Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Advice. Does the game get better?
Hey I just finished act 2. I'm not loving the game. And I love tactics game. Does it get better? Should I stick with it? Or if I'm this far in and not liking it. Maybe I should quit?

To be more percise
- Constantly changing up my spells for each battle is a pain.
-Only having 4 spells and trying to choose the right for seems silly.
-The guest characters, kind of ruin recruiting. Since they seem to nuke the enemy I'm trying to recruit when they have low health. Do the guest character leave later? Can u control them eventually?
-I'm really missing rhe whole changing jobs and keeping the skills. The whole changing jobs, but the skills dont carry over seems silly.
-The level cap is really annoying.
-As for story. It's ok. Nothing special.

In short maybe the game isn't for me. But maybe it gets better thoughts?
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Visar 46-60 av 114 kommentarer
Rudel 30 nov, 2022 @ 1:10 
Ursprungligen skrivet av REhorror:
Ursprungligen skrivet av Rudel:
I have to agree, I'm struggling to continue the game in Chapter 4 as the battles sometimes get insanely hard.

My main issue is that you have to micro sooo much, like changing classes according to the battle or checking all your characters regularly for new skills / weapons / crafts. Didn't the original had a "equip best" option? Also so many parts of the game are not explained and rely on the wiki to understand. I get it that it's also a good thing that the game has many secrets, but the mechanics should be explained ingame. After 50 hours I still have no clue, what the different weapon types do.

My second gripe is the fact that the game is going completely bonkers in the late parts with all the CODA, CODA2, PotD maps and boy, don't you dare doing this before that because then you have to do 100 levels again but we wouldn't explain this in any way so good luck not screwing up your game.
What route are you on?
You should be packing unique characters by late Chapter 3 and Chapter 4 and not much class changing (except for Arycelle).

Chaotic route, I think I recruited everyone that does not require any obscure requirements (if there are any). Just started Ch4 though.

One additional thing: it's great to see everyone telling you not to start on the chaotic route as it's the worst in terms of recruiting and postgame. How TF should I know this? Disobeying the stupid Duke and not killing everyone seemed like the path to go.
Senast ändrad av Rudel; 30 nov, 2022 @ 1:14
REhorror 30 nov, 2022 @ 1:18 
Ursprungligen skrivet av Rudel:
Ursprungligen skrivet av REhorror:
What route are you on?
You should be packing unique characters by late Chapter 3 and Chapter 4 and not much class changing (except for Arycelle).

Chaotic route, I think I recruited everyone that does not require any obscure requirements (if there are any). Just started Ch4 though.

One additional thing: it's great to see everyone telling you not to start on the chaotic route as it's the worst in terms of recruiting and postgame. How TF should I know this? Disobeying the stupid Duke and not killing everyone seemed like the path to go.
Law route is supposed to be the harder route, but it has Law Vyce, Chaos route gets the full 4 shaman, and casters are OP.
Jedo 30 nov, 2022 @ 1:20 
Ursprungligen skrivet av Rudel:
I have to agree, I'm struggling to continue the game in Chapter 4 as the battles sometimes get insanely hard.

My main issue is that you have to micro sooo much, like changing classes according to the battle or checking all your characters regularly for new skills / weapons / crafts. Didn't the original had a "equip best" option? Also so many parts of the game are not explained and rely on the wiki to understand. I get it that it's also a good thing that the game has many secrets, but the mechanics should be explained ingame. After 50 hours I still have no clue, what the different weapon types do.

My second gripe is the fact that the game is going completely bonkers in the late parts with all the CODA, CODA2, PotD maps and boy, don't you dare doing this before that because then you have to do 100 levels again but we wouldn't explain this in any way so good luck not screwing up your game.
Did you mean changing jobs? Or changing units with the right jobs for the right battle? Isn't it common practice to pick what's effective against something? Like using fire/holy on the undead in FF games.

As for new skills/weapons/crafts: That's also a common RPG mechanic where you upgrade at various points in the game. It just feels like a chore because by virtue of being a tactics game, managing this feels like a bigger task because you are literally managing an army.

I agree that a few things are not explained perfectly, but you'll learn so much just by inspecting everything available using select on controls.

As for "screwing up your game". There's no way to truly screw up your game unless you manage to get your unique characters killed off early by being careless. All that CODA and PotD stuff is very very late into the game and can be revisited without consequence later. This game is just a matter of learning from mistakes and viewing your army in a holistic (complete) way. People look at their equipment and skill upgrades and think that it's enough, but often times it isn't. Someone with a bird's eye view of their situation will be able to find more ways to improve from battle to battle.

Often times people are given really good advice in the many questions asked here, but sometimes people get so focused on "busted AI" or "overtuned" and complain louder instead of being humble and taking advice from many points of view. There's a reason why a game like ff8 can be completed way faster than TOR. Of course it's not the same kind of game, but the learning curve is vastly different. Don't get swayed by people who may come in here to flex how easy the game is. You're not supposed to get it right the first time.

Play that late game the way you want. If you're getting your ass kicked, I guarantee there's still a lot more you can do to improve your battle situation. You don't have to play the game perfectly to the point where you're following instructions because "don't you dare do this or that or else". You just gotta play and learn. It's a long af checklist that never ends. It's up to you to decide if you find that daunting.
Pickleton 30 nov, 2022 @ 1:22 
Ursprungligen skrivet av Rudel:
My main issue is that you have to micro sooo much, like changing classes according to the battle or checking all your characters regularly for new skills / weapons / crafts. Didn't the original had a "equip best" option?
This game does, too. If you're on an Xbox controller, press Y on the equipment screen (any slot) and there's auto-equip on the menu.

Ursprungligen skrivet av Rudel:
Also so many parts of the game are not explained and rely on the wiki to understand. I get it that it's also a good thing that the game has many secrets, but the mechanics should be explained ingame. After 50 hours I still have no clue, what the different weapon types do.
They all do damage. Some with slice, some with pokey-poke, and some with bam. Put stick on mage and they make big boom.
Finishers are just that: special moves that do more damage but cost MP.
Unless you're doing some kind of min-max for elemental affinities, don't worry about it.
That's the kind of stuff people play around with once they know the ins and outs of the games, and is why people will invest hundreds if not thousands of hours into it.

Ursprungligen skrivet av Rudel:
My second gripe is the fact that the game is going completely bonkers in the late parts with all the CODA, CODA2, PotD maps and boy, don't you dare doing this before that because then you have to do 100 levels again but we wouldn't explain this in any way so good luck not screwing up your game.
If you finished floor 100, you should have the recipe to craft the item that lets you portal down 25 floors at a time, though ....
You should check out Fortnite instead.
Argile 30 nov, 2022 @ 8:52 
I will admit that certain classes are really annoying with the spell limit thing. Having to reselect exorcise all the time to fight undead units is a pain, especially since you can't save your party formation right before a battle. So if you forget to set exorcise, you have to redo your battle preparations all over again.

Exorcise should be an innate skill instead of a spell. Same with weapon skills and recruit skills. They are a waste of a slot. It is very fiddly.

The system is still overall better than the PSP version in my opinion, but there are definitely trade-offs.
VivUs 30 nov, 2022 @ 10:08 
Ursprungligen skrivet av Rudel:

They all do damage. Some with slice, some with pokey-poke, and some with bam. Put stick on mage and they make big boom.
Finishers are just that: special moves that do more damage but cost MP.
Unless you're doing some kind of min-max for elemental affinities, don't worry about it.
That's the kind of stuff people play around with once they know the ins and outs of the games, and is why people will invest hundreds if not thousands of hours into it.

My finishers even level3 one still make less damage than the classic first CRiT skill…
Senast ändrad av VivUs; 30 nov, 2022 @ 10:10
DVerde 30 nov, 2022 @ 10:28 
Ursprungligen skrivet av REhorror:
Ursprungligen skrivet av Rudel:

Chaotic route, I think I recruited everyone that does not require any obscure requirements (if there are any). Just started Ch4 though.

One additional thing: it's great to see everyone telling you not to start on the chaotic route as it's the worst in terms of recruiting and postgame. How TF should I know this? Disobeying the stupid Duke and not killing everyone seemed like the path to go.
Law route is supposed to be the harder route, but it has Law Vyce, Chaos route gets the full 4 shaman, and casters are OP.

You don't get the Shaman until pretty late in Ch4, though.




Ursprungligen skrivet av Jedo:
Ursprungligen skrivet av Rudel:
I have to agree, I'm struggling to continue the game in Chapter 4 as the battles sometimes get insanely hard.

My main issue is that you have to micro sooo much, like changing classes according to the battle or checking all your characters regularly for new skills / weapons / crafts. Didn't the original had a "equip best" option? Also so many parts of the game are not explained and rely on the wiki to understand. I get it that it's also a good thing that the game has many secrets, but the mechanics should be explained ingame. After 50 hours I still have no clue, what the different weapon types do.

My second gripe is the fact that the game is going completely bonkers in the late parts with all the CODA, CODA2, PotD maps and boy, don't you dare doing this before that because then you have to do 100 levels again but we wouldn't explain this in any way so good luck not screwing up your game.
Did you mean changing jobs? Or changing units with the right jobs for the right battle? Isn't it common practice to pick what's effective against something? Like using fire/holy on the undead in FF games.

As for new skills/weapons/crafts: That's also a common RPG mechanic where you upgrade at various points in the game. It just feels like a chore because by virtue of being a tactics game, managing this feels like a bigger task because you are literally managing an army.

I agree that a few things are not explained perfectly, but you'll learn so much just by inspecting everything available using select on controls.

As for "screwing up your game". There's no way to truly screw up your game unless you manage to get your unique characters killed off early by being careless. All that CODA and PotD stuff is very very late into the game and can be revisited without consequence later. This game is just a matter of learning from mistakes and viewing your army in a holistic (complete) way. People look at their equipment and skill upgrades and think that it's enough, but often times it isn't. Someone with a bird's eye view of their situation will be able to find more ways to improve from battle to battle.

Often times people are given really good advice in the many questions asked here, but sometimes people get so focused on "busted AI" or "overtuned" and complain louder instead of being humble and taking advice from many points of view. There's a reason why a game like ff8 can be completed way faster than TOR. Of course it's not the same kind of game, but the learning curve is vastly different. Don't get swayed by people who may come in here to flex how easy the game is. You're not supposed to get it right the first time.

Play that late game the way you want. If you're getting your ass kicked, I guarantee there's still a lot more you can do to improve your battle situation. You don't have to play the game perfectly to the point where you're following instructions because "don't you dare do this or that or else". You just gotta play and learn. It's a long af checklist that never ends. It's up to you to decide if you find that daunting.

It *sort of* is possible to really screw up your game in 3c, in the first Zaebos fight, if you...forgot to actually recruit non-humanoids before the chapter ended, and phorampas closed. As hawkmen/Dragons can make that fight much less wallbanging.

Senast ändrad av DVerde; 30 nov, 2022 @ 10:31
Fusei 1 dec, 2022 @ 1:57 
Ursprungligen skrivet av Rudel:
I have to agree, I'm struggling to continue the game in Chapter 4 as the battles sometimes get insanely hard.

My main issue is that you have to micro sooo much, like changing classes according to the battle or checking all your characters regularly for new skills / weapons / crafts. Didn't the original had a "equip best" option? Also so many parts of the game are not explained and rely on the wiki to understand. I get it that it's also a good thing that the game has many secrets, but the mechanics should be explained ingame. After 50 hours I still have no clue, what the different weapon types do.

My second gripe is the fact that the game is going completely bonkers in the late parts with all the CODA, CODA2, PotD maps and boy, don't you dare doing this before that because then you have to do 100 levels again but we wouldn't explain this in any way so good luck not screwing up your game.

Dropped the game at the beginning of ch. 4 as well.

Different experience though:
  • I find the battles tedious: hp bloat, buff cards(really hate the concept), over reliance on consumables (boss debuffing, healing).
  • Really disliked the whole "class streamlining" thing. To me TO and then latter on FFT is about OP class masteries/skills combinations. I can understand that some people enjoy this new approach, which puts more emphasize on the tactical side of things (hampered by the fact that the AI is braindead and buff cards), but I really don't.
  • Not the biggest fan of the union level, you're stuck at certain levels for way too long during some chapters.
Zoid13 1 dec, 2022 @ 2:05 
Ursprungligen skrivet av ranxerox76:
- Constantly changing up my spells for each battle is a pain.
why tho? i have over 200+hours played and i dont think ive ever bothered to change my spells after initial setup unless it was to throw in a new rank or just re-arrange the ones that were there so its neater and in the same spots across the different casters

pretty much the only thing i ever change is swapping the dragoon to beast or dragon slaying
Pickleton 1 dec, 2022 @ 3:39 
Yeah tbh you generally want your mage to be running like .. the strongest elemental spell of their element, and like 3 status effects spells (poison, sleep, stun).
Bold 1 dec, 2022 @ 7:25 
if guests are making it hard to recruit, then remove thier weapons and damaging spells, only leave them with healing/support spells.

the skill leveling change kind of sucks, but the level cap was insanely stupid, i cant believe the Devs even though that was a good idea.

I ended up using a mod for infinite health/mana and breezed through it. now going back and playing without that stupid level cap and enjoying it a lot more.
Sean Cena 1 dec, 2022 @ 11:08 
The story in this game is fantastic, especially for Square. Regarding debuffing, it's very important for doing things like keeping Ravness alive to recruit her later in the law path . Even in a childs game like Pokemon debuffs are important. You should experiment with them more.

I will say the beginning of the game is a bit of a slog though. Not to worry since you only have to do it once. There is a system you unlock at the end of the game where you can play through the other paths you missed and recruit/unlock your ideal party.
VivUs 1 dec, 2022 @ 14:59 
Ursprungligen skrivet av F^CKSLAP:
The story in this game is fantastic, especially for Square.

Fantastic ??
Story is pretty basic tough.
War/ally/traitor… what off fantastic is it ?
Ursprungligen skrivet av ranxerox76:
Ursprungligen skrivet av REhorror:
Tbh, I'm pretty captivated by both the story (Law route a first for me) and the gameplay is pretty addictive with all the class change, skill synergy and crafting.
I'm a television writer. So I'm pretty harsh when it comes to story. Since that's kind of my job. So my judgement is gonna be way skewwed to others. But general I find anything from square - totally amazing when I was a kid to teen. But as I got older it all seemed like cliches to me.
thats because back then they WERE new ideas, now they are all cliches because they were all introduced way back when and used to death. nowadays none of the creative industries are allowed to be actually creative, its always do what sells well and story by comity
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