 1h crossbows, 100% status procs for silence, stun, and poison, and both smokescreen and steelstance to minimize damage and hits taken.

This fight was very positional the whole way through. Statuses were inflicted first by ninjas using bow arcs from the high ground, then by terror knights through frighten to reduce the oncoming beast damage and function. When the beasts were on top of me, I kept most of my units close and shielded them with guardian force and heals. I did this to spread the spike damage so that no units would fall, but there were still some close calls. Occasionally, I would break off a unit to stand at the edge of a landmass next to lava in such a way that enemies would not be able to hop across.

The ninjas made quick work of the vulnerable cleric through silencing and stunning, and I had just enough debuffs in my favor to outlast the enemy. When Ganpp approached close enough, and the cleric had fallen, I turned all of my ninja attention to poison and focus fire with finishers on Ganpp. The poison was able to do set damage which bypassed his defences, and the finishers, weak as they were, still added up. The knights maintained their position with rampart auras to lock in Ganpp's position, and the persistent crossbow and bow fire neutralized Ganpp.

This was a successful no incapacitation and no chariot run. I hope this helps!
Pickleton Oct 20, 2024 @ 5:05pm 
A quick strat for this fight is to go to Phorampa and pick up a couple of the winged warriors on he first map. They should come as lightning elemental with 2 handed sword skill leveled. Considering the second 2h sword finisher is lightning and Ganpp is water elemental, you can bring 2 of them with mp items (smallest is probably fine) and burst him down in 2 hits.
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