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also i fianly beat this, the terrorknights all took a different path then Gnapp and i was able to kill him with my last living unit... dear god this map sucked
I don't know how you thought having a dragon for damage soaking is related to killing Ganpp's beasts. 2 different things.
Anyway, congrats!
I know you already beat it, but in case anyone else needs help with this battle...
As many of the others have said:
- The gimmick of the fight is that you're not supposed to kill his beasts. It makes the fight harder.
- If using a dragon to soak, preferably use a flood dragon in case Ganpp uses Torrent Whip. I think they gain access to Water-attune auto-skill around that time. While you're at it, give your dragon tank one of the crafted rings that give +5 resistance to all elements. Not sure how much 5 points matter, but it's probably better than not having it.
- Bring Mending Essence on your dragon. It's fine even with the huge RT added because your tank isn't supposed to move around a lot anyway. Just park their ass with rampart aura and top up when it's time.
- Lobber with healing and debuffs to pair with your dragon is also good.
Also:
- Status effects work on the beasts. If you picked up a Caldia Fan or have the ability to craft one, you can stick those on your Clerics for a free Charm (on turns they don't need to heal) once per equipped Caldia Fan. You can also wield 2 Caldia Fans on a magic-based Ninja for more Charms if necessary.
- Regarding Charms and Terror Knights: It's actually pretty easy to charm a Terror Knight. While I prefer to use my Charms on Beasts, I sometimes use the Charm on a Terror Knight that has pre-charged Fearful Impact. They end up wasting the MP and inflicting Fear on their ally to reduce their damage output killing 2 birds with 1 stone.
Thus, the Beast Maaster was devoured by his own beasts... Poetic. XD
Made pretty short work of him at that point, though the final shot was from my Warlock who had crazy range due to a spellbook.
I had three clerics, all devoted to keeping my party alive through the ensuing beating. They were each equipped with Heal II, Major Heal I, Ease for Petrify/Stun, and Resurrect. I held them off in the back as my other party members advanced.
My terror knights were optimized for defence and debuffs. They were equipped with 1h weapons and shields, rampart aura to restrict enemy movement, drain heart for self-heals, and Lament of the Dead as well as Fearful Impact to frighten.
My knights were optimized for defence and control. They were equipped with 1h weapons and shields, rampart aura to restrict enemy movement, Heal I and Heal II for sustain, and Phalanx as well as Guardian Force for damage mitigation.
My ninjas were optimized for damage and debuffs. They were equipped with 1h bows and 1h crossbows, 100% status procs for silence, stun, and poison, and both smokescreen and steelstance to minimize damage and hits taken.
This fight was very positional the whole way through. Statuses were inflicted first by ninjas using bow arcs from the high ground, then by terror knights through frighten to reduce the oncoming beast damage and function. When the beasts were on top of me, I kept most of my units close and shielded them with guardian force and heals. I did this to spread the spike damage so that no units would fall, but there were still some close calls. Occasionally, I would break off a unit to stand at the edge of a landmass next to lava in such a way that enemies would not be able to hop across.
The ninjas made quick work of the vulnerable cleric through silencing and stunning, and I had just enough debuffs in my favor to outlast the enemy. When Ganpp approached close enough, and the cleric had fallen, I turned all of my ninja attention to poison and focus fire with finishers on Ganpp. The poison was able to do set damage which bypassed his defences, and the finishers, weak as they were, still added up. The knights maintained their position with rampart auras to lock in Ganpp's position, and the persistent crossbow and bow fire neutralized Ganpp.
This was a successful no incapacitation and no chariot run. I hope this helps!