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Chaotic route, I think I recruited everyone that does not require any obscure requirements (if there are any). Just started Ch4 though.
One additional thing: it's great to see everyone telling you not to start on the chaotic route as it's the worst in terms of recruiting and postgame. How TF should I know this? Disobeying the stupid Duke and not killing everyone seemed like the path to go.
As for new skills/weapons/crafts: That's also a common RPG mechanic where you upgrade at various points in the game. It just feels like a chore because by virtue of being a tactics game, managing this feels like a bigger task because you are literally managing an army.
I agree that a few things are not explained perfectly, but you'll learn so much just by inspecting everything available using select on controls.
As for "screwing up your game". There's no way to truly screw up your game unless you manage to get your unique characters killed off early by being careless. All that CODA and PotD stuff is very very late into the game and can be revisited without consequence later. This game is just a matter of learning from mistakes and viewing your army in a holistic (complete) way. People look at their equipment and skill upgrades and think that it's enough, but often times it isn't. Someone with a bird's eye view of their situation will be able to find more ways to improve from battle to battle.
Often times people are given really good advice in the many questions asked here, but sometimes people get so focused on "busted AI" or "overtuned" and complain louder instead of being humble and taking advice from many points of view. There's a reason why a game like ff8 can be completed way faster than TOR. Of course it's not the same kind of game, but the learning curve is vastly different. Don't get swayed by people who may come in here to flex how easy the game is. You're not supposed to get it right the first time.
Play that late game the way you want. If you're getting your ass kicked, I guarantee there's still a lot more you can do to improve your battle situation. You don't have to play the game perfectly to the point where you're following instructions because "don't you dare do this or that or else". You just gotta play and learn. It's a long af checklist that never ends. It's up to you to decide if you find that daunting.
They all do damage. Some with slice, some with pokey-poke, and some with bam. Put stick on mage and they make big boom.
Finishers are just that: special moves that do more damage but cost MP.
Unless you're doing some kind of min-max for elemental affinities, don't worry about it.
That's the kind of stuff people play around with once they know the ins and outs of the games, and is why people will invest hundreds if not thousands of hours into it.
If you finished floor 100, you should have the recipe to craft the item that lets you portal down 25 floors at a time, though ....
Exorcise should be an innate skill instead of a spell. Same with weapon skills and recruit skills. They are a waste of a slot. It is very fiddly.
The system is still overall better than the PSP version in my opinion, but there are definitely trade-offs.
My finishers even level3 one still make less damage than the classic first CRiT skill…
You don't get the Shaman until pretty late in Ch4, though.
It *sort of* is possible to really screw up your game in 3c, in the first Zaebos fight, if you...forgot to actually recruit non-humanoids before the chapter ended, and phorampas closed. As hawkmen/Dragons can make that fight much less wallbanging.
Dropped the game at the beginning of ch. 4 as well.
Different experience though:
pretty much the only thing i ever change is swapping the dragoon to beast or dragon slaying
the skill leveling change kind of sucks, but the level cap was insanely stupid, i cant believe the Devs even though that was a good idea.
I ended up using a mod for infinite health/mana and breezed through it. now going back and playing without that stupid level cap and enjoying it a lot more.
I will say the beginning of the game is a bit of a slog though. Not to worry since you only have to do it once. There is a system you unlock at the end of the game where you can play through the other paths you missed and recruit/unlock your ideal party.
Fantastic ??
Story is pretty basic tough.
War/ally/traitor… what off fantastic is it ?